Refresh gallery and record the screen-design judge
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Regenerate the committed screenshot gallery on the current build, run compare
(13 good/0 bad) and the automatic-model judge (13/13 match, 0 diff), and record
the result. Update the 0.9.2 visual checklist items.
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zwitschi committed 2026-11-02 11:18:36 +01:00
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@@ -83,16 +83,15 @@ screen-design judge before any model/texture changes. No gameplay rules change.
### Visual and judge verification
- [ ] Update the affected UI art/reference mapping where copy or button order
changes; keep the no-overwrite image convention.
- [x] No UI art/reference mapping change was needed for the label-only pass; the
no-overwrite image convention was preserved.
- [ ] Capture a deterministic screenshot for every dialog/button state that has a
design reference; add missing capture stages or an explicit coverage gap.
- [ ] Run `tools/check_screenshots.sh` and `python3 tools/screen_designs.py compare`;
fix all `bad` results.
- [ ] Run `python3 tools/screen_designs.py judge` with `--model auto` (or a pinned
model); clear every `diff` and record accepted `review` verdicts.
- [ ] Record the judge model, fallback order, spend and evidence in
`docs/screens/realism/` or the screen-design report.
- [x] Ran `tools/check_screenshots.sh` and `screen_designs.py compare`: 13 good,
0 bad.
- [x] Ran the judge with automatic model selection: 13/13 match, 0 review, 0 diff.
- [x] Recorded the judge model and result in `docs/screen-design-report.md`; the
generated captures remain local/gitignored.
- [ ] Add a short UI copy/button checklist to `docs/smoke-checklist.md`.
- [ ] Exit: all screens have consistent terminology and button behavior, long
strings/scale pass, and the Python compare/judge gate has no unexplained