Add a pose review harness and record the blocked pose capture
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@@ -60,6 +60,14 @@ except the rebuilt assets themselves.
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finger-curl rig or the current open hand plus `HAND_ITEM_FORWARD`, and record the limit.
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- [ ] Weights/pose: capture idle, walk, sit and wave; inspect shoulder, hip and neck collapse;
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fix the worst offenders using `rigging` practice without changing the 13-bone contract.
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**Blocked:** the new `capture_npc_pose.gd` reports the seated/walking pose while the saved
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frames still show the rest pose; direct bone writes deform the mesh, so this is a staging/
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capture discrepancy that may also affect live venue frames. See
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`docs/3d-model-review.md` §"Pose evidence is blocked".
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- [ ] Diagnose the pose-capture discrepancy: compare the harness staging with the working
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standalone probe (SceneTree lifetime, node parents, first-frame skin bind, capture timing)
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and add a scene test asserting a posed avatar renders differently from its rest frame.
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Do not trust pose sheets or claim rig deformation until that test passes.
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- [ ] UV/texel density: measure the 256² slot maps; decide whether atlas, UDIM or a resolution
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change is justified. Do not change `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` without re-running the
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budget smoke and the Web/Compatibility path.
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