Taper the NPC torso into the hips
Full build / Import + headless tests (push) Successful in 41s
Full build / Full desktop build + optional release (push) Skipped

This commit is contained in:
zwitschi committed 2026-11-02 19:11:28 +01:00
1 parent 03c355e7c1
commit 48082c3dfa
27 files changed
+52 -41

No files matched your search

+3 -2
View File
@@ -89,8 +89,9 @@ and equipment fit.
- [x] Improve the neck and shoulder transition so the silhouette reads as one body rather than a
thin post on a hanger. (Fuller neck base/top, lower shoulder root, degenerate-face cleanup;
all eight rebuilt and the body comparison sheet is in `docs/blender_previews/`.)
- [ ] Improve the torso and hip transition; preserve the existing broad/slim/average build
variations.
- [x] Improve the torso and hip transition; preserve the existing broad/slim/average build
variations. (Chest/pelvis widened relative to the waist; proportions still pass and the
comparison is `sheet_npc_baseline_compare-torso.jpg`.)
- [ ] Add subtle body-shape variation between variants beyond uniform scaling (shoulder slope,
torso taper, hip width, limb thickness) while staying inside the triangle/vertex budget.
- [ ] Check the procedural fallback and `npc_base` silhouette against the library so the fallback