Force-spawn the requested portrait role and close the hooded close-up
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@@ -242,8 +242,12 @@ licence-free zone only.
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- [ ] Use the generated concept lighting and palette as the target for the `lighting`/`lookdev`
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pass, and record the deviations that stay accepted.
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- [ ] After the pass, regenerate the venue captures and update README plus both venue documents.
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- [ ] Hooded/winter portrait: close the deferred close-up by staging a types 5–7 capture
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(`--portrait-type`) or adding a scenario spawn that provides one.
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- [x] Hooded/winter portrait: `capture_realism.gd` now force-spawns the requested `--portrait-type`
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when the role is event-driven (types 5–7 do not appear in the routine day crowd), so the
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deferred close-up can be staged. Captured `--portrait-type=5` and vision-reviewed: the hood
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reads as a hoodie (drawstrings + face opening) but is snug — no slack volume behind the
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head/drape at the neck — and the face stays fully lit with no inner-rim shadow. Acceptable;
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the snug hood is a minor scorecard note, not a P0/P1.
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### F. Reference images, concept boards and screenshots
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@@ -208,6 +208,14 @@ func _begin_stage() -> void:
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_apply(night_swaps)
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_queue = (stage["shots"] as Array).duplicate()
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_shot_frames = 0
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# An explicit --portrait-type asks for one role up close, but trespasser/
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# threat/crisis roles are event-driven and do not appear in the routine day
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# crowd. Spawn one directly so the hooded/winter close-up can be staged.
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if _portrait_type >= 0:
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var portrait_profile = gm.selected_scenario.profile_for(_portrait_type)
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if portrait_profile != null:
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gm.call("_spawn_npc", portrait_profile, "roam", "portrait_subject",
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{"kind": "authored"})
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print("capture_realism: stage %s at %d ms" % [stage["name"], Time.get_ticks_msec()])
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func _run_queue(delta: float) -> void:
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