Apply the realistic face to the remaining seven variants and refresh the baseline
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This commit is contained in:
zwitschi committed 2026-11-04 10:33:11 +01:00
1 parent 8bdfd0176e
commit 140ab42536
17 files changed
+29 -29

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+14 -14
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@@ -507,8 +507,8 @@
"accessory",
"hair"
],
"triangles": 5474,
"vertices": 5264
"triangles": 6030,
"vertices": 5802
},
"npc_dress": {
"bounds_godot": {
@@ -546,8 +546,8 @@
"accessory",
"hair"
],
"triangles": 4900,
"vertices": 4719
"triangles": 5456,
"vertices": 5128
},
"npc_firefighter": {
"bounds_godot": {
@@ -587,8 +587,8 @@
"accessory",
"hair"
],
"triangles": 5344,
"vertices": 5494
"triangles": 5900,
"vertices": 5902
},
"npc_guard": {
"bounds_godot": {
@@ -631,8 +631,8 @@
"accessory",
"hair"
],
"triangles": 5046,
"vertices": 5096
"triangles": 5602,
"vertices": 5684
},
"npc_hoodie": {
"bounds_godot": {
@@ -672,8 +672,8 @@
"accessory",
"hair"
],
"triangles": 5304,
"vertices": 4950
"triangles": 5860,
"vertices": 5492
},
"npc_jacket": {
"bounds_godot": {
@@ -713,8 +713,8 @@
"accessory",
"hair"
],
"triangles": 4872,
"vertices": 4661
"triangles": 5428,
"vertices": 5071
},
"npc_vest": {
"bounds_godot": {
@@ -754,8 +754,8 @@
"accessory",
"hair"
],
"triangles": 4980,
"vertices": 4879
"triangles": 5536,
"vertices": 5375
},
"palm_tree": {
"bounds_godot": {
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+15 -15
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@@ -51,14 +51,14 @@ with the runtime 4× fabric repeat).
| Character | Tris / verts | Height / feet | Materials | Authored td (px/m) | Fabric effective (px/m) | Verdict |
| --- | --- | --- | --- | --- | --- | --- |
| `npc_casual` | 4,482 / 4,260 | 1.824 / +0.000 | 7 | 106.8–122.2 | 429–440 | Contract pass; visual accepted 0.9.4 |
| `npc_jacket` | 4,872 / 4,662 | 1.824 / +0.000 | 7 | 100.3–113.7 | 409–413 | Contract pass; visual accepted 0.9.4 |
| `npc_coat` | 5,474 / 5,265 | 1.824 / +0.000 | 7 | 75.3–81.4 | 307–310 | Contract pass; visual accepted 0.9.4 |
| `npc_vest` | 4,980 / 4,879 | 1.819 / +0.000 | 9 | 85.5–99.3 | 362–366 | Contract pass; visual accepted 0.9.4 |
| `npc_dress` | 4,900 / 4,719 | 1.825 / +0.000 | 7 | 81.9–89.0 | 338–339 | Contract pass; visual accepted 0.9.4 |
| `npc_hoodie` | 5,304 / 4,950 | 1.856 / +0.000 | 7 | 89.5–98.6 | 359–364 | Contract pass; visual accepted 0.9.4 |
| `npc_firefighter` | 5,344 / 5,494 | 1.819 / +0.000 | 9 | 64.0–75.1 | 287–290 | Contract pass; lowest density |
| `npc_guard` | 5,046 / 5,096 | 1.819 / +0.000 | 11 | 90.0–100.8 | 374–374 | Contract pass; visual accepted 0.9.4 |
| `npc_casual` | 5,038 / 4,756 | 1.824 / +0.000 | 7 | 106.8–122.2 | 429–440 | Contract pass; face prototype |
| `npc_jacket` | 5,428 / 5,071 | 1.824 / +0.000 | 7 | 100.3–113.7 | 409–413 | Contract pass; face prototype |
| `npc_coat` | 6,030 / 5,802 | 1.824 / +0.000 | 7 | 75.3–81.4 | 307–310 | Contract pass; face prototype |
| `npc_vest` | 5,536 / 5,375 | 1.819 / +0.000 | 9 | 85.5–99.3 | 362–366 | Contract pass; face prototype |
| `npc_dress` | 5,456 / 5,128 | 1.825 / +0.000 | 7 | 81.9–89.0 | 338–339 | Contract pass; face prototype |
| `npc_hoodie` | 5,860 / 5,492 | 1.856 / +0.000 | 7 | 89.5–98.6 | 359–364 | Contract pass; face prototype |
| `npc_firefighter` | 5,900 / 5,902 | 1.819 / +0.000 | 9 | 64.0–75.1 | 287–290 | Contract pass; face prototype (helmet shadow hides the lower lip) |
| `npc_guard` | 5,602 / 5,684 | 1.819 / +0.000 | 11 | 90.0–100.8 | 374–374 | Contract pass; face prototype |
| `npc_base` (fallback) | 1,204 / 2,488 | 1.836 / +0.000 | 5 | 70.1–72.9 | 4× on fabric | Contract pass; far below its 6,000/4,000 cap |
Blender-side `inspect` counts can differ by ±1 vertex from the glTF accessor count in `audit`
@@ -89,14 +89,14 @@ yet reviewed; this document is the place to fill it.
| Character | Silhouette | Face @1.85 m | Hands/grip | Weights/pose | Cloth/hair | LOD | Verdict |
| --- | --- | --- | --- | --- | --- | --- | --- |
| *(pose evidence blocked: see "Pose evidence is blocked" below)* | | | | | | | |
| `npc_casual` | accept (0.9.4) | P1 (faceted planes) | accept (open palm) | blocked | accept | accept (two-quad impostor) | pending owner |
| `npc_jacket` | accept | P1 | accept | blocked | accept | accept | pending owner |
| `npc_coat` | accept | P1 | accept | blocked | accept (hem 0.76 stride) | accept | pending owner |
| `npc_vest` | accept | P1 | accept | blocked | accept | accept | pending owner |
| `npc_dress` | accept; performer props dominate | P1 | accept | blocked | accept | accept | pending owner |
| `npc_casual` | accept (0.9.4) | accept (face prototype) | accept (open palm) | blocked | accept | accept (two-quad impostor) | pending owner |
| `npc_jacket` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
| `npc_coat` | accept | accept (face prototype) | accept | blocked | accept (hem 0.76 stride) | accept | pending owner |
| `npc_vest` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
| `npc_dress` | accept; performer props dominate | accept (face prototype) | accept | blocked | accept | accept | pending owner |
| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | blocked | accept | accept | pending owner |
| `npc_firefighter` | accept | P1 | accept | blocked | accept | accept | pending owner |
| `npc_guard` | accept | P1 | accept | blocked | accept | accept | pending owner |
| `npc_firefighter` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
| `npc_guard` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
### Gear (18)
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