Audit and fix NPC, door-staff and UI dialogue
- Route the Reason verb through authored reason contexts and give every shared archetype an in-character answer. - Add Hollywood wristband and TV Studio ticket/credential door-staff lines. - Clarify radio cancellation, Ask terminology, start hints and campaign-reset copy. - Record the dialogue audit and length findings in docs/ui-copy.md; add regression tests.
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@@ -7,7 +7,7 @@ see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these
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Baseline: **v0.9.2** (2026-11-02). Three playable venues, tutorial/campaign/checkpoint resume,
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difficulty/help, audio/accessibility settings, a 24-NPC budget baseline, a complete
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escalation/access/radio loop, shift review, the Blender asset library, 256 headless + 97 Python
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escalation/access/radio loop, shift review, the Blender asset library, 258 headless + 97 Python
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tests, a clean screen-design judge and an optional Forward+ Desktop HQ build. This is a strong
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release-candidate foundation, not yet a 0.10.0 release candidate.
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@@ -45,12 +45,12 @@ release-candidate foundation, not yet a 0.10.0 release candidate.
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| Future 0.x | Stable 0.x feature set | Live replay, more venues, VO/music, image-to-mesh props and seasonal content | Scope creep before release | 0.11.0+ |
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**Current priority:** map optimization and the **pre-build NPC revisit** are
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complete (both moved to `DONE.md` on 2026-11-02). The postponed 0.9.3 UI,
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complete (both moved to `DONE.md` on 2026-11-02). **0.9.3 UI polish** is active;
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0.9.4 NPC-detail and 0.9.5 texture patches, then 0.9.6 integration and the 0.10.0
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release candidate, are next. No release build or tag has been produced for the
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release candidate, are queued. No release build or tag has been produced for the
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current source version.
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## Postponed — Patch 0.9.3 — Dialog, button and UI polish
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## Patch 0.9.3 — Dialog, button and UI polish
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Goal: make every player-facing screen read consistently and pass the Python
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screen-design judge before any model/texture changes. No gameplay rules change.
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@@ -69,8 +69,10 @@ screen-design judge before any model/texture changes. No gameplay rules change.
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- [x] List every hardcoded player-facing string and route it through
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`content/strings.en.json`; remaining UI literals are numeric/debug-only or
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dynamic data. Placeholder validation covers the new keys.
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- [ ] Review NPC/door-staff/radio/tutorial/help/review/campaign dialogue for
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repetition, ambiguity, tone and localization length.
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- [x] Review NPC/door-staff/radio/tutorial/help/review/campaign dialogue for
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repetition, ambiguity, tone and localization length. (Reason contexts,
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door-staff lines, radio/tutorial/help copy and length findings recorded in
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`docs/ui-copy.md`; longest dialogue line is 56 characters.)
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### Button and panel behavior
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