Re-plan releases: 0.9.7 character patch, 0.10.0 for all 3D/map improvements
This commit is contained in:
1 parent
6db3cc0873
commit
7f2f06bf42
4 files changed
+37
-19
No files matched your search
@@ -4,6 +4,20 @@ All notable user-facing changes to Gig Line. The format follows
|
||||
[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
|
||||
Semantic Versioning.
|
||||
|
||||
## [0.9.7] — Unreleased
|
||||
|
||||
### Added
|
||||
|
||||
- Character development: a more realistic face on all eight library characters
|
||||
(higher head subdivision, brow ridge, both eyelids, fuller lower lip) and four
|
||||
crowd-variety characters (`npc_crowd_a`–`d`) with deterministic per-role pools
|
||||
so the routine crowd no longer clones a single look.
|
||||
|
||||
### Fixed
|
||||
|
||||
- The NPC pose harness now captures seated, walking and idle deformation (the
|
||||
harness froze the avatar's process so the FSM could no longer revert the pose).
|
||||
|
||||
## [0.10.0-rc.1] — 2026-11-03
|
||||
|
||||
### Changed
|
||||
|
||||
@@ -178,9 +178,9 @@ canonical implemented-features list in `docs/development-status.md`.
|
||||
The playable build covers the three venues, tutorial/campaign/checkpoints, the 0.9.3–0.9.6
|
||||
polish/texture/integration passes and the Blender + realism asset pipeline (see `DONE.md` and
|
||||
`CHANGELOG.md`). The 12-character library (realistic face + four crowd variants) and the
|
||||
Comedy Store map rebuild are complete. **Priority (2026-11-04, owner):** 1) finish the MakeHuman
|
||||
character, 2) release the finished procedural character development as the **0.10.1 patch**,
|
||||
3) re-evaluate the 3D models, 4) the MakeHuman body targets **0.11.0** — `TODO.md` is the
|
||||
Comedy Store map rebuild are complete. **Priority (2026-11-04, owner):** 1) release the finished procedural character development as
|
||||
the **0.9.7 patch**, 2) finish the MakeHuman character + the 3D model and map improvements,
|
||||
3) re-evaluate the 3D models, 4) ship it all together in the **0.10.0 minor** — `TODO.md` is the
|
||||
priority source. Test counts as of 2026-11-04: Godot 277/277,
|
||||
Python 161/161, `check_docs` OK.
|
||||
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
Work is grouped by theme. Each item should be small enough to complete and verify on its own;
|
||||
see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these plans.
|
||||
|
||||
**Priority order (2026-11-04, owner):** 1) finish the MakeHuman character (shoulder fixed;
|
||||
head/hands swap remains), 2) release the finished procedural character development as the
|
||||
**0.10.1 patch**, 3) re-evaluate the 3D models, 4) the MakeHuman body targets **0.11.0**. See
|
||||
`AGENTS.md` §Priority and Versioning and §Local Blender skills.
|
||||
**Priority order (2026-11-04, owner):** 1) release the finished procedural character development
|
||||
as the **0.9.7 patch**, 2) finish the MakeHuman character + the 3D model and map improvements,
|
||||
3) re-evaluate the 3D models, 4) ship all of it together in the **0.10.0 minor**. See `AGENTS.md`
|
||||
§Priority and Versioning and §Local Blender skills.
|
||||
|
||||
The MIT Blender skill pack lives locally at `.agents/skills/blender-skills/` (gitignored). Every
|
||||
3D workstream below names the skills to load; they are guidance only, and the project contract,
|
||||
@@ -712,12 +712,15 @@ then re-evaluate the 3D models, then ship the **0.11.0** minor release. The 0.10
|
||||
still accepts only release-blocking fixes until its external-playtest, legal/storefront, signing
|
||||
and platform gates clear.
|
||||
|
||||
## Milestone 0.10.0 — Release candidate
|
||||
## Milestone 0.10.0 — 3D model and map improvements (minor)
|
||||
|
||||
Goal: freeze the feature set, prove it with external players, clear release/legal blockers and
|
||||
verify every distribution path. This remains the next versioned release after the 0.9.x patch
|
||||
line, but follows the unversioned 3D re-evaluation, character and local-map tracks in planning
|
||||
order. Only a release-blocking defect from those tracks may enter this milestone before the tag.
|
||||
Goal: ship all 3D model and map improvements together as the **0.10.0 minor** — the MakeHuman
|
||||
body retarget (contract armature + project head/hands), the rebuilt Comedy Store/Hollywood maps,
|
||||
and the re-evaluated 3D scorecard — plus the external playtest, legal/storefront, signing and
|
||||
platform gates from the old release candidate. The character-development patch (0.9.7) ships
|
||||
first; this minor contains the model/map work.
|
||||
|
||||
### Content lock and external playtest
|
||||
|
||||
### Content lock and external playtest
|
||||
|
||||
@@ -866,21 +869,22 @@ order. Only a release-blocking defect from those tracks may enter this milestone
|
||||
- [ ] Exit: the release candidate is content-locked, externally played, legally reviewed,
|
||||
documented, reproducibly built, and approved as the 0.10.0 release candidate.
|
||||
|
||||
## Milestone 0.10.1 — Character development (patch)
|
||||
## Milestone 0.9.7 — Character development (patch)
|
||||
|
||||
Goal: release the finished procedural character development — the realistic face on all eight
|
||||
variants, the four crowd-variety characters and the per-role pools — as a **patch** on top of
|
||||
0.10.0. The MakeHuman body is not part of this patch; it continues as unversioned work toward a
|
||||
later minor.
|
||||
0.9.6. This keeps the 3D model and map improvements out of the patch; they land together in the
|
||||
0.10.0 minor.
|
||||
|
||||
- [x] Rig pose harness fixed and the weights/pose evidence captured (see the top track).
|
||||
- [x] Character work done: 12-character library, realistic face, crowd variants, per-role pools,
|
||||
24-NPC budget 6.94 ms (152,464 tris / 168 meshes).
|
||||
- [ ] Run the full QA matrix and a local release build for 0.10.1; bump `config/version`, write the
|
||||
- [ ] Run the full QA matrix and a local release build for 0.9.7; bump `config/version`, write the
|
||||
`CHANGELOG.md` entry, tag and publish per the Release Procedure.
|
||||
|
||||
**Exit:** a 0.10.1 patch ships the 12-character library (face realism + crowd variety) with the
|
||||
pose harness fixed; the runtime contract is unchanged. The MakeHuman body is deferred to 0.11.0.
|
||||
**Exit:** a 0.9.7 patch ships the 12-character library (face realism + crowd variety) with the
|
||||
pose harness fixed; the runtime contract is unchanged. The MakeHuman body and the map rebuild are
|
||||
not in this patch.
|
||||
|
||||
## Roadmap dependencies and risks
|
||||
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@ config_version=5
|
||||
|
||||
config/name="Gig Line"
|
||||
config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
|
||||
config/version="0.10.0-rc.1"
|
||||
config/version="0.9.7"
|
||||
run/main_scene="res://scenes/main.tscn"
|
||||
config/features=PackedStringArray("4.7", "GL Compatibility")
|
||||
|
||||
|
||||
Reference in new issue
Block a user