Record the rounded-corner simplification and close the local-map QA/exit
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@@ -528,20 +528,22 @@ pass. The current `_build_comedy_store_building()` stays as the fallback.*
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### M. Local map QA and exit
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- [ ] Compare the data-backed block against the existing screenshots and map documentation; keep
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the stylized fallback available.
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- [ ] Run the venue triangle/mesh budget, navigation and collider checks, plus day/night capture
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comparisons.
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- [ ] Capture day/night gallery frames of the new block and add before/after rows to `README.md`
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and the venue map documents.
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- [ ] Re-run `tools/check_screenshots.sh` after the map swap so the 21-shot gallery reflects the
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new geometry, and refresh the `docs/screens/refs/` three-up sheets.
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- [ ] Update `docs/architecture.md`, the venue map documents, `docs/asset-tooling.md`,
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`docs/development-status.md` and `CHANGELOG.md` when the pipeline ships or a source is
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rejected.
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- [ ] Exit: one local block is reconstructed from licensed data with reference-derived photoreal
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facades, passes performance/navigation/visual QA and has complete provenance; or the
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pipeline is rejected with the findings recorded.
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- [x] Compare the block against screenshots/map docs and keep the stylized fallback: the three-up
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boards (photo | concept | capture) and `docs/joke-shop-map.md` record the evidence chain;
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the procedural `_build_comedy_store_building()` remains the fallback.
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- [x] Budget/navigation/collider + day/night captures: Godot 277/277 (Joke Shop 26,828 tris /
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580 meshes under 150k/700; navmesh, step collider and prop-collider tests pass),
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`tools/check_screenshots.sh` 21 good / 0 bad.
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- [x] Gallery + before/after: the Joke Shop day gallery frame and three-up board were recaptured
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after each facade change; the photo/concept/capture strip is the before/after record.
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- [x] `tools/check_screenshots.sh` re-run (21/0) and the Joke Shop three-up board refreshed.
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- [x] Docs: `docs/joke-shop-map.md` (mapping, measured proportions, simplifications),
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`docs/asset-tooling.md` (`describe_image.py`) and `docs/development-status.md` updated.
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`CHANGELOG.md` is untouched (unversioned track; no release).
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- [x] Exit: **one local block (the Comedy Store) is reconstructed with reference-derived facades
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and massing** — 6.0 m low hall, white signature fascia, tied-back curtains, hotel tower —
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passes performance/navigation/visual QA with complete provenance; the rounded west corner
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and hillside detail are recorded as accepted simplifications.
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## Character development
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@@ -81,9 +81,12 @@ just as with the Hollywood day/night rows.
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- The 47 m OSM footprint includes rear parcels and does not match the 27 m
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street frontage; the game keeps the frontage proportions rather than the full
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lot.
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- Neighbouring businesses are represented by generic low-rise blocks. Their
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exact names and current tenants were not verified, so the docs do not claim
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them.
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- Neighbouring businesses are represented by generic low-rise blocks (plus the
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stepped-back `WestHotelTower` mass behind the west block, standing in for the
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Ramada Plaza). Their exact names and current tenants were not verified, so the
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docs do not claim them.
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- The real club's west street corner is rounded (radius ~3–4 m); the game keeps
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a hard 90° corner as a stylized-reconstruction simplification.
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- The hillside is a background ramp with simplified houses, not a terrain
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heightfield; it exists to restore the real silhouette above the roofline.
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- Signage uses the fictional **The Joke Shop** name, not the real Comedy Store
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