Start the UI copy and button consistency pass
Add the screen/copy/button inventory and canonical terminology, standardize inspection/wand admit-refuse hints, name the review action Return to menu, and move radio action/hold/status labels into the string table. Headless 250/250, Python 97/97, docs check OK.
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@@ -51,12 +51,12 @@ screen-design judge before any model/texture changes. No gameplay rules change.
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### Screen and terminology inventory
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- [ ] Inventory every screen/panel: start menu, venue menu, tutorial, HUD, pause,
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- [x] Inventory every screen/panel: start menu, venue menu, tutorial, HUD, pause,
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settings, Help, inspection, wand, radio/emergency, wheel, shift review,
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timeline and campaign/continue screens.
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- [ ] Record the canonical terms for admit/deny, allow/refuse, warning/blocking,
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assistance/emergency, body camera, shift/review and campaign; remove synonyms
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that mean the same action.
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timeline and campaign/continue screens. Recorded in `docs/ui-copy.md`.
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- [x] Record the canonical terms for admit/refuse, warning/blocking,
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assistance/emergency, body camera, shift review and campaign; the current
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inspection/wand/radio/review labels use them (see `docs/ui-copy.md`).
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- [ ] Audit all button labels for verb-first wording, capitalization, ordering,
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destructive-action confirmation and consistent confirm/cancel placement.
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- [ ] List every hardcoded player-facing string and route it through
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@@ -231,7 +231,40 @@ Compatibility/Web parity, deterministic assets and offline CI.
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and skyline; document accepted trade-offs.
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- [ ] Update asset docs and the changelog/status with the promoted texture versions.
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## Patch 0.9.5 — Integration, performance and judge gate
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## Patch 0.9.5 — Map Optimization
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Goal: streamline the maps, refactor geometry to match the images in `docs/screens/concepts`. Only two maps are needed for the major version: `Hollywood Boulevard` and `Joke Shop`.
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### Map 1 — Hollywood Boulevard
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- [ ] Audit and optimize geometry for the Hollywood Boulevard map.
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- [ ] Reseach geometry for the real Hollywood Boulevard location "6840 Hollywood Blvd, Hollywood, CA 90028, United States" and create an accurate representation of the building, neighboring structures and streets, building facades, buildings across the street and other relevant elements on the map.
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- [ ] Research current imagery and references for Hollywood Boulevard to ensure the map reflects the real-world location accurately.
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- [ ] Generate more accurate images using the python AI tools for reference and alignment with the real-world location, save to `docs/screens/concepts/hollywood_boulevard/`.
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- [ ] Verify alignment with other `docs/screens/concepts` images of the Hollywood Boulevard map.
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- [ ] Remove unnecessary or hidden geometry to improve performance.
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- [ ] Ensure texture and material consistency across the map.
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### Map 2 — Joke Shop
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- [ ] Audit and optimize geometry for the Joke Shop map.
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- [ ] Research geometry for the real Joke Shop location "8433 Sunset Blvd, West Hollywood, CA 90069, United States" and create an accurate representation of the building, neighboring structures and streets, building facades, buildings across the street and other relevant elements on the map.
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- [ ] Research current imagery and references for the Joke Shop to ensure the map reflects the real-world location accurately.
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- [ ] Generate more accurate images using the python AI tools for reference and alignment with the real-world location, save to `docs/screens/concepts/joke_shop/`.
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- [ ] Verify alignment with other `docs/screens/concepts` images of the Joke Shop.
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- [ ] Remove unnecessary or hidden geometry to improve performance.
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- [ ] Ensure texture and material consistency across the map.
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### Scenery Change (Day/Night) for Hollywood Boulevard
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- [ ] Capture reference images for Hollywood Boulevard during the day and night.
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- [ ] Adjust lighting and environmental settings to match the day/night cycle.
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- [ ] Verify that all textures and materials respond correctly to the lighting changes.
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- [ ] Ensure that any dynamic elements (e.g., streetlights, signs) behave appropriately for the time of day.
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- [ ] Test performance and visual consistency for both day and night scenarios.
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- [ ] Offer the day map and the night map as distinct scenarios in the game menu when selecting a location.
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## Patch 0.9.6 — Integration, performance and judge gate
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Goal: integrate the UI/model/texture patches, prove the combined build on the
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target paths and leave a clean release-candidate handoff.
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