Map 1: rebuild Hollywood as the El Capitan landmark
Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings. Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore. Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
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@@ -54,13 +54,15 @@ Goal: streamline the maps, refactor geometry to match the images in `docs/screen
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### Map 1 — Hollywood Boulevard
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- [ ] Audit and optimize geometry for the Hollywood Boulevard map.
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- [ ] Reseach geometry for the real Hollywood Boulevard location "6840 Hollywood Blvd, Hollywood, CA 90028, United States" and create an accurate representation of the building, neighboring structures and streets, building facades, buildings across the street and other relevant elements on the map.
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- [ ] Research current imagery and references for Hollywood Boulevard to ensure the map reflects the real-world location accurately.
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- [ ] Generate more accurate images using the python AI tools for reference and alignment with the real-world location, save to `docs/screens/concepts/hollywood_boulevard/`.
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- [ ] Verify alignment with other `docs/screens/concepts` images of the Hollywood Boulevard map.
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- [ ] Remove unnecessary or hidden geometry to improve performance.
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- [ ] Ensure texture and material consistency across the map.
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- [x] Audit and optimize geometry for the Hollywood Boulevard map.
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- [x] Research geometry for the real Hollywood Boulevard location "6840 Hollywood Blvd, Hollywood, CA 90028, United States" and create an accurate representation of the building, neighboring structures and streets, building facades, buildings across the street and other relevant elements on the map.
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- [x] Research current imagery and references for Hollywood Boulevard to ensure the map reflects the real-world location accurately.
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- [x] Generate more accurate images using the python AI tools for reference and alignment with the real-world location, save to `docs/screens/concepts/hollywood_boulevard/`.
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- [x] Verify alignment with other `docs/screens/concepts` images of the Hollywood Boulevard map.
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- [x] Remove unnecessary or hidden geometry to improve performance.
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- [x] Ensure texture and material consistency across the map.
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Completed: the Hollywood venue is rebuilt from the real 6840 Hollywood Blvd references (six-column Masonic/El Capitan facade, eight steps, neighbours, Ovation arcade, Walk of Fame, four-lane street). The map-budget test measures 58,884 triangles across 409 meshes; Day/Night menu variants start in `EARLY`/`LATE`; the realism judge gaps are 0.148 (day) and 0.278 (late). See `docs/hollywood-boulevard-map.md`.
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### Map 2 — Joke Shop
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@@ -74,12 +76,14 @@ Goal: streamline the maps, refactor geometry to match the images in `docs/screen
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### Scenery Change (Day/Night) for Hollywood Boulevard
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- [ ] Capture reference images for Hollywood Boulevard during the day and night.
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- [ ] Adjust lighting and environmental settings to match the day/night cycle.
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- [ ] Verify that all textures and materials respond correctly to the lighting changes.
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- [ ] Ensure that any dynamic elements (e.g., streetlights, signs) behave appropriately for the time of day.
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- [ ] Test performance and visual consistency for both day and night scenarios.
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- [ ] Offer the day map and the night map as distinct scenarios in the game menu when selecting a location.
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- [x] Capture reference images for Hollywood Boulevard during the day and night.
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- [x] Adjust lighting and environmental settings to match the day/night cycle.
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- [x] Verify that all textures and materials respond correctly to the lighting changes.
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- [x] Ensure that any dynamic elements (e.g., streetlights, signs) behave appropriately for the time of day.
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- [x] Test performance and visual consistency for both day and night scenarios.
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- [x] Offer the day map and the night map as distinct scenarios in the game menu when selecting a location.
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Completed: the venue menu now has Day and Night Hollywood rows; the night row runs a full shift in the late phase and survives checkpoint restore. Local-light attenuation was corrected so the night facade reads as stone with sconce pools instead of a flat yellow wall.
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**Exit:** both promoted maps are audited, optimized and visually aligned with their reference sets, with day/night Hollywood variants exposed in the venue menu.
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