Add the connected-shell head prototype (head_proto) with sculpted sockets/nose/lips/ears
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@@ -80,10 +80,15 @@ the rest of §C remains the broad review checklist.
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### 3. Head and face prototype
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- [ ] Build one `npc_casual` head/face prototype as a connected head shell plus intentional feature
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- [-] Build one `npc_casual` head/face prototype as a connected head shell plus intentional feature
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geometry — not a sphere with floating facial balls. Use loop-based eye sockets/lids, a
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readable nose bridge/tip/ala, a mouth with upper/lower lip volumes, ears with concha depth,
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and brow/cheek/jaw planes that survive the 256² AO bake.
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In progress: `tools/npc_parts.py build --part head_proto` displaces the shell (seg 48/rings 26)
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into sockets, a nose bridge/tip/ala, upper/lower lips and ears; the eyeballs stay separate.
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Vision-judged (iteration 2): the nose + ear now protrude in profile, but the cranium still
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reads as a "ball with a nose". Next: flatten the face plane, taper the jaw/chin, widen the
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nose bridge, and shape the back of the skull before the 1.5 m/1.85 m comparison.
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- [ ] Compare two or three subdivision/loop variants at 1.85 m front/three-quarter/profile and a
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1.5 m portrait. Pick the variant that reads best before changing all 12 characters; keep the
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rejected variants local.
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