Prototype the MakeHuman intake: adapt the CC0 body to the character budget
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@@ -56,11 +56,16 @@ an active track; ADR-0015 (CC0 / CC-BY with attribution) still governs every int
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### MPFB / MakeHuman body pipeline
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- [ ] Prototype the local MPFB/MakeHuman pipeline outside the repo (retopology, custom rig,
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project-owned clothing) and commit only the final CC0-derived assets with provenance.
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- [ ] Decide the rig strategy: retarget the MakeHuman mesh to the frozen 13-bone `npc_base`
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- [x] Prototype the local pipeline: `tmp/npc-research/makehuman_intake.py` imports the CC0
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`base.obj`, scales to 1.82 m, grounds the feet, triangulates, decimates and exports
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`tmp/npc-research/makehuman/makehuman_body.glb` — 3,790 verts / 6,444 tris, bounds
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x ±0.53 / y 0–1.82 / z −0.12…+0.35, one neutral material, UVs present, unskinned. The
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body (no rig) is the input for the rigging step; the script + mesh stay in `tmp/` (CC0, not
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committed).
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- [ ] Decide the rig strategy: retarget the MakeHuman body to the frozen 13-bone `npc_base`
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contract (needs a proportion warp, like the Quaternius no-go), or add a second rig/animation
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path behind its own ADR.
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path behind its own ADR. **Owner decision** — the body proportions (shoulder ~x 0.53 m,
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hip/arm span) do not match the arm-down 13-bone contract, so a retarget needs a warp.
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- [ ] Re-run `inspect`/`audit`/`fit`/proportions and the 24-NPC budget after each intake; keep the
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procedural generator as the fallback until a MakeHuman variant ships.
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