Gate texel density and review scorecard coverage
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@@ -116,9 +116,17 @@ except the rebuilt assets themselves.
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### E. Gates and documentation
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- [ ] Add the measurable checks the review needs (texel density, weight/pose sanity, collider
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- [x] Add the measurable checks the review needs (texel density, weight/pose sanity, collider
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coverage, LOD/impostor check) as stdlib or GDScript gates where possible; CI stays offline.
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- [ ] Add a coverage test so every catalogue asset has a scorecard row and verdict.
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(Texel-density gate in `tools/test_blender_assets.py` checks all five slots per character
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and the 40–400 px/m authored band plus the 250 px/m fabric floor; the pose→bone contract is
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covered by `test_pose_reaches_the_skeleton_bones`; LOD/impostor already has
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`test_avatar_mesh_budget_and_lod_swap`. Collider coverage is still open — split below.)
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- [ ] Add a collider/proxy coverage check: every library prop that blocks walking has a
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`StaticBody3D` + `NavigationObstacle3D`, checked against the catalogue.
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- [x] Add a coverage test so every catalogue asset has a scorecard row and verdict.
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(`tools/test_model_review.py`: every `CHARACTERS`/`GEAR`/`PROPS` entry needs a row in
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`docs/3d-model-review.md`, and character rows need a non-empty verdict.)
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- [ ] Update `docs/blender-assets.md`, `docs/npc-visual-review.md`, `docs/3d-model-review.md`,
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`docs/architecture.md` and `AGENTS.md` with the skill routes and the new gates.
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- [ ] Record accepted limits and deferred rebuilds in `docs/known-limitations.md` and `MEMORY.md`.
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