Record the 0.9.7 release: QA, clean build, v0.9.7 tag
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@@ -879,12 +879,14 @@ variants, the four crowd-variety characters and the per-role pools — as a **pa
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- [x] Rig pose harness fixed and the weights/pose evidence captured (see the top track).
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- [x] Character work done: 12-character library, realistic face, crowd variants, per-role pools,
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24-NPC budget 6.94 ms (152,464 tris / 168 meshes).
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- [ ] Run the full QA matrix and a local release build for 0.9.7; bump `config/version`, write the
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`CHANGELOG.md` entry, tag and publish per the Release Procedure.
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- [x] QA + local build for 0.9.7: Godot 277/277, Python 161/161, audit 49 OK, fit/proportions
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12/12, release smoke matrix green, gallery 21/0, clean worktree build (Linux 172 MB,
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Windows 206 MB, macOS 159 MB, Web 111 MB, HQ 266 MB), checksums verified, Linux binary
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launches headless. Tagged `v0.9.7` (CI build/publish follows).
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**Exit:** a 0.9.7 patch ships the 12-character library (face realism + crowd variety) with the
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pose harness fixed; the runtime contract is unchanged. The MakeHuman body and the map rebuild are
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not in this patch.
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**Exit:** met — 0.9.7 ships the 12-character library (face realism + crowd variety) with the pose
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harness fixed; the runtime contract is unchanged. The MakeHuman body and the map rebuild are not
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in this patch (they target 0.10.0).
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## Roadmap dependencies and risks
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