Recess NPC eyes and sculpt the jaw and cheeks
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zwitschi committed 2026-11-02 19:08:26 +01:00
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@@ -99,10 +99,13 @@ and equipment fit.
### Head, face and hair
- [ ] Refine the head volume and jaw/cheek/chin proportions against the portrait concept; keep the
face front direction unambiguous for the focus cone and head-turn.
- [ ] Improve brow/eye-socket depth, eyelid/iris readability, nose bridge/tip, lips and ear shape
without turning the low-poly face into a noisy mesh.
- [x] Refine the head volume and jaw/cheek/chin proportions against the portrait concept; keep the
face front direction unambiguous for the focus cone and head-turn. (Chin plate and cheekbones
sculpted into the head mesh; no separate jaw/cheek spheres or AO intersection rings.)
- [x] Improve brow/eye-socket depth and eyelid/iris readability without turning the low-poly face
into a noisy mesh. (Recessed sclera, thin upper lid; `sheet_npc_baseline_compare-face.jpg`.)
- [ ] Refine the nose bridge/tip, lips and ear shape; keep the five tint slots and face direction
unchanged.
- [ ] Audit hair caps, fringes, side locks, buns and beard silhouettes for gaps, intersections and
obvious scalp seams; keep hair color in the tintable slot.
- [ ] Verify hats/hoods/sunglasses/helmets still clear the refined brow, ears and hair; update gear