Write the face/head concrete edits and close the review
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@@ -100,8 +100,12 @@ licence-free zone only.
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*Skill route: `character-artist`, `retopology`, `rigging`, `uv-workflow`, `texture-workflow`,
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`materials`, `hair-groom`, `asset-optimization`, `lookdev`, `qa-review`.*
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- [ ] Face/head: review eye/mouth loops, cheek/brow/chin transitions and faceting at the 2 m
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portrait distance against `character-artist` and `retopology`; write the concrete edits.
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- [x] Face/head review: the skinned GLB head is a uniform sphere with floating eye spheres, brow
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cubes and one mouth cube — no cheek/brow/chin sculpting or eye loops, which is the flat
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faceted read at portrait distance. Concrete edits written in `docs/3d-model-review.md` §1
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(single-variant `npc_casual` prototype: socketed sclera + upper lid, sculpted cheek/brow/chin
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vertices, recessed mouth + lip line, re-UV + re-AO). Fix is gated on the owner scorecard
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review.
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- [ ] Hands/grip: re-check palm, finger segments, thumb and gear contact; decide between a
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finger-curl rig or the current open hand plus `HAND_ITEM_FORWARD`, and record the limit.
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- [ ] Weights/pose: capture idle, walk, sit and wave; inspect shoulder, hip and neck collapse;
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@@ -209,6 +209,13 @@ owner review decides.
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asks for concentric eye loops and a 3-loop mouth. This is the largest readability gap and also
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the most expensive (head rebuild + re-UV + re-AO per variant). Needs a targeted single-variant
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prototype before committing to eight.
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Concrete edits (single-variant prototype on `npc_casual`, in `tools/npc_pipeline.py`): recess
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the sclera into a socket instead of floating a 0.027 sphere on the head surface, add a thin
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upper-lid plane above each eye, sculpt the cheek/brow/chin from the head sphere's front
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vertices (the skinned GLB head is a uniform sphere today — no cheek planes, brow ridge or jaw),
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and replace the single mouth cube with a shallow recessed mouth plus a lip line. Re-UV and
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re-bake AO for the head, then capture the portrait before touching the other seven.
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2. **No pose/weight evidence (unknown).** Idle, walk, sit, block and turn deformation has never been
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captured as a review set, so shoulder/hip/neck collapse is unmeasured. Cheap to add and it
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gates any claim that the rig is acceptable.
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