zwitschi
c46db76d85
Record that the TV Studio venue shares the Hollywood block
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2026-11-03 13:49:26 +01:00
zwitschi
1a5f2863b0
Add the licensed Joke Shop reference board
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2026-11-03 13:41:25 +01:00
zwitschi
a6fd77068a
Add the first licensed Hollywood reference board
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2026-11-03 13:28:05 +01:00
zwitschi
4ed73fcc7b
Add the real-location reference folder and provenance sidecar
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2026-11-03 12:42:13 +01:00
zwitschi
0c7c9a2b23
Plan reference imagery, generated boards and per-section captures
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2026-11-03 12:21:57 +01:00
zwitschi
5dec59355a
Gate library prop collision coverage across venues
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2026-11-03 11:58:00 +01:00
zwitschi
fe3ba3054e
Gate texel density and review scorecard coverage
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2026-11-03 11:52:19 +01:00
zwitschi
88a0793bba
Record the verified pose-capture recipe and the harness defect
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2026-11-03 11:44:55 +01:00
zwitschi
1d4f718376
Narrow the pose-capture discrepancy to the harness and lock bone posing
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2026-11-03 11:24:44 +01:00
zwitschi
7a5b902797
Add a pose review harness and record the blocked pose capture
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2026-11-03 10:59:23 +01:00
zwitschi
2d67e14e52
Measure the 3D library and open the model review scorecard
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2026-11-03 10:39:45 +01:00
zwitschi
3e41cda591
Re-plan the Blender tracks around the local skills and a 3D model review
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2026-11-03 10:19:46 +01:00
zwitschi
5dc3ef0f4c
Add a Blender GLB intake inspection command
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2026-11-03 10:08:45 +01:00
zwitschi
51f537720f
Reorder TODO and docs around character and map priorities
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2026-11-03 09:17:49 +01:00
zwitschi
ad14410337
Expand the photo-driven Gaussian splatting map plan
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2026-11-03 09:07:07 +01:00
zwitschi
876fb59882
Add unversioned local map development section
2026-11-03 09:01:46 +01:00
zwitschi
979c6ad789
Make character development an unversioned TODO section
2026-11-03 08:24:55 +01:00
zwitschi
1921bfae91
Document the character development toolchain in the architecture
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2026-11-03 08:22:09 +01:00
zwitschi
fef3af44c0
Record NPC sourcing decision and crowd prototypes
2026-11-03 07:59:58 +01:00
zwitschi
bfe3c5a701
Research NPC model sources and plan 0.11.0 expansion
2026-11-03 07:46:47 +01:00
zwitschi
46f1e41874
Define release-candidate balance acceptance targets
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2026-11-03 07:40:45 +01:00
zwitschi
f48d87c84f
Record the 0.10.0-rc.1 candidate build
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2026-11-03 07:36:03 +01:00
zwitschi
a9658ecd81
Prepare the 0.10.0 release candidate
2026-11-03 07:33:20 +01:00
zwitschi
b8507df346
Harden release publishing and document release blockers
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2026-11-03 07:32:21 +01:00
zwitschi
60bf9a8ef6
Add save migration fixtures and failure-mode coverage
2026-11-03 07:29:42 +01:00
zwitschi
b51bdc8efe
Open the 0.10.0 release-candidate milestone
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2026-11-03 06:20:36 +01:00
zwitschi
a7b2852253
Record the v0.9.6 release build
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2026-11-03 06:19:38 +01:00
zwitschi
4bb2896819
Verify the 0.9.6 integration checkpoint
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2026-11-03 06:13:07 +01:00
zwitschi
f5b8ef2e70
Prepare the 0.9.6 integration checkpoint
2026-11-03 06:11:17 +01:00
zwitschi
0044f5f065
Record the v0.9.5 release build
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2026-11-02 21:12:00 +01:00
zwitschi
4bc6390e9f
Release 0.9.5 texture and material refinement
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2026-11-02 21:04:48 +01:00
zwitschi
fb3da52438
Refine environment surfaces and skyline haze
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2026-11-02 20:38:58 +01:00
zwitschi
d7220c1a0a
Refine NPC fabric UVs and remove baked AO blotches
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2026-11-02 20:28:25 +01:00
zwitschi
31574b8d82
Raise NPC texture maps to 256
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2026-11-02 20:16:30 +01:00
zwitschi
a57b86cd48
Release 0.9.4 NPC visual optimization
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2026-11-02 19:51:36 +01:00
zwitschi
dfe5056303
Round the NPC shoes and responder boots
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2026-11-02 19:38:40 +01:00
zwitschi
58cf12fd1d
Move hand gear forward into the palm
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2026-11-02 19:33:42 +01:00
zwitschi
7150bd7673
Verify NPC headgear clearance after the face pass
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2026-11-02 19:30:19 +01:00
zwitschi
12e70357c5
Refine the NPC nose, mouth and ears
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2026-11-02 19:29:19 +01:00
zwitschi
7dc3d3c873
Raise the character mesh budget to 8000
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2026-11-02 19:25:41 +01:00
zwitschi
cd5e0e0ff7
Record the NPC vertex-cap constraint
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2026-11-02 19:22:34 +01:00
zwitschi
24c939d388
Rebuild the NPC hands and add a hand capture
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2026-11-02 19:14:55 +01:00
zwitschi
48082c3dfa
Taper the NPC torso into the hips
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2026-11-02 19:11:28 +01:00
zwitschi
03c355e7c1
Recess NPC eyes and sculpt the jaw and cheeks
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2026-11-02 19:08:26 +01:00
zwitschi
15ab8c686d
Smooth the NPC neck and shoulder transition
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2026-11-02 19:03:38 +01:00
zwitschi
ab9c67d266
Audit NPC body proportions against a shared guide
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Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2026-11-02 18:54:52 +01:00
zwitschi
7c1a4bfd69
Refit the tourist backpack and photo prop
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Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi
e7ee177c31
Establish the 0.9.4 NPC visual baseline
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Full build / Import + headless tests (push) Successful in 38s
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
zwitschi
c1cd4898e8
Close the 0.9.3 UI polish milestone
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Add deterministic captures 14-21 for the remaining screen-design states, fix the panel/button layout issues they exposed, and record 21/21 compare and judge results. Bump the source to 0.9.3 and move the completed milestone to DONE.md.
2026-11-02 17:57:40 +01:00
Gig Line Dev
e805a91ad3
Add end-to-end interaction flow smoke
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- Boot the real scene and verify inspection allow/deny, normal vs emergency radio, Help filtering, wand allow/deny and review return-to-menu.
- Document the flow coverage and smoke command; mark the 0.9.3 end-to-end audit complete.
2026-11-02 16:36:01 +01:00