Extract and reconcile the Comedy Store proportions via the vision tool
This commit is contained in:
1 parent
8e113a4110
commit
7dd8251a0c
2 files changed
+27
-7
No files matched your search
@@ -423,14 +423,18 @@ facade evidence is still the 2009 CC BY frame. The 8 downloaded candidates are i
|
||||
Nothing is committed until the licence gate on any promoted reference and the map-budget tests
|
||||
pass. The current `_build_comedy_store_building()` stays as the fallback.*
|
||||
|
||||
- [ ] Extract the real proportions from the local frames (facade width/height, canopy depth and
|
||||
slope, blade-sign diameter and pole height, red curtain bay count, entrance recess, kerb
|
||||
setback, hillside rise) and reconcile them against the current 27 m / 8.4 m / 12.2 m spec
|
||||
in `WorldBuilder.VENUE_SPECS["joke_shop"]` and `docs/joke-shop-map.md`.
|
||||
- [x] Extract the real proportions and reconcile: vision-read `tmp/research/comedy-store/` frames
|
||||
via `tools/describe_image.py` and recorded the reconciled table in `docs/joke-shop-map.md`
|
||||
§Measured proportions. Key finding: the game facade is proportionally **taller** than the
|
||||
real (3.2:1 vs ~6:1) — the main shape-language deviation; canopy pitch, blade-sign diameter,
|
||||
entrance and roofline all match closely. Curtain-bay count is crop-dependent (3–7), so 7 is
|
||||
accepted as a readable stylization.
|
||||
- [ ] Rank the shape-language gaps between the current procedural building and the four scene
|
||||
pairs: canopy fascia depth, blade-sign shape/position, curtain-bay rhythm, entrance recess,
|
||||
hillside silhouette and the neighbouring hotel/parking mass. Write the top-five fix list
|
||||
with measurements.
|
||||
with measurements. (First finding from the proportions pass: the 8.4 m facade wall is the
|
||||
biggest deviation — the real hall is a low ~5.5–6 m single-storey front, so a facade-height
|
||||
reduction plus a rounded west corner would bring the silhouette closest to the reference.)
|
||||
- [ ] Rebuild the canopy + blade sign as library props or procedural geometry through the assisted
|
||||
pipeline (`blender_assets.py inspect` → scripted edits → `audit`/`fit`), keeping the 4,000
|
||||
prop-triangle budget; verify against the street/strip concept pairs before committing.
|
||||
|
||||
+18
-2
@@ -27,6 +27,22 @@ signature-covered canopy, with the circular blade sign above the roof, red
|
||||
curtains along the frontage and the main entrance set toward the west end. The
|
||||
hillside houses behind it are part of the silhouette from the sidewalk.
|
||||
|
||||
## Measured proportions (vision-extracted from the local frames, 2026-11-03)
|
||||
|
||||
`tools/describe_image.py` was used to read the gitignored `tmp/research/comedy-store/` frames
|
||||
(the harness cannot display images directly). Two frames disagreed on crop-dependent details, so
|
||||
the ranges below are the reconciled reading; the game spec is a deliberate compression.
|
||||
|
||||
| Feature | Reference reading | Game spec | Reconciliation |
|
||||
| --- | --- | --- | --- |
|
||||
| Street frontage | ~35–40 m wide, parapet ~5.5–6 m (≈6:1 width:height), rounded corner | 27 m × 8.4 m (≈3.2:1) | Game is narrower **and** proportionally taller; the taller wall is the main shape-language deviation |
|
||||
| Canopy | ~4–4.5 m projection, tilts forward noticeably | 4.9 m at 11° | Close; the forward pitch is confirmed |
|
||||
| Fascia band | black, 30–40 cm deep, marquee-bulb string | black `SignatureCanopy` fascia + `CanopySignatures` + bulbs | Matches; signatures now white |
|
||||
| Circular blade sign | ~3–4 m diameter white disc, red serif wordmark, pole-mounted | 3.9 m white disc, black wordmark, pole | Diameter matches; the game wordmark is black (fictional `THE JOKE SHOP`) |
|
||||
| Red curtain bays | 3–5 visible depending on frame, floor-length, tied-back mid-bay | 7 tied-back drapes | Count is crop-dependent; 7 is a readable stylization, not a defect |
|
||||
| Entrance | west end, recessed at the rounded corner | west end at x = -8.8, recessed | Matches |
|
||||
| Roofline | taller dark mass rises behind the right half | `RoofPlant` box at x = 5.5 | Matches |
|
||||
|
||||
## How the map maps to the real site
|
||||
|
||||
| Real element | Game implementation |
|
||||
@@ -35,7 +51,7 @@ hillside houses behind it are part of the silhouette from the sidewalk.
|
||||
| Deep overhanging canopy | 4.9 m sloped slab dropping about 1 m to the outer fascia; the fascia carries white signature lettering and the club name |
|
||||
| Signature-covered front | Two `Label3D` signature bands on the fascia plus a smaller wall panel, so the handwriting reads at gameplay distance without dozens of decals |
|
||||
| Circular blade sign | 3.9 m white disc with a black rim on a roof pole; `THE JOKE SHOP` lettering faces the street |
|
||||
| Red curtains | Four three-fold velvet bays with tiebacks between the entrance and the east end; a red velvet entrance curtain |
|
||||
| Red curtains | Seven tied-back velvet drapes between the entrance and the east end — each cinched into an hourglass with a scalloped hem and dark recess between bays; a red velvet entrance curtain |
|
||||
| West-end entrance | Recessed opening at x = -8.8 m with a low step, brass pulls and the door-lock indicator |
|
||||
| Warm practicals | Sconces along the wall, canopy downlights, entrance wash and three ground uplights; all off in daylight and switched by `set_night_mode()` |
|
||||
| Neighbouring low-rise frontage | Cream Mediterranean block west (balconies, red awning) and white commercial block east (ribbon windows, lobby) |
|
||||
@@ -51,7 +67,7 @@ hillside houses behind it are part of the silhouette from the sidewalk.
|
||||
Hollywood block and a crosswalk in front of the entrance.
|
||||
- **Playable area:** x = -15…15, z = -0.6…14.0. The guard starts on the west
|
||||
side of the entrance at (-4.8, 0.1, 1.4), facing the approach.
|
||||
- **Map budget:** the headless audit measures **22,680 triangles across 454
|
||||
- **Map budget:** the headless audit measures **25,828 triangles across 518
|
||||
meshes**, well inside the 150k/700 test budget.
|
||||
|
||||
The same geometry serves the day and late-night looks. There is no second baked
|
||||
|
||||
Reference in new issue
Block a user