Smooth the prototype neck and shrink the shoes
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@@ -203,21 +203,24 @@ owner reviews the silhouette and a production integration decision is recorded.
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apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist
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(`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint
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the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the
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accepted head and the 14-bone armature. Current output: **15,373 tris / 13,552 glTF verts /
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13,560 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
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accepted head and the 14-bone armature. Current output: **15,453 tris / 13,630 glTF verts /
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13,638 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded.
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- [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the
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splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of
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flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does
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not match the per-slot NPC atlases.
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- [x] Fix the neck junction without touching the accepted face: cut the decimated neck column
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radially (all-vertex test inside r=0.085) so the shirt shoulder silhouette stays intact,
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then bridge the opening with a wide 20-segment skin cone from r=0.10 to r=0.056. The lower
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cone is painted cloth so the opening reads as a V-neck rather than bare chest. No torus,
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disk shelf, neck brace or sawtooth collar.
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- [x] Seat the ankles in the shoes: remove the lower-leg x-narrowing, raise the shoe shell to
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0.14 m and add a 0.10 m pant cuff at z=0.13 so the open tapered ankle is hidden.
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- [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders60/`).
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Remaining known defects: block-shaped shoe silhouette, white shirt hem forms a V at the
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then bridge the opening with a smooth four-ring lathe neck (r 0.100 → 0.056, 20 segments).
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The lower rings are painted cloth so the opening reads as a crew neck rather than bare
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chest. No torus, disk shelf, neck brace or sawtooth collar.
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- [x] Reject destructive vertex smoothing at the neck: a `smooth_vert` pass moved the open body
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boundary away from the neck cone, opening a dark hole. The lathe gives smooth shading
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without moving the collar boundary.
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- [x] Shrink the shoes and seat the ankles: shoe shell 0.12 × 0.30 × 0.12 m, sole 0.13 × 0.32 m,
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shoe centre x=0.17, with a 0.08 m pant cuff (r 0.055/0.061) bridging leg and shoe.
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- [ ] Owner reviews the updated MPFB body renders (`tmp/npc-parts/mpfb_proto/renders63/`).
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Remaining known defects: shoe toe still reads as a bulb, white shirt hem forms a V at the
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crotch, shirt still reads skin-tight, and the 2k-tri body budget leaves some angular thigh
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facets. These are polish, not blockers for the body direction.
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- [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the
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