Plan the finished character development as the 0.10.1 patch; MakeHuman targets 0.11.0
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Work is grouped by theme. Each item should be small enough to complete and verify on its own;
see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these plans.
**Priority order (2026-11-04, owner):** 1) fix the `Rig` pose harness (unblocks pose/weight
and portrait evidence), 2) the MakeHuman character pipeline (more realistic bodies than the
procedural generator), 3) re-evaluate the 3D models against the new characters, 4) push the
**0.11.0** minor release. See `AGENTS.md` §Priority and Versioning and §Local Blender skills.
**Priority order (2026-11-04, owner):** 1) finish the MakeHuman character (shoulder fixed;
head/hands swap remains), 2) release the finished procedural character development as the
**0.10.1 patch**, 3) re-evaluate the 3D models, 4) the MakeHuman body targets **0.11.0**. See
`AGENTS.md` §Priority and Versioning and §Local Blender skills.
The MIT Blender skill pack lives locally at `.agents/skills/blender-skills/` (gitignored). Every
3D workstream below names the skills to load; they are guidance only, and the project contract,
@@ -866,23 +866,21 @@ order. Only a release-blocking defect from those tracks may enter this milestone
- [ ] Exit: the release candidate is content-locked, externally played, legally reviewed,
documented, reproducibly built, and approved as the 0.10.0 release candidate.
## Milestone 0.11.0 — MakeHuman characters
## Milestone 0.10.1 — Character development (patch)
Goal: ship the MakeHuman-derived character bodies as a new minor release, with the pose harness
fixed and the 3D models re-evaluated against them. This follows the 0.10.0 release candidate;
the sequencing is Rig harness → MakeHuman intake → 3D re-evaluation → release.
Goal: release the finished procedural character development — the realistic face on all eight
variants, the four crowd-variety characters and the per-role pools — as a **patch** on top of
0.10.0. The MakeHuman body is not part of this patch; it continues as unversioned work toward a
later minor.
- [ ] Fix the `Rig` pose harness and capture the weights/pose evidence (see the top track).
- [ ] Intake a MakeHuman CC0 body through the `adapt` path (retopology → rig → clothing → AO) and
pass `inspect`/`audit`/`fit`/proportions plus the 24-NPC budget.
- [ ] Re-evaluate the 3D scorecard against the new characters (Section B owner review) and record
the accepted limits.
- [ ] Run the full QA matrix and a local release build for 0.11.0; bump `config/version`, write the
- [x] Rig pose harness fixed and the weights/pose evidence captured (see the top track).
- [x] Character work done: 12-character library, realistic face, crowd variants, per-role pools,
24-NPC budget 6.94 ms (152,464 tris / 168 meshes).
- [ ] Run the full QA matrix and a local release build for 0.10.1; bump `config/version`, write the
`CHANGELOG.md` entry, tag and publish per the Release Procedure.
**Exit:** a 0.11.0 build ships the MakeHuman character pass with the pose harness fixed and the
scorecard re-reviewed; the runtime contract (13 bones, five tint slots, `npc_base`) is either
preserved or replaced behind an accepted ADR.
**Exit:** a 0.10.1 patch ships the 12-character library (face realism + crowd variety) with the
pose harness fixed; the runtime contract is unchanged. The MakeHuman body is deferred to 0.11.0.
## Roadmap dependencies and risks