Bump to 0.9.8 and stage the weights-fix changelog entry
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@@ -201,12 +201,11 @@ licence-free zone only.
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the open palm + forward offset; a finger-curl rig stays out of scope** — there are no finger
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bones in the 13-bone contract, so a curl rig is a contract decision, not a modelling tidy-up.
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Recorded as ranked gap #6 (accept; revisit only if face work opens the budget).
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- [x] Weights/pose evidence captured and vision-reviewed (12 variants × idle/walk/sit). Findings:
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(1) **wrist/hand detachment** — systemic: the hand is rigidly weighted to the `Hand` bone so
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it separates from the forearm at the wrist in every pose; (2) **hip/thigh collapse + pelvic
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banding** and a **knee pinch** in deep flexion (seated); (3) the guard's hip pouch clips the
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compressed thigh when seated. Shoulders/neck hold their shape; no hem clipping. These are the
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P1 weights fixes for the 0.10.0 character pass.
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- [x] Weights/pose evidence captured and vision-reviewed, and the P1s fixed: wrist/hand
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detachment (wrist + hand now 100% `Hand`, hand raised, sleeve cuff follows the hand),
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hip/thigh collapse + knee pinch (thigh/shin rigid with a short knee blend). Vision-verified:
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hip fix clean, knee crease minor residual. The guard hip-pouch clip and the residual knee
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crease remain as 0.10.0 refinements.
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- [x] UV/texel density: measured (64–122 px/m authored, 287–440 px/m effective fabric on the 4×
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repeat; table in `docs/3d-model-review.md`). Decision: **accept as-is** — the maps are
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neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and
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