Inventory the Quaternius GLBs: meshes, 62 joints, 24 clips and the material-slot map
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zwitschi committed 2026-11-05 20:40:59 +01:00
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@@ -46,9 +46,13 @@ baseline sheet.
Verified: the three GLBs are in `tmp/npc-research/quaternius/`, SHA-256 re-hash matches the
recorded table, the mirror HTML/README are retained next to the folder, and the download
date (2026-11-03) is now recorded.
- [ ] Inventory the four meshes, 62 joints, 24 clips and material names in each GLB; map
- [x] Inventory the four meshes, 62 joints, 24 clips and material names in each GLB; map
Quaternius materials to the five project slots (`skin`, `cloth`, `pants`, `accessory`,
`hair`).
Recorded in `docs/npc-model-sourcing.md` §Quaternius GLB inventory: 4 meshes per GLB
(Body/Feet/Head/Legs, 10.5k–13.0k verts), 62 joints (8 spine + 8 arm + 2 PT + 30 finger +
6 leg), 24 shared clips (retarget scope: Idle + Walk), and the material→slot map by mesh
region (Skin→skin; head hair→hair; body→cloth; legs→pants; feet→accessory).
- [ ] Choose the initial outfit scope: build the three full GLBs first; only use the 21-part
modular builder if the three looks cannot cover the 12 roles.
- [ ] Build a canonical `quaternius_base.glb`: one welded, triangulated, grounded 1.81 m