142 Commits
Author SHA1 Message Date
zwitschi 4bb2896819 Verify the 0.9.6 integration checkpoint
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2026-11-03 06:13:07 +01:00
zwitschi f5b8ef2e70 Prepare the 0.9.6 integration checkpoint 2026-11-03 06:11:17 +01:00
zwitschi 0044f5f065 Record the v0.9.5 release build
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2026-11-02 21:12:00 +01:00
zwitschi 4bc6390e9f Release 0.9.5 texture and material refinement
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2026-11-02 21:04:48 +01:00
zwitschi fb3da52438 Refine environment surfaces and skyline haze
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2026-11-02 20:38:58 +01:00
zwitschi d7220c1a0a Refine NPC fabric UVs and remove baked AO blotches
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2026-11-02 20:28:25 +01:00
zwitschi 31574b8d82 Raise NPC texture maps to 256
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2026-11-02 20:16:30 +01:00
zwitschi a57b86cd48 Release 0.9.4 NPC visual optimization
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2026-11-02 19:51:36 +01:00
zwitschi dfe5056303 Round the NPC shoes and responder boots
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2026-11-02 19:38:40 +01:00
zwitschi 58cf12fd1d Move hand gear forward into the palm
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2026-11-02 19:33:42 +01:00
zwitschi 7150bd7673 Verify NPC headgear clearance after the face pass
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2026-11-02 19:30:19 +01:00
zwitschi 12e70357c5 Refine the NPC nose, mouth and ears
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2026-11-02 19:29:19 +01:00
zwitschi 7dc3d3c873 Raise the character mesh budget to 8000
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2026-11-02 19:25:41 +01:00
zwitschi cd5e0e0ff7 Record the NPC vertex-cap constraint
Full build / Import + headless tests (push) Successful in 36s
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2026-11-02 19:22:34 +01:00
zwitschi 24c939d388 Rebuild the NPC hands and add a hand capture
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2026-11-02 19:14:55 +01:00
zwitschi 48082c3dfa Taper the NPC torso into the hips
Full build / Import + headless tests (push) Successful in 41s
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2026-11-02 19:11:28 +01:00
zwitschi 03c355e7c1 Recess NPC eyes and sculpt the jaw and cheeks
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2026-11-02 19:08:26 +01:00
zwitschi 15ab8c686d Smooth the NPC neck and shoulder transition
Full build / Import + headless tests (push) Successful in 39s
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2026-11-02 19:03:38 +01:00
zwitschi ab9c67d266 Audit NPC body proportions against a shared guide
Full build / Import + headless tests (push) Successful in 39s
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Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2026-11-02 18:54:52 +01:00
zwitschi 7c1a4bfd69 Refit the tourist backpack and photo prop
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Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi e7ee177c31 Establish the 0.9.4 NPC visual baseline
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Full build / Import + headless tests (push) Successful in 38s
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
zwitschi c1cd4898e8 Close the 0.9.3 UI polish milestone
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Add deterministic captures 14-21 for the remaining screen-design states, fix the panel/button layout issues they exposed, and record 21/21 compare and judge results. Bump the source to 0.9.3 and move the completed milestone to DONE.md.
2026-11-02 17:57:40 +01:00
Gig Line Dev e805a91ad3 Add end-to-end interaction flow smoke
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- Boot the real scene and verify inspection allow/deny, normal vs emergency radio, Help filtering, wand allow/deny and review return-to-menu.
- Document the flow coverage and smoke command; mark the 0.9.3 end-to-end audit complete.
2026-11-02 16:36:01 +01:00
Gig Line Dev 7315166361 Guard destructive settings and radio actions
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- Route reset campaign and tutorial replay through one reusable confirmation dialog; repeated presses cannot stack or emit twice.
- Keep emergency hold-to-send single-shot and cover the post-submit release.
- Add destructive-action regression checks, strings and documentation.
2026-11-02 16:29:26 +01:00
Gig Line Dev f6aa26e6ca Harden UI layout for font scale and long strings
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- Measure and cap the HUD target chip after each font-scale change; clip HUD top labels.
- Ellipsize long action-button labels so panels cannot grow past the viewport.
- Add accessibility/button layout assertions and refresh the gallery captures.
- Record the font/layout pass in TODO, docs, changelog and memory.
2026-11-02 16:23:46 +01:00
Gig Line Dev 26e6dd6413 Close every top modal through one Esc and right-click path
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- Add Help, Settings, Pause and review to the top-modal close chain so right-click and Esc behave consistently.
- Restore the venue menu after menu Settings and prevent Help from opening Pause behind itself.
- Reopen pause after in-shift Settings apply and recapture the mouse/unfreeze state on close.
- Extend the session smoke for menu Settings, right-click Help and guard unfreeze.
2026-11-02 16:10:50 +01:00
Gig Line Dev 8f65751975 Add wrapping keyboard and gamepad focus rings
Full build / Import + headless tests (push) Successful in 36s
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- Link every modal's enabled controls into a wrapping UiFocus ring and give each screen a default focus target.
- Add gamepad A/B bindings for ui_accept/ui_cancel; include Start menu footer actions and Continue in its focus ring.
- Skip hidden/disabled controls, close focus traps via per-modal cancel behavior, and return review to the menu on cancel.
- Record the focus audit and add regression coverage.
2026-11-02 16:05:53 +01:00
Gig Line Dev 9692f262f1 Unify action-button states across the UI
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Full build / Import + headless tests (push) Successful in 39s
- Add UiStyles with explicit normal, hover, pressed, focus and disabled styles and apply it to every action button.
- Disable timeline Previous/Next at the first/last event and keep Close always available.
- Style settings reset-dialog buttons and cover the button-state audit in docs/ui-copy.md.
- Add shared-state and timeline-boundary regression tests.
2026-11-02 15:04:38 +01:00
Gig Line Dev 98c31fe44c Audit and fix NPC, door-staff and UI dialogue
Full build / Import + headless tests (push) Successful in 40s
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- Route the Reason verb through authored reason contexts and give every shared archetype an in-character answer.
- Add Hollywood wristband and TV Studio ticket/credential door-staff lines.
- Clarify radio cancellation, Ask terminology, start hints and campaign-reset copy.
- Record the dialogue audit and length findings in docs/ui-copy.md; add regression tests.
2026-11-02 14:44:01 +01:00
Gig Line Dev daf0926d91 Bump source to 0.9.2 and renumber the 0.x roadmap
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Full build / Import + headless tests (push) Successful in 36s
- Set project.godot to 0.9.2 and add the matching changelog entry.
- Renumber the postponed work to 0.9.3 UI, 0.9.4 NPC, 0.9.5 textures and 0.9.6 integration, with 0.10.0 as the next minor release candidate.
- Remove the 1.0.0 milestone and post-1.0 planning; plan only 0.x patch/minor increments.
- Synchronize README, PLAN, architecture, status, memory and UI-copy version references.
2026-11-02 14:39:50 +01:00
Gig Line Dev f71a36faa1 Pass the pre-build NPC review gate
Full build / Import + headless tests (push) Successful in 34s
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- Add a review harness that stages all eight library characters at portrait, conversation and crowd distance on both maps in day and night.
- Fix the final-context lanyard badge and firefighter helmet fit with runtime attach offsets; the asset-space gear contract is unchanged.
- Record the gate sign-off, refresh the gallery, and move the completed review to DONE.
2026-11-02 14:32:10 +01:00
Gig Line Dev 37f925c7ad Rebuild the Joke Shop as the Sunset Strip block
Full build / Import + headless tests (push) Successful in 37s
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- Replace the alley with the 27 m Comedy Store-inspired hall, signature canopy, circular blade sign, red curtain bays, west entrance, low-rise neighbours, dry hillside and opposite frontage.
- Add day/night/across-street concept frames and real-site mapping notes.
- Expose the Joke Shop day stage in the realism captures and refresh the gallery shots.
- Render multiline HUD/wand strings correctly and list carried items in the wand panel.
- Add the Joke Shop layout/budget tests and update docs, roadmap and changelog.
2026-11-02 14:10:07 +01:00
zwitschi 74dc1fdc1d Map 1: rebuild Hollywood as the El Capitan landmark
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Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings.

Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore.

Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
2026-11-02 12:34:48 +01:00
zwitschi 3f335481d6 Prioritize map optimization and gate builds on an NPC revisit
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Move the promoted 0.9.5 map work to the active milestone, postpone UI/NPC
detail/texture/integration/release-candidate work, and add a detailed pre-build
NPC gate that reviews portraits, gear fit, crowd distance and final lighting
before any build or tag.
2026-11-02 11:27:50 +01:00
zwitschi af923b1483 Route UI labels through the string table
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Move start menu, settings, pause, Help, HUD, radio, shift review and campaign
labels/templates into content/strings.en.json, including placeholder-validated
dynamic status text. No player-facing hardcoded labels remain outside dynamic
data/debug output. Headless 250/250, docs check OK.
2026-11-02 11:25:15 +01:00
zwitschi 3a74cedee0 Refresh gallery and record the screen-design judge
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Regenerate the committed screenshot gallery on the current build, run compare
(13 good/0 bad) and the automatic-model judge (13/13 match, 0 diff), and record
the result. Update the 0.9.2 visual checklist items.
2026-11-02 11:18:36 +01:00
zwitschi 844e39246a Standardize button labels and document UI states
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Finish the button-label audit with a surface-by-surface table, clarify Quit
game vs Quit to menu, rename Apply to Apply settings, and use string-table
keys for the new labels. Extend the smoke checklist with UI copy/button checks.
Headless 250/250, docs check OK.
2026-11-02 11:12:29 +01:00
zwitschi 7c48183410 Start the UI copy and button consistency pass
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Add the screen/copy/button inventory and canonical terminology, standardize
inspection/wand admit-refuse hints, name the review action Return to menu, and
move radio action/hold/status labels into the string table. Headless 250/250,
Python 97/97, docs check OK.
2026-11-02 11:10:39 +01:00
zwitschi 64590fe797 Plan the 0.10.0 minor and thorough NPC visual pass
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Renumber the pre-release patches after shipped 0.9.1, promote the next release
candidate to 0.10.0, and expand NPC work into reference/acceptance, proportions,
face/hair, hands/clothing, gear fit, pose/performance and visual verification.
Sync the README status and remaining-gap references.
2026-11-02 10:55:38 +01:00
zwitschi ffd98daf08 Plan the pre-RC patch levels
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Full build / Import + headless tests (push) Successful in 38s
Add detailed 0.9.1 UI/dialog/button polish, 0.9.2 NPC model refinement,
0.9.3 texture/material refinement and 0.9.4 integration/performance/judge
workstreams before the 0.9.5 release candidate. Update the remaining-gap table,
baseline to v0.9.0 and README development status.
2026-11-02 09:16:33 +01:00
zwitschi f811e6054d Expand the 0.9.5 release-candidate checklist
Full build / Import + headless tests (push) Successful in 38s
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Replace the remaining-gap table with v0.9.0 baselines and break the release
candidate into detailed workstreams for content lock/playtests, balance,
save migration, release engineering, legal/credits, documentation/visual
sign-off and final QA. Sync the README development status to v0.9.0.
2026-11-02 08:54:39 +01:00
zwitschi 883626a067 Ship the 0.9.0 production-quality milestone
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Add mixer/accessibility settings, caption/reduce-motion hooks, audio volume
clamping, a 24-NPC performance smoke and shortened coat/dress stride for hem
clipping. Record the explicit Godot 4.3-CI/4.7-local matrix and the 0.9
production scope. Headless 250/250, Python 94/94, 24-NPC budget smoke passes.
2026-11-01 21:46:42 +01:00
zwitschi b5d4d5fb87 Plan detailed 0.9.0 production-quality steps
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Expand the next milestone into animation, audio, localization, accessibility,
performance/platform, QA/visual baselines, Godot-version policy and exit
criteria, with concrete verification work per workstream.
2026-11-01 21:39:29 +01:00
zwitschi aa51ee331e Ship the 0.8.0 first-hour and campaign milestone
Full build / Import + headless tests (push) Successful in 41s
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Add the campaign shell, pause-safe checkpoint resume, post-shift campaign
continue, confirmed campaign reset, difficulty presets, searchable Help,
content-matrix validation, recovery events, contextual dialogue, policy/debrief
context and eligible-event previews. Extend persistence with atomic separate
files and add campaign/checkpoint/tutorial smokes. Headless 247/247, Python
94/94, tutorial/campaign/session/scenario smokes green.
2026-11-01 21:21:43 +01:00
zwitschi 86332cd401 Wire the first-shift tutorial into gameplay
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Add the non-blocking prompt card, safe compliant visitor, action-driven
advancement through the real wheel/inspection/warning/radio panels, persisted
completion/skip, a Settings replay action and localized tutorial strings.
Scripted tests/captures bypass the tutorial unless --tutorial is passed. Add a
windowed smoke covering the full flow. Headless 237/237, Python 94/94, tutorial
smoke passes.
2026-11-01 21:05:59 +01:00
zwitschi f4a53e2d4f Add the first-shift tutorial design and state machine
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Write the eight-beat tutorial sheet, its safe visitor script, persistence and
replay rules. Add a deterministic, skippable/restartable Tutorial RefCounted
state machine with headless tests. UI/GameManager wiring remains the next task.
Headless 235/235, Python 94/94.
2026-11-01 20:19:18 +01:00
zwitschi f4cce28454 Restructure the v1.0 roadmap around milestone sections
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Promote every milestone to a level-2 section and expand 0.8.0 into detailed
workstreams for tutorial, campaign, content matrix, dialogue, debrief, save/
resume, difficulty/help and verification. Keep later milestones broad and
preserve the deferred realism/future lists.
2026-11-01 20:12:17 +01:00
zwitschi 7e084192ce Remove the obsolete graphics plan
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Delete docs/plan-graphics-v0.6.md and update README, architecture, asset
tooling, Blender docs and MEMORY references. Completed work stays summarized
in ADR-0013, the asset-pipeline architecture and the changelog; the v1.0.0
roadmap owns future graphics work.
2026-11-01 20:06:31 +01:00
zwitschi 6c367e8c7e Consolidate architecture docs and add the v1.0.0 roadmap
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Make architecture the canonical system/data-flow source, add explicit
documentation ownership and consolidation rules, and mark the old graphics plan
historical. Fix stale README/status/Blender/release claims. Add a full gap
register and milestone roadmap from v0.8 through v1.0.0, including onboarding,
content depth, accessibility/localization, performance, release/legal blockers
and non-blocking future ideas.
2026-11-01 20:04:47 +01:00
zwitschi 659b0e35b2 Make the vision judge discover cost-effective OpenRouter models
Full build / Import + headless tests (push) Successful in 40s
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Add openrouter_judge.py to rank live image+JSON models by advertised price,
with ordered fallbacks, auth-error handling and auto selection. Wire both judges
to --model auto, record the model used, and add fake-catalogue/mocked-call
tests. Re-run the judges with the valid key: 13/13 screen designs match, 0 diff;
the Forward+ A/B report records the selected model and ~$0.006 spend. Headless
231/231, Python 94/94.
2026-11-01 19:55:43 +01:00