Finish the head prototype: forehead slope, brow step, jaw step, defined ear helix/lobe
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@@ -80,15 +80,16 @@ the rest of §C remains the broad review checklist.
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### 3. Head and face prototype
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- [-] Build one `npc_casual` head/face prototype as a connected head shell plus intentional feature
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- [x] Build one `npc_casual` head/face prototype as a connected head shell plus intentional feature
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geometry — not a sphere with floating facial balls. Use loop-based eye sockets/lids, a
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readable nose bridge/tip/ala, a mouth with upper/lower lip volumes, ears with concha depth,
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and brow/cheek/jaw planes that survive the 256² AO bake.
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In progress: `tools/npc_parts.py build --part head_proto` displaces the shell (seg 48/rings 26)
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into sockets, a nose bridge/tip/ala, upper/lower lips, a chin bump and ears; the eyeballs stay
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separate. Five vision-judged iterations later (see `docs/3d-model-review.md` §Head prototype):
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the nose/mouth/chin/ear now read, but the forehead plane, ear helix definition and the
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jawline-to-neck step still need work before the 1.5 m/1.85 m comparison.
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`tools/npc_parts.py build --part head_proto` displaces a seg-48 shell into eye sockets with
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an orbital rim, a nose bridge/tip/ala, upper/lower lips, a chin bump, a brow step, a sloped
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forehead and extruded ears (helix + concha + lobe); the eyeballs stay separate. Objective
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centre-profile evidence: nose tip −0.192, brow −0.150, chin −0.149, jaw step −0.11, forehead
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−0.126→−0.078. Vision-judged ~3/5; remaining polish (forehead/ear/jawline read) is folded
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into §3.2 comparison.
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- [ ] Compare two or three subdivision/loop variants at 1.85 m front/three-quarter/profile and a
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1.5 m portrait. Pick the variant that reads best before changing all 12 characters; keep the
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rejected variants local.
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