Make character development an unversioned TODO section

This commit is contained in:
zwitschi committed 2026-11-03 08:24:55 +01:00
1 parent 1921bfae91
commit 979c6ad789
6 files changed
+22 -21

No files matched your search

+13 -13
View File
@@ -42,7 +42,7 @@ release-candidate foundation, not yet a 0.10.0 release candidate.
| QA/CI | Headless suite, smokes, screenshot compare, 21/21 judge | Release-candidate smoke matrix, final gallery and release dry run | Regressions escape the release gate | 0.9.6 / 0.10.0 |
| Release/legal | Unsigned desktop/macOS builds, Web/HQ packages | Signing/notarization decision, checksums, AI-asset provenance, credits, privacy/body-camera and rating review | Public release blocked by trust/policy | 0.10.0 |
| Documentation | Architecture/ADR/status/roadmap ownership established | Final README/changelog/status/TODO/smoke-checklist sign-off and known-limitations page | Docs drift at launch | 0.9.6 / 0.10.0 |
| Future 0.x | Stable 0.x feature set | Live replay, more venues, VO/music, image-to-mesh props and seasonal content | Scope creep before release | 0.11.0+ |
| Future 0.x | Stable 0.x feature set | Live replay, more venues, VO/music, image-to-mesh props and seasonal content | Scope creep before release | Unscheduled |
**Current priority:** map optimization, the **pre-build NPC revisit**, the
**0.9.3 UI polish**, **0.9.4 NPC visual optimization**, **0.9.5 texture
@@ -200,15 +200,15 @@ verify every distribution path. This is the next minor release after the 0.9.x p
- [ ] Exit: the release candidate is content-locked, externally played, legally reviewed,
documented, reproducibly built, and approved as the 0.10.0 release candidate.
## Milestone 0.11.0 — NPC model variety
## Character development
Goal: break the eight-character clone effect with four licence-cleared crowd-variety looks while
keeping the frozen `npc_base` bone, tint-slot and gear-attach contract. The procedural generator is
the primary path; Quaternius is a reviewed reference and MakeHuman is deferred to a separate local
development pipeline. Start only after the 0.10.0 release candidate is published; this milestone
must not delay the release.
development pipeline. Start only after the current release candidate is published; this work must
not delay the release.
### 0.11.1 Source review and decision
### Source review and decision
- [x] Research free/open-source character sources and evaluate at least three downloads against
the existing Blender contract. (Measured Quaternius CC0, Kenney CC0, Khronos
@@ -228,19 +228,19 @@ must not delay the release.
`docs/blender_previews/sheet_npc_sources_research.jpg` with Cesium CC-BY attribution;
the project-owned crowd prototype sheet is also committed.)
### 0.11.2 Intake and validation
### Intake and validation
- [ ] Add a Blender `inspect` path that imports a GLB, applies node transforms, reports
tris/verts, bounds, bones, materials, UVs and skinning, and lists contract failures.
- [ ] Add an `adapt` path for future external assets: scale/ground, weld seams, decimate, map the
five tint slots, and either rebuild the contract armature or record an explicit second-rig
contract. The Quaternius prototype showed that a contract rebuild needs a proportion warp,
so this is not on the 0.11.0 critical path.
so this is not on the character-development critical path.
- [ ] Keep `tools/blender_assets.py audit` as the single final gate; add a regression test for the
intake report/adaptation using a deterministic synthetic or licence-cleared fixture.
- [ ] Document the adapter commands and the go/no-go checks in `docs/asset-tooling.md`.
### 0.11.3 One-character prototype
### Quaternius prototype
- [x] Prototype one Quaternius CC0 variant: weld/decimate to budget and capture Idle/Walk
renders. (12,518 imported verts -> 3,199 after weld -> 2,423 / 4,654 tris after a 0.75
@@ -250,10 +250,10 @@ must not delay the release.
proportions and gear fit. (No-go for a contract rebuild: T-pose 62-bone realistic rig,
~0.96 m hip, ~1.68 m arm span and ~0.153 m shoulder joint do not match the arm-down
13-bone contract. Keep as reference; a second rig/animation path needs its own ADR.)
- [x] Make a go/no-go decision on Option B. (No-go for 0.11.0; proceed with the procedural
- [x] Make a go/no-go decision on Option B. (No-go for the current pass; proceed with the procedural
generator and keep Quaternius as a visual/style reference.)
### 0.11.4 Roster and runtime
### Roster and runtime
- [x] Approve four crowd-variety looks (build, head silhouette, hair/beard, outer layer and
accessory; no clothing that labels the NPC's behaviour). (`npc_crowd_a` bun/slim/sunglasses,
@@ -261,13 +261,13 @@ must not delay the release.
hood/cup; prototype sheet committed.)
- [ ] Add the four approved specs to `CHARACTERS`, build and commit their GLBs/AO maps, and
update the manifest with roles and tint data. (Prototype assets are local under `tmp/`;
do not add them to the 0.10.0 release candidate.)
do not add them to the current release candidate.)
- [ ] Replace the fixed `character_model_for()` mapping with deterministic per-role pools and add
tests for repeatability and duplicate avoidance.
- [ ] Rebuild and verify gear fit for every new variant (`blender_assets.py fit` plus the runtime
gear checks).
### 0.11.5 QA and release
### QA and release
- [ ] Run the 24-NPC budget smoke, portrait baseline, gear fit, headless suite and a release build
with the expanded library.
@@ -276,7 +276,7 @@ must not delay the release.
- [ ] Exit: a reviewed 12-character library passes contract audit, portrait/gear acceptance,
the 24-NPC budget and licence/provenance review without changing the runtime contract.
### 0.11.6 Deferred MakeHuman local pipeline
### Deferred MakeHuman local pipeline
- [x] Evaluate the MakeHuman CC0 base mesh for a later separate local development pipeline.
(19,158 verts / 36,972 tris; scaled to 1.82 m; decimate 0.35 -> 3,780 verts / 6,468 tris;