Standardize button labels and document UI states
Finish the button-label audit with a surface-by-surface table, clarify Quit game vs Quit to menu, rename Apply to Apply settings, and use string-table keys for the new labels. Extend the smoke checklist with UI copy/button checks. Headless 250/250, docs check OK.
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@@ -57,8 +57,9 @@ screen-design judge before any model/texture changes. No gameplay rules change.
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- [x] Record the canonical terms for admit/refuse, warning/blocking,
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assistance/emergency, body camera, shift review and campaign; the current
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inspection/wand/radio/review labels use them (see `docs/ui-copy.md`).
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- [ ] Audit all button labels for verb-first wording, capitalization, ordering,
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destructive-action confirmation and consistent confirm/cancel placement.
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- [x] Audit all button labels for verb-first wording, capitalization, ordering,
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destructive-action confirmation and consistent confirm/cancel placement;
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recorded in `docs/ui-copy.md` and fixed Quit/Apply wording.
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- [ ] List every hardcoded player-facing string and route it through
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`content/strings.en.json`; add placeholder validation for new keys.
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- [ ] Review NPC/door-staff/radio/tutorial/help/review/campaign dialogue for
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