Raise NPC texture maps to 256
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zwitschi committed 2026-11-02 20:16:30 +01:00
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@@ -70,8 +70,10 @@ Compatibility/Web parity, deterministic assets and offline CI.
### Character and prop textures
- [ ] Audit NPC skin, cloth, pants, hair and gear albedo/normal/AO maps in portraits;
refine fabric weave, skin variation and fixed detail materials.
- [-] Audit NPC skin, cloth, pants, hair and gear albedo/normal/AO maps in portraits;
refine fabric weave, skin variation and fixed detail materials. (256² maps are built and
all eight characters rebuilt; the large fabric/UV pattern and skin/fixed-detail audit are
still open.)
- [ ] Re-bake AO where geometry changes; verify the 256² maps and material wiring.
- [ ] Audit library props and UI/card/icon textures at their actual screen sizes;
remove blurry/oversized or unused textures where safe.