Raise NPC texture maps to 256
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@@ -70,8 +70,10 @@ Compatibility/Web parity, deterministic assets and offline CI.
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### Character and prop textures
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- [ ] Audit NPC skin, cloth, pants, hair and gear albedo/normal/AO maps in portraits;
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refine fabric weave, skin variation and fixed detail materials.
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- [-] Audit NPC skin, cloth, pants, hair and gear albedo/normal/AO maps in portraits;
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refine fabric weave, skin variation and fixed detail materials. (256² maps are built and
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all eight characters rebuilt; the large fabric/UV pattern and skin/fixed-detail audit are
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still open.)
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- [ ] Re-bake AO where geometry changes; verify the 256² maps and material wiring.
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- [ ] Audit library props and UI/card/icon textures at their actual screen sizes;
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remove blurry/oversized or unused textures where safe.
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