Install the Blender skills pack locally and keep it out of git
Full build / Import + headless tests (push) Successful in 38s
Full build / Full desktop build + optional release (push) Skipped

This commit is contained in:
zwitschi committed 2026-11-03 10:02:34 +01:00
1 parent 51f537720f
commit 6f3facff43
2 files changed
+13

No files matched your search

+4
View File
@@ -58,6 +58,10 @@ assets/models/generated/npc_base_*_normal.png
# Local AppImage extraction
squashfs-root/
# Local agent skills (installed per machine from the Blender Skills Pack; not part of
# the game, tests or release artifacts, and never shipped)
.agents/
# Blender asset library: per-asset Cycles renders are local review output (the
# committed review artefacts are docs/blender_previews/sheet_*.jpg), and Godot
# extracts the GLB-embedded textures next to the models on import.
+9
View File
@@ -4,6 +4,15 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
## Decisions
- **Blender Skills Pack installed locally (2026-11-03):** the MIT `blender-skills` pack
(v1.3.0, 94 skills + a shared `references/` folder) is installed at
`.agents/skills/blender-skills/` for Blender asset work. `.agents/` is gitignored and
`.agents/.gdignore` keeps Godot's scanner out, so it never ships, exports or affects tests.
Skills link shared docs as `../references/<file>.md`, so keep the pack flat when updating:
`cp -a <pack>/.claude/skills/. .agents/skills/blender-skills/`. Pi gates project
`.agents/skills` behind project trust, so the trust prompt must be accepted before the
skills load.
- **Priority order (2026-11-03):** `TODO.md` now leads with the unversioned **Character
development** and **Local map development** tracks, then the versioned 0.10.0 release
candidate and later releases. Do not attach a placeholder version to an unversioned track;