Review the pose/weight evidence: wrist detachment + hip/knee flexion are the P1 fixes
Full build / Import + headless tests (push) Successful in 55s
Full build / Full desktop build + optional release (push) Skipped

This commit is contained in:
zwitschi committed 2026-11-04 12:03:42 +01:00
1 parent 27b8f9a249
commit c1ccfd6e72
2 files changed
+18 -14

No files matched your search

+6 -2
View File
@@ -201,8 +201,12 @@ licence-free zone only.
the open palm + forward offset; a finger-curl rig stays out of scope** — there are no finger
bones in the 13-bone contract, so a curl rig is a contract decision, not a modelling tidy-up.
Recorded as ranked gap #6 (accept; revisit only if face work opens the budget).
- [ ] Weights/pose: captured after the pose harness is fixed (see the top-level
**Fix the Rig pose harness** track); shoulder/hip/neck collapse remains unmeasured until then.
- [x] Weights/pose evidence captured and vision-reviewed (12 variants × idle/walk/sit). Findings:
(1) **wrist/hand detachment** — systemic: the hand is rigidly weighted to the `Hand` bone so
it separates from the forearm at the wrist in every pose; (2) **hip/thigh collapse + pelvic
banding** and a **knee pinch** in deep flexion (seated); (3) the guard's hip pouch clips the
compressed thigh when seated. Shoulders/neck hold their shape; no hem clipping. These are the
P1 weights fixes for the 0.10.0 character pass.
- [x] UV/texel density: measured (64–122 px/m authored, 287–440 px/m effective fabric on the 4×
repeat; table in `docs/3d-model-review.md`). Decision: **accept as-is** — the maps are
neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and