Close the UV/texel decision: accept the neutral runtime-tinted maps
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@@ -117,9 +117,11 @@ licence-free zone only.
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parent transform, so `rig_y=-0.339` never reaches the render. Next attempt must answer why
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the skinned model ignores the `Rig` node, or stage poses via the known-good
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`capture_npc_review.gd` fallback.
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- [ ] UV/texel density: measure the 256² slot maps; decide whether atlas, UDIM or a resolution
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change is justified. Do not change `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` without re-running the
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budget smoke and the Web/Compatibility path.
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- [x] UV/texel density: measured (64–122 px/m authored, 287–440 px/m effective fabric on the 4×
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repeat; table in `docs/3d-model-review.md`). Decision: **accept as-is** — the maps are
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neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and
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fabric already sits in the standard tier. No atlas/UDIM/resolution change is justified until
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a portrait shows texture starvation; `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` stay unchanged.
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- [ ] Cloth and hair: re-check coat/dress hem clipping and the hair/beard/headgear meshes against
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`hair-groom` guidance; decide explicitly whether cloth simulation stays out of scope.
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- [ ] Fix only the ranked P0/P1s, one asset family per commit; refresh the comparison sheet and
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