Re-plan releases: 0.9.7 character patch, 0.10.0 for all 3D/map improvements
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@@ -3,10 +3,10 @@
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Work is grouped by theme. Each item should be small enough to complete and verify on its own;
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see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these plans.
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**Priority order (2026-11-04, owner):** 1) finish the MakeHuman character (shoulder fixed;
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head/hands swap remains), 2) release the finished procedural character development as the
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**0.10.1 patch**, 3) re-evaluate the 3D models, 4) the MakeHuman body targets **0.11.0**. See
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`AGENTS.md` §Priority and Versioning and §Local Blender skills.
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**Priority order (2026-11-04, owner):** 1) release the finished procedural character development
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as the **0.9.7 patch**, 2) finish the MakeHuman character + the 3D model and map improvements,
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3) re-evaluate the 3D models, 4) ship all of it together in the **0.10.0 minor**. See `AGENTS.md`
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§Priority and Versioning and §Local Blender skills.
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The MIT Blender skill pack lives locally at `.agents/skills/blender-skills/` (gitignored). Every
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3D workstream below names the skills to load; they are guidance only, and the project contract,
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@@ -712,12 +712,15 @@ then re-evaluate the 3D models, then ship the **0.11.0** minor release. The 0.10
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still accepts only release-blocking fixes until its external-playtest, legal/storefront, signing
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and platform gates clear.
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## Milestone 0.10.0 — Release candidate
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## Milestone 0.10.0 — 3D model and map improvements (minor)
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Goal: freeze the feature set, prove it with external players, clear release/legal blockers and
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verify every distribution path. This remains the next versioned release after the 0.9.x patch
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line, but follows the unversioned 3D re-evaluation, character and local-map tracks in planning
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order. Only a release-blocking defect from those tracks may enter this milestone before the tag.
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Goal: ship all 3D model and map improvements together as the **0.10.0 minor** — the MakeHuman
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body retarget (contract armature + project head/hands), the rebuilt Comedy Store/Hollywood maps,
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and the re-evaluated 3D scorecard — plus the external playtest, legal/storefront, signing and
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platform gates from the old release candidate. The character-development patch (0.9.7) ships
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first; this minor contains the model/map work.
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### Content lock and external playtest
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### Content lock and external playtest
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@@ -866,21 +869,22 @@ order. Only a release-blocking defect from those tracks may enter this milestone
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- [ ] Exit: the release candidate is content-locked, externally played, legally reviewed,
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documented, reproducibly built, and approved as the 0.10.0 release candidate.
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## Milestone 0.10.1 — Character development (patch)
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## Milestone 0.9.7 — Character development (patch)
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Goal: release the finished procedural character development — the realistic face on all eight
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variants, the four crowd-variety characters and the per-role pools — as a **patch** on top of
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0.10.0. The MakeHuman body is not part of this patch; it continues as unversioned work toward a
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later minor.
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0.9.6. This keeps the 3D model and map improvements out of the patch; they land together in the
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0.10.0 minor.
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- [x] Rig pose harness fixed and the weights/pose evidence captured (see the top track).
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- [x] Character work done: 12-character library, realistic face, crowd variants, per-role pools,
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24-NPC budget 6.94 ms (152,464 tris / 168 meshes).
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- [ ] Run the full QA matrix and a local release build for 0.10.1; bump `config/version`, write the
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- [ ] Run the full QA matrix and a local release build for 0.9.7; bump `config/version`, write the
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`CHANGELOG.md` entry, tag and publish per the Release Procedure.
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**Exit:** a 0.10.1 patch ships the 12-character library (face realism + crowd variety) with the
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pose harness fixed; the runtime contract is unchanged. The MakeHuman body is deferred to 0.11.0.
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**Exit:** a 0.9.7 patch ships the 12-character library (face realism + crowd variety) with the
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pose harness fixed; the runtime contract is unchanged. The MakeHuman body and the map rebuild are
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not in this patch.
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## Roadmap dependencies and risks
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