Record the verified pose-capture recipe and the harness defect
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@@ -64,12 +64,13 @@ except the rebuilt assets themselves.
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frames still show the rest pose; direct bone writes deform the mesh, so this is a staging/
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capture discrepancy that may also affect live venue frames. See
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`docs/3d-model-review.md` §"Pose evidence is blocked".
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- [ ] Finish the pose-capture diagnosis. Done so far: the pose reaches proxies and skeleton
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bones (new headless test, 273/273), direct bone rotations deform the rendered mesh, and
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three standalone probes render the seated crouch — only `capture_npc_pose.gd` saves the
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rest pose. Remaining leads: reproduce the stage inside `capture_npc_review.gd` (known to
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render) or capture via `SubViewport` + `RenderingServer.force_draw()`, then add a scene
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test that a posed avatar renders differently from its rest frame.
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- [ ] Rebuild the pose harness from the verified recipe. Established: the pose reaches proxies
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and bones (headless test, 273/273), direct bone rotations deform the mesh, and both window
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probes and a `SubViewport` + `RenderingServer.force_draw()` probe render the crouch (offscreen
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diff 602 at +2/+6/+12 frames, including a re-created avatar). The current harness still
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saves rest frames, so its phase/camera/force-draw ordering is the remaining defect. Rebuild
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one pose at a time using the recipe in `docs/3d-model-review.md`, verify each pose visually,
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then wire the sheets and fill the weights/pose column.
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- [ ] UV/texel density: measure the 256² slot maps; decide whether atlas, UDIM or a resolution
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change is justified. Do not change `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` without re-running the
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budget smoke and the Web/Compatibility path.
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