Commit Graph
272 Commits
Author SHA1 Message Date
zwitschi b419923637 Decide the Quaternius outfit scope: three full GLBs first, modular builder as the role fallback
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2026-11-05 20:41:23 +01:00
zwitschi c7fd4b59cc Inventory the Quaternius GLBs: meshes, 62 joints, 24 clips and the material-slot map
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2026-11-05 20:40:59 +01:00
zwitschi 3fa3482608 Complete Quaternius intake record: verify SHA-256 and add the download date
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2026-11-05 20:39:39 +01:00
zwitschi 9968bc0a4c Rewrite NPC plans around the Quaternius base 2026-11-05 19:43:35 +01:00
zwitschi 5450dbf88a Correct the MPFB prototype glTF vertex count 2026-11-05 19:37:33 +01:00
zwitschi 79224c5acf Raise the NPC character budget to 24k and refine the prototype neck 2026-11-05 19:37:19 +01:00
zwitschi 48a9795248 Record the rejected prototype shirt-shell experiment 2026-11-04 21:31:45 +01:00
zwitschi a5e62534ce Fix the prototype crotch material and loosen the shirt 2026-11-04 21:26:00 +01:00
zwitschi cd7697cba4 Polish the MPFB prototype shoes, cuffs and shirt fit 2026-11-04 19:36:52 +01:00
zwitschi d2f773c7ad Polish the prototype shoes and thigh silhouette 2026-11-04 19:31:58 +01:00
zwitschi a3c3a37270 Smooth the prototype neck and shrink the shoes 2026-11-04 19:27:51 +01:00
zwitschi 8dd4f77901 Fix the MPFB prototype neck and ankle junctions 2026-11-04 19:22:22 +01:00
zwitschi ba444152c9 Record current MPFB body prototype measurement and neck review 2026-11-04 19:16:20 +01:00
zwitschi d56f14c6dd Document MPFB full-body NPC prototype status and seams 2026-11-04 18:53:19 +01:00
zwitschi b297c4543f Add MakeHuman head hair/body prototype and 12-variant rollout plan 2026-11-04 18:08:03 +01:00
zwitschi 958d3ae0ff Add reviewed MakeHuman head prototype (vision gate rejected) 2026-11-04 17:04:20 +01:00
zwitschi 0b2f124ffe Record the MakeHuman-head build outcome in the review doc and TODO
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2026-11-04 15:19:10 +01:00
zwitschi 632ec16aaa AI-driven head rework: judge picks the decimated MakeHuman head over the displacement shell
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2026-11-04 15:02:47 +01:00
zwitschi 30f240b591 Record the hand-gear verification status (open close-up done, gear context deferred to rollout)
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2026-11-04 14:49:53 +01:00
zwitschi 58d1e79a12 Add the fused hand prototype (hand_l_proto/hand_r_proto) and record the finger-articulation decision
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2026-11-04 14:49:27 +01:00
zwitschi 44dba010a7 Prepare the head-prototype owner sign-off sheet (before/after at 1.85m)
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2026-11-04 14:47:25 +01:00
zwitschi 2a53ec9aac Move _head_proto into blender_assets.py and add assemble --head-proto; verify prototype weights
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2026-11-04 14:45:02 +01:00
zwitschi f0f609fe1b Add head subdivision variants and pick s48 after 1.5m/1.85m comparison
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2026-11-04 14:42:13 +01:00
zwitschi b386a21173 Finish the head prototype: forehead slope, brow step, jaw step, defined ear helix/lobe
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2026-11-04 14:39:31 +01:00
zwitschi 00bd197173 Refine the head prototype: flatten face plane, taper jaw, nose/chin relief, fix ear-displacement sign
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2026-11-04 14:36:53 +01:00
zwitschi 50edc47480 Add the connected-shell head prototype (head_proto) with sculpted sockets/nose/lips/ears
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2026-11-04 14:23:19 +01:00
zwitschi b8d8869e03 Add the local npc_parts.py head/face/hand part pipeline with tests and docs
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2026-11-04 14:17:20 +01:00
zwitschi 1b554df516 Record the tmp/npc-parts working-set layout decision
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2026-11-04 14:12:21 +01:00
zwitschi 5fdda88d46 Document the frozen npc_base fallback boundary
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2026-11-04 14:11:57 +01:00
zwitschi ecd50503e7 Define the measurable face/hands acceptance criteria for the model overhaul
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2026-11-04 14:11:31 +01:00
zwitschi 2b6e774580 Record the NPC baseline inventory for the model overhaul (npc_base, 12 GLBs, builders, MakeHuman)
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2026-11-04 14:10:36 +01:00
zwitschi dee939c2ee Consolidate documentation into architecture and merged guides
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2026-11-04 14:06:23 +01:00
zwitschi aec1fb7b69 Raise character limits and document optional Blender MCP
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2026-11-04 13:47:16 +01:00
zwitschi 50a48d2256 Plan the Blender NPC head and hands overhaul
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2026-11-04 13:36:18 +01:00
zwitschi d1fa25629e Bump to 0.9.8 and stage the weights-fix changelog entry
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2026-11-04 12:26:56 +01:00
zwitschi c1ccfd6e72 Review the pose/weight evidence: wrist detachment + hip/knee flexion are the P1 fixes
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2026-11-04 12:03:42 +01:00
zwitschi 27b8f9a249 Record the MakeHuman final-body swap and its remaining retopology refinement
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2026-11-04 12:02:40 +01:00
zwitschi d5a2c911a6 Record the 0.9.7 release: QA, clean build, v0.9.7 tag
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2026-11-04 12:00:44 +01:00
zwitschi 7f2f06bf42 Re-plan releases: 0.9.7 character patch, 0.10.0 for all 3D/map improvements
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2026-11-04 11:53:04 +01:00
zwitschi 6db3cc0873 Plan the finished character development as the 0.10.1 patch; MakeHuman targets 0.11.0
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2026-11-04 11:49:13 +01:00
zwitschi 742bfd3898 Paint the five tint slots on the MakeHuman body; record the retarget vision review
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2026-11-04 11:43:50 +01:00
zwitschi 87069a30e8 Retarget the MakeHuman body to the 13-bone contract (arm-down + weights + skinning)
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2026-11-04 11:40:17 +01:00
zwitschi 3f5c5ce442 Prototype the MakeHuman intake: adapt the CC0 body to the character budget
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2026-11-04 11:30:14 +01:00
zwitschi 28fcd96b59 Add the external-mesh adapt intake command for the MakeHuman pipeline
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2026-11-04 11:27:43 +01:00
zwitschi e984129597 Fix the pose harness: disable the avatar process so the FSM cannot revert the pose
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2026-11-04 11:24:35 +01:00
zwitschi 75dea2e7c2 Re-prioritize: Rig harness -> MakeHuman -> 3D re-eval -> 0.11.0; move character development to DONE
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2026-11-04 11:15:54 +01:00
zwitschi 09d07452af Close the crowd-variety QA and release exit
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2026-11-04 11:04:17 +01:00
zwitschi 5980d329e8 Close the crowd-variant fit, reference and baseline items
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2026-11-04 11:03:25 +01:00
zwitschi 6052ea391b Wire the crowd variants into per-role pools and verify every seed resolves
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2026-11-04 11:03:01 +01:00
zwitschi 4e8665e25b Add the four crowd-variety characters and extend the baseline to twelve
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2026-11-04 10:57:58 +01:00