Record the NPC baseline inventory for the model overhaul (npc_base, 12 GLBs, builders, MakeHuman)
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@@ -36,10 +36,11 @@ the rest of §C remains the broad review checklist.
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### 1. Baseline and acceptance
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- [ ] Inventory the real starting point: the frozen `assets/models/npc/npc_base.blend`, the 12
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- [x] Inventory the real starting point: the frozen `assets/models/npc/npc_base.blend`, the 12
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generated character GLBs/AO maps, the current `_face`/`_hands_and_shoes` builders and the
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temporary MakeHuman head/hand swap. Record tris/verts, head subdivision, material slots,
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UV layout and the exact locations of eye/mouth/finger geometry.
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temporary MakeHuman head/hand swap. Recorded tris/verts, head subdivision, material slots,
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UV layout and the exact locations of eye/mouth/finger geometry in
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`docs/3d-model-review.md` §Baseline inventory.
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- [ ] Define measurable acceptance: face front/three-quarter/profile at 1.5 m and 1.85 m; hands
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open and gripping at 0.8 m; silhouette, eye/mouth readability, ear/nose/jaw planes, finger
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separation and gear contact. Keep the 16,000/16,000 cap; optional extra bones are allowed, but the required 13 core bones and rest positions must not move.
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