Re-plan releases: 0.9.7 character patch, 0.10.0 for all 3D/map improvements
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@@ -4,6 +4,20 @@ All notable user-facing changes to Gig Line. The format follows
[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
Semantic Versioning.
## [0.9.7] — Unreleased
### Added
- Character development: a more realistic face on all eight library characters
(higher head subdivision, brow ridge, both eyelids, fuller lower lip) and four
crowd-variety characters (`npc_crowd_a`–`d`) with deterministic per-role pools
so the routine crowd no longer clones a single look.
### Fixed
- The NPC pose harness now captures seated, walking and idle deformation (the
harness froze the avatar's process so the FSM could no longer revert the pose).
## [0.10.0-rc.1] — 2026-11-03
### Changed
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@@ -178,9 +178,9 @@ canonical implemented-features list in `docs/development-status.md`.
The playable build covers the three venues, tutorial/campaign/checkpoints, the 0.9.3–0.9.6
polish/texture/integration passes and the Blender + realism asset pipeline (see `DONE.md` and
`CHANGELOG.md`). The 12-character library (realistic face + four crowd variants) and the
Comedy Store map rebuild are complete. **Priority (2026-11-04, owner):** 1) finish the MakeHuman
character, 2) release the finished procedural character development as the **0.10.1 patch**,
3) re-evaluate the 3D models, 4) the MakeHuman body targets **0.11.0** — `TODO.md` is the
Comedy Store map rebuild are complete. **Priority (2026-11-04, owner):** 1) release the finished procedural character development as
the **0.9.7 patch**, 2) finish the MakeHuman character + the 3D model and map improvements,
3) re-evaluate the 3D models, 4) ship it all together in the **0.10.0 minor** — `TODO.md` is the
priority source. Test counts as of 2026-11-04: Godot 277/277,
Python 161/161, `check_docs` OK.
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@@ -3,10 +3,10 @@
Work is grouped by theme. Each item should be small enough to complete and verify on its own;
see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these plans.
**Priority order (2026-11-04, owner):** 1) finish the MakeHuman character (shoulder fixed;
head/hands swap remains), 2) release the finished procedural character development as the
**0.10.1 patch**, 3) re-evaluate the 3D models, 4) the MakeHuman body targets **0.11.0**. See
`AGENTS.md` §Priority and Versioning and §Local Blender skills.
**Priority order (2026-11-04, owner):** 1) release the finished procedural character development
as the **0.9.7 patch**, 2) finish the MakeHuman character + the 3D model and map improvements,
3) re-evaluate the 3D models, 4) ship all of it together in the **0.10.0 minor**. See `AGENTS.md`
§Priority and Versioning and §Local Blender skills.
The MIT Blender skill pack lives locally at `.agents/skills/blender-skills/` (gitignored). Every
3D workstream below names the skills to load; they are guidance only, and the project contract,
@@ -712,12 +712,15 @@ then re-evaluate the 3D models, then ship the **0.11.0** minor release. The 0.10
still accepts only release-blocking fixes until its external-playtest, legal/storefront, signing
and platform gates clear.
## Milestone 0.10.0 — Release candidate
## Milestone 0.10.0 — 3D model and map improvements (minor)
Goal: freeze the feature set, prove it with external players, clear release/legal blockers and
verify every distribution path. This remains the next versioned release after the 0.9.x patch
line, but follows the unversioned 3D re-evaluation, character and local-map tracks in planning
order. Only a release-blocking defect from those tracks may enter this milestone before the tag.
Goal: ship all 3D model and map improvements together as the **0.10.0 minor** — the MakeHuman
body retarget (contract armature + project head/hands), the rebuilt Comedy Store/Hollywood maps,
and the re-evaluated 3D scorecard — plus the external playtest, legal/storefront, signing and
platform gates from the old release candidate. The character-development patch (0.9.7) ships
first; this minor contains the model/map work.
### Content lock and external playtest
### Content lock and external playtest
@@ -866,21 +869,22 @@ order. Only a release-blocking defect from those tracks may enter this milestone
- [ ] Exit: the release candidate is content-locked, externally played, legally reviewed,
documented, reproducibly built, and approved as the 0.10.0 release candidate.
## Milestone 0.10.1 — Character development (patch)
## Milestone 0.9.7 — Character development (patch)
Goal: release the finished procedural character development — the realistic face on all eight
variants, the four crowd-variety characters and the per-role pools — as a **patch** on top of
0.10.0. The MakeHuman body is not part of this patch; it continues as unversioned work toward a
later minor.
0.9.6. This keeps the 3D model and map improvements out of the patch; they land together in the
0.10.0 minor.
- [x] Rig pose harness fixed and the weights/pose evidence captured (see the top track).
- [x] Character work done: 12-character library, realistic face, crowd variants, per-role pools,
24-NPC budget 6.94 ms (152,464 tris / 168 meshes).
- [ ] Run the full QA matrix and a local release build for 0.10.1; bump `config/version`, write the
- [ ] Run the full QA matrix and a local release build for 0.9.7; bump `config/version`, write the
`CHANGELOG.md` entry, tag and publish per the Release Procedure.
**Exit:** a 0.10.1 patch ships the 12-character library (face realism + crowd variety) with the
pose harness fixed; the runtime contract is unchanged. The MakeHuman body is deferred to 0.11.0.
**Exit:** a 0.9.7 patch ships the 12-character library (face realism + crowd variety) with the
pose harness fixed; the runtime contract is unchanged. The MakeHuman body and the map rebuild are
not in this patch.
## Roadmap dependencies and risks
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@@ -12,7 +12,7 @@ config_version=5
config/name="Gig Line"
config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
config/version="0.10.0-rc.1"
config/version="0.9.7"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.7", "GL Compatibility")