Fix the MPFB prototype neck and ankle junctions
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@@ -33,14 +33,15 @@ canonical implemented-features list in `docs/development-status.md`.
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points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose
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arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries,
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paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the
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accepted head and the 14-bone contract armature. Current output: **15,333 tris / 9,241 raw verts /
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13,314 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet grounded.
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**Not accepted yet:** the decimated neck stub is boxy under the accepted head, the shoes are
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block-shaped, the ankles taper to points above them, and the shirt hem forms a V at the crotch.
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A torus collar, a cloth cylinder collar and a skin neck-blend sphere were all tried and removed:
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they read as a brace, a shelf or a donut. The prototype uses flat slot colours because the
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one-shot MPFB UV unwrap does not match the per-slot NPC atlases. Renders:
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`tmp/npc-parts/mpfb_proto/renders55/`; body-only: `body_only.glb`.
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accepted head and the 14-bone contract armature. Current output: **15,373 tris / 13,552 glTF
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verts / 13,560 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet
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grounded. The neck is now a radial cut of the decimated column plus a wide 20-segment skin cone
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(lower cone painted cloth, reads as a V-neck); the ankles are hidden by a 0.14 m shoe shell and a
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0.10 m pant cuff. Earlier torus collar, cloth cylinder collar and skin neck-blend sphere attempts
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were removed: they read as a brace, a shelf or a donut. Remaining polish: block-shaped shoes,
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V-shaped shirt hem at the crotch, skin-tight shirt, angular thigh facets. The prototype uses flat
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slot colours because the one-shot MPFB UV unwrap does not match the per-slot NPC atlases.
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Renders: `tmp/npc-parts/mpfb_proto/renders60/`; body-only: `body_only.glb`.
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- **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`:
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`gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only,
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add no runtime dependency and are referenced from `tools/README.md`. The third-party
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@@ -203,24 +203,25 @@ owner reviews the silhouette and a production integration decision is recorded.
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apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist
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(`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint
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the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the
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accepted head and the 14-bone armature. Current output: **15,333 tris / 9,241 raw verts /
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13,314 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
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accepted head and the 14-bone armature. Current output: **15,373 tris / 13,552 glTF verts /
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13,560 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
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- [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the
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splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of
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flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does
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not match the per-slot NPC atlases.
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- [ ] Owner reviews the current MPFB body renders (`tmp/npc-parts/mpfb_proto/renders55/`):
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the head/hair read well, but the decimated neck stub is boxy where the accepted head sits on
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it, the shoes are still block-shaped, the ankles are pencil-thin where they meet the shoe
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shells, and the shirt hem forms a V at the crotch. Earlier collar/neck-blend attempts were
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rejected (disk shelf, neck brace, sawtooth collar); the current build ships no collar.
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- [ ] Fix the neck junction before any rollout: either cap and taper the accepted head's open
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bottom in `makehuman_head.glb` (rebuild the source, re-review the face) or insert a welded,
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smooth neck mass with enough poly budget to avoid the decimated square prism. Do not hide it
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with a torus/flat disk collar; both read as a brace or shelf.
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- [x] Fix the neck junction without touching the accepted face: cut the decimated neck column
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radially (all-vertex test inside r=0.085) so the shirt shoulder silhouette stays intact,
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then bridge the opening with a wide 20-segment skin cone from r=0.10 to r=0.056. The lower
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cone is painted cloth so the opening reads as a V-neck rather than bare chest. No torus,
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disk shelf, neck brace or sawtooth collar.
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- [x] Seat the ankles in the shoes: remove the lower-leg x-narrowing, raise the shoe shell to
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0.14 m and add a 0.10 m pant cuff at z=0.13 so the open tapered ankle is hidden.
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- [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders60/`).
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Remaining known defects: block-shaped shoe silhouette, white shirt hem forms a V at the
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crotch, shirt still reads skin-tight, and the 2k-tri body budget leaves some angular thigh
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facets. These are polish, not blockers for the body direction.
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- [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the
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bisects, protect the hip/knee loops during decimation (or rebalance head/body triangles), and
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rebuild the shoes/ankles so the leg does not taper to a point above a block.
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bisects, protect the hip/knee loops during decimation (or rebalance head/body triangles).
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- [ ] Record the production integration decision: either bake the approved MPFB body to a committed
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source GLB (CI and fresh checkouts stay MPFB-free) or keep the procedural body as the shipped
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path. Do not add the MPFB extension as a build/CI dependency.
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@@ -55,12 +55,14 @@ The MakeHuman body should reuse the approved local head/hand parts rather than f
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a second face implementation.
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The current local MPFB full-body prototype (`tmp/npc-research/build_mpfb_npc.py`) assembles the
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accepted head on an MPFB 2.0.18 body at **15,333 / 16,000 tris**, 1.810 m, 14 bones and 10
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materials, with project hands, rounded shoe shells, accessory cuffs and flat slot colours. It is a
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review candidate, not a shipped asset: the decimated neck stub is boxy under the accepted head, the
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shoes remain block-shaped, the ankles taper above the shoe shells, and the shirt hem forms a V at
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the crotch. A torus collar, cloth cylinder collar and skin neck-blend sphere were tried and removed
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because they read as a brace, shelf or donut. The production integration decision (bake a committed
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accepted head on an MPFB 2.0.18 body at **15,373 / 16,000 tris**, 1.810 m, 14 bones and 10
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materials, with project hands, rounded shoe shells, pant cuffs, accessory cuffs and flat slot
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colours. It is a review candidate, not a shipped asset. The neck is a radial cut of the decimated
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column bridged by a wide 20-segment cone (lower cone painted cloth, reading as a V-neck); the ankles
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are hidden by raised shoe shells and pant cuffs. Remaining polish: block-shaped shoes, a V-shaped
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shirt hem at the crotch, a skin-tight shirt and angular thigh facets. A torus collar, cloth cylinder
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collar and skin neck-blend sphere were tried and removed because they read as a brace, shelf or
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donut. The production integration decision (bake a committed
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source GLB or keep the procedural body) and the owner review are tracked in `TODO.md`; MPFB itself
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must not become a CI/build dependency.
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