zwitschi
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69f4f11633
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Date the 0.9.8 release
Full build / Full desktop build + optional release (push) Successful in 13m27s
Full build / Import + headless tests (push) Successful in 1m33s
v0.9.8
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2026-11-04 12:28:38 +01:00 |
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zwitschi
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d1fa25629e
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Bump to 0.9.8 and stage the weights-fix changelog entry
Full build / Import + headless tests (push) Successful in 8m22s
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2026-11-04 12:26:56 +01:00 |
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zwitschi
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359bb9a8c7
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Fix the hip/thigh collapse and knee pinch: rigid thigh/shin with a short knee blend
Full build / Import + headless tests (push) Successful in 8m52s
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2026-11-04 12:26:23 +01:00 |
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zwitschi
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36576a023a
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Fix the wrist/hand detachment: wrist tracks the hand bone, sleeve cuff follows the hand, hand raised to meet the wrist
Full build / Import + headless tests (push) Successful in 40s
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2026-11-04 12:11:37 +01:00 |
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zwitschi
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c1ccfd6e72
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Review the pose/weight evidence: wrist detachment + hip/knee flexion are the P1 fixes
Full build / Import + headless tests (push) Successful in 55s
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2026-11-04 12:03:42 +01:00 |
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zwitschi
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27b8f9a249
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Record the MakeHuman final-body swap and its remaining retopology refinement
Full build / Import + headless tests (push) Successful in 54s
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2026-11-04 12:02:40 +01:00 |
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zwitschi
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d5a2c911a6
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Record the 0.9.7 release: QA, clean build, v0.9.7 tag
Full build / Import + headless tests (push) Successful in 41s
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2026-11-04 12:00:44 +01:00 |
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zwitschi
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236fbf537f
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Date the 0.9.7 release
Full build / Import + headless tests (push) Successful in 49s
Full build / Full desktop build + optional release (push) Successful in 5m5s
v0.9.7
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2026-11-04 12:00:25 +01:00 |
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zwitschi
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588722fe7a
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Refresh the gallery for the 0.9.7 character pass
Full build / Import + headless tests (push) Successful in 47s
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2026-11-04 11:59:03 +01:00 |
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zwitschi
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7f2f06bf42
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Re-plan releases: 0.9.7 character patch, 0.10.0 for all 3D/map improvements
Full build / Import + headless tests (push) Successful in 1m11s
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2026-11-04 11:53:04 +01:00 |
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zwitschi
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6db3cc0873
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Plan the finished character development as the 0.10.1 patch; MakeHuman targets 0.11.0
Full build / Import + headless tests (push) Successful in 3m6s
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2026-11-04 11:49:13 +01:00 |
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zwitschi
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8938dd918c
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Taper the arm-scale falloff; record the remaining deltoid retopology gap
Full build / Import + headless tests (push) Successful in 2m14s
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2026-11-04 11:45:12 +01:00 |
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zwitschi
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742bfd3898
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Paint the five tint slots on the MakeHuman body; record the retarget vision review
Full build / Import + headless tests (push) Successful in 3m23s
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2026-11-04 11:43:50 +01:00 |
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zwitschi
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87069a30e8
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Retarget the MakeHuman body to the 13-bone contract (arm-down + weights + skinning)
Full build / Import + headless tests (push) Successful in 1m42s
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2026-11-04 11:40:17 +01:00 |
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zwitschi
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3f5c5ce442
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Prototype the MakeHuman intake: adapt the CC0 body to the character budget
Full build / Import + headless tests (push) Successful in 40s
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2026-11-04 11:30:14 +01:00 |
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zwitschi
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28fcd96b59
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Add the external-mesh adapt intake command for the MakeHuman pipeline
Full build / Import + headless tests (push) Successful in 46s
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2026-11-04 11:27:43 +01:00 |
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zwitschi
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e984129597
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Fix the pose harness: disable the avatar process so the FSM cannot revert the pose
Full build / Import + headless tests (push) Successful in 46s
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2026-11-04 11:24:35 +01:00 |
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zwitschi
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75dea2e7c2
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Re-prioritize: Rig harness -> MakeHuman -> 3D re-eval -> 0.11.0; move character development to DONE
Full build / Import + headless tests (push) Successful in 48s
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2026-11-04 11:15:54 +01:00 |
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zwitschi
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09d07452af
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Close the crowd-variety QA and release exit
Full build / Import + headless tests (push) Successful in 49s
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2026-11-04 11:04:17 +01:00 |
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zwitschi
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f5ee2b7408
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Record the crowd-variety roster and the expanded budget in the docs
Full build / Import + headless tests (push) Successful in 55s
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2026-11-04 11:03:55 +01:00 |
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zwitschi
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5980d329e8
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Close the crowd-variant fit, reference and baseline items
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 47s
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2026-11-04 11:03:25 +01:00 |
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zwitschi
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6052ea391b
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Wire the crowd variants into per-role pools and verify every seed resolves
Full build / Import + headless tests (push) Successful in 55s
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2026-11-04 11:03:01 +01:00 |
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zwitschi
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4e8665e25b
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Add the four crowd-variety characters and extend the baseline to twelve
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 10:57:58 +01:00 |
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zwitschi
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b945eb6e8f
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Fetch the licensed crowd-variety reference photos
Full build / Import + headless tests (push) Successful in 40s
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2026-11-04 10:47:44 +01:00 |
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zwitschi
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03c13c716a
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Record the qa-review sign-off: all eight characters ship with notes
Full build / Import + headless tests (push) Successful in 40s
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2026-11-04 10:44:29 +01:00 |
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zwitschi
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0a9c78cb30
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Give the foliage two green tones and fix the textured_solid import bug
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 10:40:27 +01:00 |
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zwitschi
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abe5c3f933
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Update development-status: the face pass now covers all eight variants
Full build / Import + headless tests (push) Successful in 47s
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2026-11-04 10:33:20 +01:00 |
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zwitschi
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140ab42536
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Apply the realistic face to the remaining seven variants and refresh the baseline
Full build / Import + headless tests (push) Successful in 43s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-04 10:33:11 +01:00 |
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zwitschi
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8bdfd0176e
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Refresh the NPC baseline sheet and record the face prototype in development status
Full build / Import + headless tests (push) Successful in 45s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-04 10:26:14 +01:00 |
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zwitschi
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4e23cc3ad5
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Prototype a more realistic face on npc_casual (higher subdivision, brow ridge, both lids, fuller lip)
Full build / Import + headless tests (push) Successful in 42s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-04 10:24:21 +01:00 |
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zwitschi
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8d32a8cac0
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Record the map rebuild completion and the fresh NPC review against the new maps
Full build / Import + headless tests (push) Successful in 46s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-04 10:03:14 +01:00 |
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zwitschi
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2445ddab34
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Close the map-track J/L workstreams: procedural approach supersedes the facade kit
Full build / Import + headless tests (push) Successful in 44s
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2026-11-04 10:00:36 +01:00 |
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zwitschi
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8cacd510bf
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Record the rounded-corner simplification and close the local-map QA/exit
Full build / Import + headless tests (push) Successful in 47s
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2026-11-04 09:58:47 +01:00 |
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zwitschi
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bf383aa0fa
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Note the Joke Shop facade-height fix in the review doc
Full build / Import + headless tests (push) Successful in 48s
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2026-11-04 09:48:47 +01:00 |
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zwitschi
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4bbc576b7f
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Lower the Joke Shop facade to 6 m so the canopy caps the low hall
Full build / Import + headless tests (push) Successful in 44s
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2026-11-04 09:48:20 +01:00 |
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zwitschi
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542b1264da
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Close the Comedy Store map recreation and document describe_image in asset-tooling
Full build / Import + headless tests (push) Successful in 45s
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2026-11-04 09:42:31 +01:00 |
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zwitschi
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56f4833c8e
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Record the local-map data, licensing and scope decisions (section H)
Full build / Import + headless tests (push) Successful in 47s
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2026-11-04 09:41:46 +01:00 |
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zwitschi
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1b31dfdbe4
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Add the Ramada Plaza hotel tower mass behind the Joke Shop west neighbour
Full build / Import + headless tests (push) Successful in 45s
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2026-11-04 09:41:11 +01:00 |
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zwitschi
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5158efc467
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Retire the unused beanie gear and sequence asset fixes after the map rebuild
Full build / Import + headless tests (push) Successful in 43s
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2026-11-04 09:36:10 +01:00 |
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zwitschi
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ac0cf35cfb
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Fix the stale Joke Shop map count in the review doc
Full build / Import + headless tests (push) Successful in 44s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-04 09:30:44 +01:00 |
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zwitschi
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6655edb5c6
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Sync development-status with the 3D re-evaluation facade/prop work and current counts
Full build / Import + headless tests (push) Successful in 52s
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2026-11-04 09:22:27 +01:00 |
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zwitschi
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60f389c16b
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Force-spawn the requested portrait role and close the hooded close-up
Full build / Import + headless tests (push) Successful in 46s
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2026-11-04 09:09:44 +01:00 |
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zwitschi
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3084145031
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Rank the Comedy Store shape-language gaps (top-five list)
Full build / Import + headless tests (push) Successful in 50s
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2026-11-04 09:04:30 +01:00 |
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zwitschi
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34bca89885
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Record the set-dressing vision review findings
Full build / Import + headless tests (push) Successful in 46s
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2026-11-03 22:00:49 +01:00 |
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zwitschi
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b53e8a67f9
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Polish the bollard base and newspaper-box door (recessed slot + seam)
Full build / Import + headless tests (push) Successful in 41s
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2026-11-03 21:59:06 +01:00 |
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zwitschi
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cdfd57fb65
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Record the prop-gallery vision review findings
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 21:56:50 +01:00 |
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zwitschi
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5bab6754c0
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Rebuild the fire hydrant silhouette (flange, bonnet, outlets)
Full build / Import + headless tests (push) Successful in 53s
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2026-11-03 21:56:28 +01:00 |
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zwitschi
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7dd8251a0c
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Extract and reconcile the Comedy Store proportions via the vision tool
Full build / Import + headless tests (push) Successful in 41s
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2026-11-03 21:50:20 +01:00 |
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zwitschi
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8e113a4110
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Tighten the gap analysis register
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Full build / Import + headless tests (push) Successful in 42s
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2026-11-03 21:02:01 +01:00 |
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zwitschi
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32c9c45605
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Document the lighting vision review and add describe_image to the tools inventory
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Full build / Import + headless tests (push) Successful in 46s
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2026-11-03 21:00:54 +01:00 |
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