Prepare the 0.10.0 release candidate
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@@ -266,7 +266,7 @@ Semantic Versioning.
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- Agent workflow now requires maintaining this changelog for every patch, minor, and major version.
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## [Unreleased]
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## [0.10.0-rc.1] — 2026-11-03
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### Added
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@@ -182,7 +182,7 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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- **Priority change (2026-11-02):** the map optimization, pre-build NPC revisit,
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0.9.3 UI polish, 0.9.4 NPC visual optimization, 0.9.5 texture/material pass and
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0.9.6 integration are complete and in `DONE.md`. 0.10.0 release-candidate work
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is next. The source version is 0.9.6.
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is next. The source version is 0.10.0-rc.1.
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- **Release/legal blockers (0.10.0 work, 2026-11-03):** macOS remains unsigned
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(quarantine instructions only); AI image provider terms/commercial rights and
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external storefront/rating approval are not cleared; external playtests and the
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@@ -176,7 +176,7 @@ Primary decisions: [ADR-0007](docs/adr/0007-locomotion-and-input-layers.md), [AD
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## Versioning and Delivery
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`config/version` in `project.godot` is the single version source (currently `0.9.6`). Releases are tagged `v<version>`; the CI pipeline builds and publishes the standard artifacts plus the optional Desktop HQ zip. Version bumps follow [Semantic Versioning](https://semver.org/). See [`docs/RELEASING.md`](docs/RELEASING.md) and [`README.md`](README.md) for commands.
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`config/version` in `project.godot` is the single version source (currently `0.10.0-rc.1`). Releases are tagged `v<version>`; the CI pipeline builds and publishes the standard artifacts plus the optional Desktop HQ zip. Version bumps follow [Semantic Versioning](https://semver.org/). See [`docs/RELEASING.md`](docs/RELEASING.md) and [`README.md`](README.md) for commands.
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## Design Direction
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@@ -45,7 +45,7 @@ precision walk, the Joke Shop's Sunset Strip frontage, the TV Studio arrival, an
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> maps and the v0.9.3 UI/accessibility polish, with the full gallery, smoke matrix
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> and Web/Desktop HQ build re-verified.
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>
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> **Current source: v0.9.6** — tagged and built from the same commit.
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> **Current source: v0.10.0-rc.1** — the release-candidate source; the final tag is pending external playtest and legal review.
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> Releases are built automatically when a `vX.Y.Z` tag is pushed
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> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
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> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
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@@ -134,8 +134,9 @@ Full setup, every run/test/smoke command, and the controls table are in
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## Development Status
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v0.9.6 is the current source version: the integrated texture/material and UI
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checkpoint on top of the 0.9.5 texture refinement (256² NPC maps, a 4× fabric weave with baked-AO removal, repaired
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v0.10.0-rc.1 is the current release-candidate source: the 0.9.6 integration
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checkpoint plus save-migration hardening and release tooling, on top of the 0.9.5
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texture refinement (256² NPC maps, a 4× fabric weave with baked-AO removal, repaired
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Walk of Fame/awning surfaces and per-phase skyline haze), on top of the v0.9.4
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NPC visual optimization and the v0.9.3 UI/accessibility polish pass. It builds on
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v0.9.2's Hollywood/Joke Shop map rebuilds, v0.9.1's Godot 4.7.2 baseline,
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@@ -62,8 +62,9 @@ verify every distribution path. This is the next minor release after the 0.9.x p
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may land after the freeze. (Frozen 2026-11-03 after the 0.9.6 integration
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checkpoint; this pass is limited to release reliability, accessibility,
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balance evidence and packaging.)
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- [ ] Produce a release-candidate build with the tutorial, campaign, all three venues, Help,
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accessibility settings and checkpoint/resume enabled.
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- [-] Produce a release-candidate build with the tutorial, campaign, all three venues, Help,
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accessibility settings and checkpoint/resume enabled. (claimed; building
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`0.10.0-rc.1` from a clean worktree)
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- [ ] Run at least five first-time-player sessions covering the tutorial and one full venue shift;
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record where players get stuck, misunderstand evidence or choose disproportionate escalation.
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- [ ] Triage findings by severity (P0/P1/P2) and fix every P0/P1 onboarding/accessibility issue;
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@@ -37,7 +37,7 @@ This document follows the structure of the arc42 architecture documentation temp
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- **MINOR** — new venues, NPC archetypes, systems, or features that are backward compatible.
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- **PATCH** — bug fixes and small polish that do not change behavior.
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The single source of truth for the version is `config/version` in `project.godot` (currently `0.9.6`). Each release is tagged in git as `v<version>` (e.g. `v0.6.0`). The `0.x` series is pre-stable, so MINOR bumps may introduce breaking changes while the prototype is still stabilizing. `tools/build_releases.sh` and `tools/publish_release.sh` read the version from `project.godot`, so bumping it there is the only required step before a release. The full bump checklist lives in [`RELEASING.md`](RELEASING.md).
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The single source of truth for the version is `config/version` in `project.godot` (currently `0.10.0-rc.1`). Each release is tagged in git as `v<version>` (e.g. `v0.6.0`). The `0.x` series is pre-stable, so MINOR bumps may introduce breaking changes while the prototype is still stabilizing. `tools/build_releases.sh` and `tools/publish_release.sh` read the version from `project.godot`, so bumping it there is the only required step before a release. The full bump checklist lives in [`RELEASING.md`](RELEASING.md).
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## 3. Context and Scope
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+1
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config/name="Gig Line"
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config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
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config/version="0.9.6"
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config/version="0.10.0-rc.1"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.7", "GL Compatibility")
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