Prepare the 0.9.6 integration checkpoint
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@@ -50,33 +50,51 @@ refinement** passes are complete (all moved to `DONE.md` on 2026-11-02).
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0.9.6 integration and the 0.10.0 release candidate are next. The source version
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is now 0.9.5; the v0.9.5 release is published.
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## Postponed — Patch 0.9.6 — Integration, performance and judge gate
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## Patch 0.9.6 — Integration, performance and judge gate
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Goal: integrate the UI/model/texture patches, prove the combined build on the
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target paths and leave a clean release-candidate handoff.
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### Integration and asset rebuild
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- [ ] Rebuild all changed Blender/GLB/AO assets, re-import, and verify manifest/fit/
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audit coverage.
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- [ ] Run the complete headless suite, Python tooling and smoke matrix; fix any
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regression from the three polish patches.
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- [ ] Re-run the 24-NPC budget smoke and record frame time, mesh count and any
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texture-memory change; check Web and Desktop HQ if available.
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- [ ] Verify save/campaign/tutorial behavior is unchanged by the visual/UI patches.
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- [x] Rebuild all changed Blender/GLB/AO assets, re-import, and verify manifest/fit/
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audit coverage. (The v0.9.5 commit already rebuilt the base, eight characters,
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gear and AO maps; this checkpoint re-imported them and re-ran
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`blender_assets.py audit`/`fit` and `npc_pipeline.py audit`, all exit 0.)
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- [x] Run the complete headless suite, Python tooling and smoke matrix; fix any
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regression from the three polish patches. (Godot 263/263, Python 101/101;
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14 smokes green: audio, campaign, crowd, emergency, focus/radial, movement,
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NPC budget, PLAN verbs, props, scenario content, session shell, timeline,
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tutorial and UI flows. Campaign/tutorial used isolated `XDG_DATA_HOME`.)
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- [-] Re-run the 24-NPC budget smoke and record frame time, mesh count and any
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texture-memory change; check Web and Desktop HQ if available. (claimed; budget measured, builds next)
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- [x] Verify save/campaign/tutorial behavior is unchanged by the visual/UI patches.
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(Persistence/session tests remain in the 263-test suite; campaign and tutorial
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smokes passed with isolated `XDG_DATA_HOME`.)
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### Visual gallery and judge gate
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- [ ] Recapture the full gallery, portraits, venue/realsim stages and Desktop HQ A/B
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as needed; no stale screenshots in the release set.
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- [ ] Run `tools/check_screenshots.sh`, `screen_designs.py compare` and
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`screen_designs.py judge` on the final captures.
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- [ ] Run the realism judge for the affected concepts with a pinned model; record
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model, attempt count, spend and verdicts.
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- [ ] Review all `review` verdicts manually; convert unexplained layout/composition
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mismatches into fixes or explicit known limitations.
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- [ ] Ensure generated realism folders remain gitignored/local-only and only the
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durable report decisions/docs are committed.
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- [x] Recapture the full gallery, portraits, venue/realsim stages and Desktop HQ A/B
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as needed; no stale screenshots in the release set. (Gallery 21/21,
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NPC baseline 48 frames, final-context review 96 frames and a fresh 10-shot
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realism run were recaptured. No Forward+ code changed since 0.7.1, so the
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HQ A/B was not re-staged; the HQ artifact is checked with the release build.)
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- [x] Run `tools/check_screenshots.sh`, `screen_designs.py compare` and
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`screen_designs.py judge` on the final captures. (21 good / 0 bad; compare
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21 good / 0 bad; judge 21/21 match, 0 review, 0 diff.)
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- [x] Run the realism judge for the affected concepts with a pinned model; record
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model, attempt count, spend and verdicts. (`z-ai/glm-5.3-flash`, 1 pass per
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shot, 10 shots, no fallback/retry: mean overall 2.1, lighting 2.4, materials
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2.1, texture 1.7, backdrop 2.3, characters 1.8, Pillow gap 0.291. The local
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tool does not expose token spend; the report is gitignored under
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`docs/screens/realism/2026-11-02-096/`.)
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- [x] Review all `review` verdicts manually; convert unexplained layout/composition
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mismatches into fixes or explicit known limitations. (Screen judge has 0
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`review` verdicts; the remaining realism comments are the known stylized
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gaps already documented, not layout regressions.)
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- [x] Ensure generated realism folders remain gitignored/local-only and only the
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durable report decisions/docs are committed. (`docs/screens/realism/` stays
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ignored; `git status` shows no generated capture files.)
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### Release-candidate handoff
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