Add end-to-end interaction flow smoke
Full build / Import + headless tests (push) Successful in 39s
Full build / Full desktop build + optional release (push) Skipped

- Boot the real scene and verify inspection allow/deny, normal vs emergency radio, Help filtering, wand allow/deny and review return-to-menu.
- Document the flow coverage and smoke command; mark the 0.9.3 end-to-end audit complete.
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Gig Line Dev committed 2026-11-02 16:36:01 +01:00
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@@ -98,8 +98,10 @@ screen-design judge before any model/texture changes. No gameplay rules change.
emergency send) require the intended confirmation/hold and cannot double-fire.
(Reset/replay share one guarded confirmation dialog; emergency hold submits
once and ignores the post-submit release. Covered by session/radio tests.)
- [ ] Verify radio normal-send vs emergency hold, inspection/wand allow/deny,
- [x] Verify radio normal-send vs emergency hold, inspection/wand allow/deny,
review continue/retry/menu and Help search/filter behavior end to end.
(`smoke_ui_flows.gd` covers inspection, radio, Help, wand and review;
`smoke_campaign.gd` covers review continue/checkpoint resume.)
### Visual and judge verification