zwitschi
e4e1566e55
Organize tools and move Python tests into tools/tests
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2026-11-03 19:45:00 +01:00
zwitschi
0aacee6518
Compact MEMORY.md: drop CHANGELOG/DONE duplication
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2026-11-03 19:40:50 +01:00
zwitschi
215b843b67
Write the face/head concrete edits and close the review
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2026-11-03 19:27:31 +01:00
zwitschi
53d9dc3f78
Record the cloth/hair decision: simulation stays out of scope
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2026-11-03 19:26:50 +01:00
zwitschi
98f2f95f07
Close the UV/texel decision: accept the neutral runtime-tinted maps
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2026-11-03 19:26:30 +01:00
zwitschi
a677a95d13
Narrow the pose-harness root cause: skinned mesh ignores its Rig parent
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2026-11-03 19:26:07 +01:00
zwitschi
1afd97c72d
Complete the Comedy Store block reference collection (hotel + hillside)
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2026-11-03 19:18:43 +01:00
zwitschi
6ca8bcf034
Decouple AGENTS.md from specific tracks: keep only process, action and tracking guidance
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2026-11-03 19:16:57 +01:00
zwitschi
13eb4e0c87
Make the merged 3D + local map track coherent: rename, combined scope/exit, re-mark collection state
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2026-11-03 19:13:21 +01:00
zwitschi
8fac1b47cf
Merge local map tasks into the 3D review track
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2026-11-03 18:41:21 +01:00
zwitschi
b79e30e9df
Render the TV Studio as the Masonic Temple facade (Jimmy Kimmel starting point)
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2026-11-03 18:35:15 +01:00
zwitschi
1e761e5a76
Anchor Jimmy Kimmel Live entrance concepts and mark the building as the starting point
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2026-11-03 18:28:31 +01:00
zwitschi
3eb2ae5e3c
Collect Jimmy Kimmel Live and Hollywood block references; skip AVIF frames in the contact sheet
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2026-11-03 18:24:35 +01:00
zwitschi
888897cac9
Add three multi-model Comedy Store scenes and plan the map recreation
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2026-11-03 18:04:09 +01:00
zwitschi
988d431da8
Generate multi-model anchored concepts, drop old Comedy Store refs, and trim the concept gallery
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2026-11-03 17:49:48 +01:00
zwitschi
87e1c9e7a5
Harden the DDG collector with token-bucket pacing and prefer the ddgs package
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2026-11-03 17:32:39 +01:00
zwitschi
480a1ba05f
Document the local-only reference collector
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2026-11-03 17:12:32 +01:00
zwitschi
43c17ce3c0
Add the local-only DuckDuckGo reference collector
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2026-11-03 17:12:18 +01:00
zwitschi
03f4d4bc49
Prioritize local reference collection and record the licence-free local-only override
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2026-11-03 17:04:19 +01:00
zwitschi
15f9117517
Mark the completed maintenance tasks
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2026-11-03 16:35:33 +01:00
zwitschi
78267918bf
Trim MEMORY.md: drop superseded handoffs and release anecdotes, fix stale counts and the sign-in contradiction
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2026-11-03 16:35:19 +01:00
zwitschi
ea3860a60c
Defer Gaussian splatting and re-plan maintenance
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2026-11-03 16:31:42 +01:00
zwitschi
b721f189c5
Record the stucco decision and the recitation-filter workaround
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2026-11-03 16:22:28 +01:00
zwitschi
634b1f75a3
Give the Joke Shop a dark stucco wall and a photo-anchored concept
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2026-11-03 16:22:20 +01:00
zwitschi
36583921cf
Plan the Joke Shop building-appearance pass
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2026-11-03 16:17:57 +01:00
zwitschi
3866b0ae01
Record the completed facade-realism pass
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2026-11-03 16:15:46 +01:00
zwitschi
8c2761427f
Verify the marquee emissive balance and close the facade-realism pass
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2026-11-03 16:15:38 +01:00
zwitschi
2b07913481
Update the facade-realism progress note
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2026-11-03 15:55:10 +01:00
zwitschi
768dd94bfc
Balance the event-banner night emissive
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2026-11-03 15:54:58 +01:00
zwitschi
f516d3e796
Record the Godot import-cache gotcha and ashlar decision
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2026-11-03 15:40:43 +01:00
zwitschi
f95a685934
Use the photo-anchored ashlar limestone on the masonic facade
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2026-11-03 15:40:25 +01:00
zwitschi
05cb6a43cb
Link the three-up boards from the venue map docs
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2026-11-03 15:11:09 +01:00
zwitschi
343b3348c2
Add three-up evidence boards for El Capitan and Joke Shop
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2026-11-03 15:09:18 +01:00
zwitschi
ad91e71eeb
Add the photo-anchored variant pass with night and overcast facade frames
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2026-11-03 15:04:20 +01:00
zwitschi
6e04c59589
Record the reference-anchored generation recipe in memory
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2026-11-03 15:00:00 +01:00
zwitschi
e21ff30783
Add reference-anchored concept generation
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2026-11-03 14:59:53 +01:00
zwitschi
5b306b1c52
Add the Commons reference-board research tool
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2026-11-03 14:51:31 +01:00
zwitschi
f09a5e7937
Plan recent-photo tooling and reference-anchored generation
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2026-11-03 14:36:13 +01:00
zwitschi
383f601bc9
Extend the Hollywood board with terrazzo, neighbour and night context
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2026-11-03 14:04:51 +01:00
zwitschi
c46db76d85
Record that the TV Studio venue shares the Hollywood block
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2026-11-03 13:49:26 +01:00
zwitschi
1a5f2863b0
Add the licensed Joke Shop reference board
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2026-11-03 13:41:25 +01:00
zwitschi
a6fd77068a
Add the first licensed Hollywood reference board
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2026-11-03 13:28:05 +01:00
zwitschi
4ed73fcc7b
Add the real-location reference folder and provenance sidecar
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2026-11-03 12:42:13 +01:00
zwitschi
c0ddce79e8
Record the imagery evidence model
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2026-11-03 12:22:11 +01:00
zwitschi
0c7c9a2b23
Plan reference imagery, generated boards and per-section captures
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2026-11-03 12:21:57 +01:00
zwitschi
b94b87d096
Refresh the capture gallery and build captioned visual docs
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2026-11-03 12:08:33 +01:00
zwitschi
5dec59355a
Gate library prop collision coverage across venues
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2026-11-03 11:58:00 +01:00
zwitschi
fe3ba3054e
Gate texel density and review scorecard coverage
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2026-11-03 11:52:19 +01:00
zwitschi
88a0793bba
Record the verified pose-capture recipe and the harness defect
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2026-11-03 11:44:55 +01:00
zwitschi
1d4f718376
Narrow the pose-capture discrepancy to the harness and lock bone posing
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2026-11-03 11:24:44 +01:00
zwitschi
7a5b902797
Add a pose review harness and record the blocked pose capture
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2026-11-03 10:59:23 +01:00
zwitschi
2d67e14e52
Measure the 3D library and open the model review scorecard
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2026-11-03 10:39:45 +01:00
zwitschi
2443343f2b
adjusted agents instructions, made more precise and incorporate blender skills
2026-11-03 10:38:39 +01:00
zwitschi
3e41cda591
Re-plan the Blender tracks around the local skills and a 3D model review
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2026-11-03 10:19:46 +01:00
zwitschi
84bc4137cb
Add local pi agent session data to .gitignore
2026-11-03 10:13:34 +01:00
zwitschi
5dc3ef0f4c
Add a Blender GLB intake inspection command
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2026-11-03 10:08:45 +01:00
zwitschi
6f3facff43
Install the Blender skills pack locally and keep it out of git
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2026-11-03 10:02:34 +01:00
zwitschi
51f537720f
Reorder TODO and docs around character and map priorities
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2026-11-03 09:17:49 +01:00
zwitschi
08e9044593
Add commit, build and version discipline to agent workflow
2026-11-03 09:17:49 +01:00
zwitschi
ad14410337
Expand the photo-driven Gaussian splatting map plan
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2026-11-03 09:07:07 +01:00
zwitschi
876fb59882
Add unversioned local map development section
2026-11-03 09:01:46 +01:00
zwitschi
979c6ad789
Make character development an unversioned TODO section
2026-11-03 08:24:55 +01:00
zwitschi
1921bfae91
Document the character development toolchain in the architecture
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2026-11-03 08:22:09 +01:00
zwitschi
78485259b7
Detail deferred MakeHuman local pipeline boundary
2026-11-03 08:00:47 +01:00
zwitschi
fef3af44c0
Record NPC sourcing decision and crowd prototypes
2026-11-03 07:59:58 +01:00
zwitschi
bfe3c5a701
Research NPC model sources and plan 0.11.0 expansion
2026-11-03 07:46:47 +01:00
zwitschi
46f1e41874
Define release-candidate balance acceptance targets
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2026-11-03 07:40:45 +01:00
zwitschi
f48d87c84f
Record the 0.10.0-rc.1 candidate build
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2026-11-03 07:36:03 +01:00
zwitschi
a9658ecd81
Prepare the 0.10.0 release candidate
2026-11-03 07:33:20 +01:00
zwitschi
b8507df346
Harden release publishing and document release blockers
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2026-11-03 07:32:21 +01:00
zwitschi
60bf9a8ef6
Add save migration fixtures and failure-mode coverage
2026-11-03 07:29:42 +01:00
zwitschi
b51bdc8efe
Open the 0.10.0 release-candidate milestone
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2026-11-03 06:20:36 +01:00
zwitschi
a7b2852253
Record the v0.9.6 release build
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2026-11-03 06:19:38 +01:00
zwitschi
4bb2896819
Verify the 0.9.6 integration checkpoint
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2026-11-03 06:13:07 +01:00
zwitschi
f5b8ef2e70
Prepare the 0.9.6 integration checkpoint
2026-11-03 06:11:17 +01:00
zwitschi
0044f5f065
Record the v0.9.5 release build
Full build / Import + headless tests (push) Successful in 43s
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2026-11-02 21:12:00 +01:00
zwitschi
4bc6390e9f
Release 0.9.5 texture and material refinement
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2026-11-02 21:04:48 +01:00
zwitschi
fb3da52438
Refine environment surfaces and skyline haze
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2026-11-02 20:38:58 +01:00
zwitschi
d7220c1a0a
Refine NPC fabric UVs and remove baked AO blotches
Full build / Import + headless tests (push) Successful in 37s
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2026-11-02 20:28:25 +01:00
zwitschi
31574b8d82
Raise NPC texture maps to 256
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2026-11-02 20:16:30 +01:00
zwitschi
b60f67548d
Record the v0.9.4 release build
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2026-11-02 19:58:40 +01:00
zwitschi
a57b86cd48
Release 0.9.4 NPC visual optimization
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2026-11-02 19:51:36 +01:00
zwitschi
dfe5056303
Round the NPC shoes and responder boots
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2026-11-02 19:38:40 +01:00
zwitschi
58cf12fd1d
Move hand gear forward into the palm
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2026-11-02 19:33:42 +01:00
zwitschi
7150bd7673
Verify NPC headgear clearance after the face pass
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2026-11-02 19:30:19 +01:00
zwitschi
12e70357c5
Refine the NPC nose, mouth and ears
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2026-11-02 19:29:19 +01:00
zwitschi
7dc3d3c873
Raise the character mesh budget to 8000
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2026-11-02 19:25:41 +01:00
zwitschi
cd5e0e0ff7
Record the NPC vertex-cap constraint
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2026-11-02 19:22:34 +01:00
zwitschi
8ce62e7556
Group the NPC visual changes under Changed
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2026-11-02 19:15:15 +01:00
zwitschi
24c939d388
Rebuild the NPC hands and add a hand capture
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2026-11-02 19:14:55 +01:00
zwitschi
48082c3dfa
Taper the NPC torso into the hips
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2026-11-02 19:11:28 +01:00
zwitschi
03c355e7c1
Recess NPC eyes and sculpt the jaw and cheeks
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2026-11-02 19:08:26 +01:00
zwitschi
15ab8c686d
Smooth the NPC neck and shoulder transition
Full build / Import + headless tests (push) Successful in 39s
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2026-11-02 19:03:38 +01:00
zwitschi
ab9c67d266
Audit NPC body proportions against a shared guide
...
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Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2026-11-02 18:54:52 +01:00
zwitschi
7c1a4bfd69
Refit the tourist backpack and photo prop
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Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi
e7ee177c31
Establish the 0.9.4 NPC visual baseline
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Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
zwitschi
c1cd4898e8
Close the 0.9.3 UI polish milestone
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Add deterministic captures 14-21 for the remaining screen-design states, fix the panel/button layout issues they exposed, and record 21/21 compare and judge results. Bump the source to 0.9.3 and move the completed milestone to DONE.md.
2026-11-02 17:57:40 +01:00
zwitschi
74dc1fdc1d
Map 1: rebuild Hollywood as the El Capitan landmark
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Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings.
Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore.
Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
2026-11-02 12:34:48 +01:00
zwitschi
3f335481d6
Prioritize map optimization and gate builds on an NPC revisit
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Move the promoted 0.9.5 map work to the active milestone, postpone UI/NPC
detail/texture/integration/release-candidate work, and add a detailed pre-build
NPC gate that reviews portraits, gear fit, crowd distance and final lighting
before any build or tag.
2026-11-02 11:27:50 +01:00
zwitschi
af923b1483
Route UI labels through the string table
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Full build / Import + headless tests (push) Successful in 38s
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Move start menu, settings, pause, Help, HUD, radio, shift review and campaign
labels/templates into content/strings.en.json, including placeholder-validated
dynamic status text. No player-facing hardcoded labels remain outside dynamic
data/debug output. Headless 250/250, docs check OK.
2026-11-02 11:25:15 +01:00