Audit NPC body proportions against a shared guide
Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
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@@ -7,7 +7,7 @@ see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these
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Baseline: **v0.9.3** (2026-11-02). Three playable venues, tutorial/campaign/checkpoint resume,
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difficulty/help, audio/accessibility settings, a 24-NPC budget baseline, a complete
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escalation/access/radio loop, shift review, the Blender asset library, 262 headless + 99 Python
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escalation/access/radio loop, shift review, the Blender asset library, 262 headless + 101 Python
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tests, a 21/21 clean screen-design judge and an optional Forward+ Desktop HQ build. This is a strong
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release-candidate foundation, not yet a 0.10.0 release candidate.
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@@ -82,8 +82,10 @@ and equipment fit.
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### Body proportions and silhouette
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- [ ] Audit all variants against a shared human proportion guide (head height, shoulder width,
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- [x] Audit all variants against a shared human proportion guide (head height, shoulder width,
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torso length, hip width, limb length, foot length) and correct the worst outliers.
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(`tools/npc_proportions.py` + `docs/npc-proportion-audit.md`: all eight pass; no skeleton or
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mesh rescue was needed. Head and broad-build silhouettes are nearest their upper bounds.)
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- [ ] Improve neck, shoulder, torso and hip transitions so the silhouette reads as one body rather
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than stacked primitives; preserve the existing broad/slim/average build variations.
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- [ ] Add subtle body-shape variation between variants beyond uniform scaling (shoulder slope,
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