zwitschi
988d431da8
Generate multi-model anchored concepts, drop old Comedy Store refs, and trim the concept gallery
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2026-11-03 17:49:48 +01:00
zwitschi
87e1c9e7a5
Harden the DDG collector with token-bucket pacing and prefer the ddgs package
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2026-11-03 17:32:39 +01:00
zwitschi
480a1ba05f
Document the local-only reference collector
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2026-11-03 17:12:32 +01:00
zwitschi
43c17ce3c0
Add the local-only DuckDuckGo reference collector
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2026-11-03 17:12:18 +01:00
zwitschi
03f4d4bc49
Prioritize local reference collection and record the licence-free local-only override
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2026-11-03 17:04:19 +01:00
zwitschi
15f9117517
Mark the completed maintenance tasks
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 45s
2026-11-03 16:35:33 +01:00
zwitschi
78267918bf
Trim MEMORY.md: drop superseded handoffs and release anecdotes, fix stale counts and the sign-in contradiction
Full build / Import + headless tests (push) Successful in 48s
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2026-11-03 16:35:19 +01:00
zwitschi
ea3860a60c
Defer Gaussian splatting and re-plan maintenance
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2026-11-03 16:31:42 +01:00
zwitschi
b721f189c5
Record the stucco decision and the recitation-filter workaround
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2026-11-03 16:22:28 +01:00
zwitschi
634b1f75a3
Give the Joke Shop a dark stucco wall and a photo-anchored concept
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 48s
2026-11-03 16:22:20 +01:00
zwitschi
36583921cf
Plan the Joke Shop building-appearance pass
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2026-11-03 16:17:57 +01:00
zwitschi
3866b0ae01
Record the completed facade-realism pass
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2026-11-03 16:15:46 +01:00
zwitschi
8c2761427f
Verify the marquee emissive balance and close the facade-realism pass
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 16:15:38 +01:00
zwitschi
2b07913481
Update the facade-realism progress note
Full build / Import + headless tests (push) Successful in 42s
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2026-11-03 15:55:10 +01:00
zwitschi
768dd94bfc
Balance the event-banner night emissive
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2026-11-03 15:54:58 +01:00
zwitschi
f516d3e796
Record the Godot import-cache gotcha and ashlar decision
Full build / Import + headless tests (push) Successful in 41s
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2026-11-03 15:40:43 +01:00
zwitschi
f95a685934
Use the photo-anchored ashlar limestone on the masonic facade
Full build / Import + headless tests (push) Successful in 49s
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2026-11-03 15:40:25 +01:00
zwitschi
05cb6a43cb
Link the three-up boards from the venue map docs
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2026-11-03 15:11:09 +01:00
zwitschi
343b3348c2
Add three-up evidence boards for El Capitan and Joke Shop
Full build / Import + headless tests (push) Successful in 45s
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2026-11-03 15:09:18 +01:00
zwitschi
ad91e71eeb
Add the photo-anchored variant pass with night and overcast facade frames
Full build / Import + headless tests (push) Successful in 40s
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2026-11-03 15:04:20 +01:00
zwitschi
6e04c59589
Record the reference-anchored generation recipe in memory
Full build / Import + headless tests (push) Successful in 42s
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2026-11-03 15:00:00 +01:00
zwitschi
e21ff30783
Add reference-anchored concept generation
Full build / Import + headless tests (push) Successful in 49s
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2026-11-03 14:59:53 +01:00
zwitschi
5b306b1c52
Add the Commons reference-board research tool
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2026-11-03 14:51:31 +01:00
zwitschi
f09a5e7937
Plan recent-photo tooling and reference-anchored generation
Full build / Import + headless tests (push) Successful in 41s
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2026-11-03 14:36:13 +01:00
zwitschi
383f601bc9
Extend the Hollywood board with terrazzo, neighbour and night context
Full build / Import + headless tests (push) Successful in 40s
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2026-11-03 14:04:51 +01:00
zwitschi
c46db76d85
Record that the TV Studio venue shares the Hollywood block
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 13:49:26 +01:00
zwitschi
1a5f2863b0
Add the licensed Joke Shop reference board
Full build / Import + headless tests (push) Successful in 45s
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2026-11-03 13:41:25 +01:00
zwitschi
a6fd77068a
Add the first licensed Hollywood reference board
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2026-11-03 13:28:05 +01:00
zwitschi
4ed73fcc7b
Add the real-location reference folder and provenance sidecar
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 12:42:13 +01:00
zwitschi
c0ddce79e8
Record the imagery evidence model
Full build / Import + headless tests (push) Successful in 44s
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2026-11-03 12:22:11 +01:00
zwitschi
0c7c9a2b23
Plan reference imagery, generated boards and per-section captures
Full build / Import + headless tests (push) Successful in 40s
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2026-11-03 12:21:57 +01:00
zwitschi
b94b87d096
Refresh the capture gallery and build captioned visual docs
Full build / Import + headless tests (push) Successful in 41s
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2026-11-03 12:08:33 +01:00
zwitschi
5dec59355a
Gate library prop collision coverage across venues
Full build / Import + headless tests (push) Successful in 37s
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2026-11-03 11:58:00 +01:00
zwitschi
fe3ba3054e
Gate texel density and review scorecard coverage
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 11:52:19 +01:00
zwitschi
88a0793bba
Record the verified pose-capture recipe and the harness defect
Full build / Import + headless tests (push) Successful in 41s
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2026-11-03 11:44:55 +01:00
zwitschi
1d4f718376
Narrow the pose-capture discrepancy to the harness and lock bone posing
Full build / Import + headless tests (push) Successful in 45s
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2026-11-03 11:24:44 +01:00
zwitschi
7a5b902797
Add a pose review harness and record the blocked pose capture
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 10:59:23 +01:00
zwitschi
2d67e14e52
Measure the 3D library and open the model review scorecard
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 10:39:45 +01:00
zwitschi
2443343f2b
adjusted agents instructions, made more precise and incorporate blender skills
2026-11-03 10:38:39 +01:00
zwitschi
3e41cda591
Re-plan the Blender tracks around the local skills and a 3D model review
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 10:19:46 +01:00
zwitschi
84bc4137cb
Add local pi agent session data to .gitignore
2026-11-03 10:13:34 +01:00
zwitschi
5dc3ef0f4c
Add a Blender GLB intake inspection command
Full build / Import + headless tests (push) Successful in 44s
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2026-11-03 10:08:45 +01:00
zwitschi
6f3facff43
Install the Blender skills pack locally and keep it out of git
Full build / Import + headless tests (push) Successful in 38s
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2026-11-03 10:02:34 +01:00
zwitschi
51f537720f
Reorder TODO and docs around character and map priorities
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Full build / Import + headless tests (push) Successful in 37s
2026-11-03 09:17:49 +01:00
zwitschi
08e9044593
Add commit, build and version discipline to agent workflow
2026-11-03 09:17:49 +01:00
zwitschi
ad14410337
Expand the photo-driven Gaussian splatting map plan
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 09:07:07 +01:00
zwitschi
876fb59882
Add unversioned local map development section
2026-11-03 09:01:46 +01:00
zwitschi
979c6ad789
Make character development an unversioned TODO section
2026-11-03 08:24:55 +01:00
zwitschi
1921bfae91
Document the character development toolchain in the architecture
Full build / Import + headless tests (push) Successful in 39s
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2026-11-03 08:22:09 +01:00
zwitschi
78485259b7
Detail deferred MakeHuman local pipeline boundary
2026-11-03 08:00:47 +01:00
zwitschi
fef3af44c0
Record NPC sourcing decision and crowd prototypes
2026-11-03 07:59:58 +01:00
zwitschi
bfe3c5a701
Research NPC model sources and plan 0.11.0 expansion
2026-11-03 07:46:47 +01:00
zwitschi
46f1e41874
Define release-candidate balance acceptance targets
Full build / Import + headless tests (push) Successful in 43s
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2026-11-03 07:40:45 +01:00
zwitschi
f48d87c84f
Record the 0.10.0-rc.1 candidate build
Full build / Import + headless tests (push) Successful in 46s
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2026-11-03 07:36:03 +01:00
zwitschi
a9658ecd81
Prepare the 0.10.0 release candidate
2026-11-03 07:33:20 +01:00
zwitschi
b8507df346
Harden release publishing and document release blockers
Full build / Import + headless tests (push) Successful in 45s
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2026-11-03 07:32:21 +01:00
zwitschi
60bf9a8ef6
Add save migration fixtures and failure-mode coverage
2026-11-03 07:29:42 +01:00
zwitschi
b51bdc8efe
Open the 0.10.0 release-candidate milestone
Full build / Import + headless tests (push) Successful in 39s
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2026-11-03 06:20:36 +01:00
zwitschi
a7b2852253
Record the v0.9.6 release build
Full build / Import + headless tests (push) Successful in 39s
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2026-11-03 06:19:38 +01:00
zwitschi
4bb2896819
Verify the 0.9.6 integration checkpoint
Full build / Import + headless tests (push) Successful in 53s
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2026-11-03 06:13:07 +01:00
zwitschi
f5b8ef2e70
Prepare the 0.9.6 integration checkpoint
2026-11-03 06:11:17 +01:00
zwitschi
0044f5f065
Record the v0.9.5 release build
Full build / Import + headless tests (push) Successful in 43s
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2026-11-02 21:12:00 +01:00
zwitschi
4bc6390e9f
Release 0.9.5 texture and material refinement
Full build / Import + headless tests (push) Successful in 46s
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2026-11-02 21:04:48 +01:00
zwitschi
fb3da52438
Refine environment surfaces and skyline haze
Full build / Import + headless tests (push) Successful in 42s
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2026-11-02 20:38:58 +01:00
zwitschi
d7220c1a0a
Refine NPC fabric UVs and remove baked AO blotches
Full build / Import + headless tests (push) Successful in 37s
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2026-11-02 20:28:25 +01:00
zwitschi
31574b8d82
Raise NPC texture maps to 256
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2026-11-02 20:16:30 +01:00
zwitschi
b60f67548d
Record the v0.9.4 release build
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Full build / Import + headless tests (push) Successful in 43s
2026-11-02 19:58:40 +01:00
zwitschi
a57b86cd48
Release 0.9.4 NPC visual optimization
Full build / Import + headless tests (push) Successful in 47s
Full build / Full desktop build + optional release (push) Successful in 5m28s
2026-11-02 19:51:36 +01:00
zwitschi
dfe5056303
Round the NPC shoes and responder boots
Full build / Import + headless tests (push) Successful in 42s
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2026-11-02 19:38:40 +01:00
zwitschi
58cf12fd1d
Move hand gear forward into the palm
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Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:33:42 +01:00
zwitschi
7150bd7673
Verify NPC headgear clearance after the face pass
Full build / Import + headless tests (push) Successful in 34s
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2026-11-02 19:30:19 +01:00
zwitschi
12e70357c5
Refine the NPC nose, mouth and ears
Full build / Import + headless tests (push) Successful in 35s
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2026-11-02 19:29:19 +01:00
zwitschi
7dc3d3c873
Raise the character mesh budget to 8000
Full build / Import + headless tests (push) Successful in 33s
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2026-11-02 19:25:41 +01:00
zwitschi
cd5e0e0ff7
Record the NPC vertex-cap constraint
Full build / Import + headless tests (push) Successful in 36s
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2026-11-02 19:22:34 +01:00
zwitschi
8ce62e7556
Group the NPC visual changes under Changed
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2026-11-02 19:15:15 +01:00
zwitschi
24c939d388
Rebuild the NPC hands and add a hand capture
Full build / Import + headless tests (push) Successful in 50s
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2026-11-02 19:14:55 +01:00
zwitschi
48082c3dfa
Taper the NPC torso into the hips
Full build / Import + headless tests (push) Successful in 41s
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2026-11-02 19:11:28 +01:00
zwitschi
03c355e7c1
Recess NPC eyes and sculpt the jaw and cheeks
Full build / Import + headless tests (push) Successful in 38s
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2026-11-02 19:08:26 +01:00
zwitschi
15ab8c686d
Smooth the NPC neck and shoulder transition
Full build / Import + headless tests (push) Successful in 39s
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2026-11-02 19:03:38 +01:00
zwitschi
ab9c67d266
Audit NPC body proportions against a shared guide
...
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Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2026-11-02 18:54:52 +01:00
zwitschi
7c1a4bfd69
Refit the tourist backpack and photo prop
...
Full build / Import + headless tests (push) Successful in 38s
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Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi
e7ee177c31
Establish the 0.9.4 NPC visual baseline
...
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 38s
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
zwitschi
c1cd4898e8
Close the 0.9.3 UI polish milestone
...
Full build / Import + headless tests (push) Successful in 36s
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Add deterministic captures 14-21 for the remaining screen-design states, fix the panel/button layout issues they exposed, and record 21/21 compare and judge results. Bump the source to 0.9.3 and move the completed milestone to DONE.md.
2026-11-02 17:57:40 +01:00
zwitschi
74dc1fdc1d
Map 1: rebuild Hollywood as the El Capitan landmark
...
Full build / Import + headless tests (push) Successful in 37s
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Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings.
Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore.
Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
2026-11-02 12:34:48 +01:00
zwitschi
3f335481d6
Prioritize map optimization and gate builds on an NPC revisit
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Full build / Import + headless tests (push) Successful in 37s
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Move the promoted 0.9.5 map work to the active milestone, postpone UI/NPC
detail/texture/integration/release-candidate work, and add a detailed pre-build
NPC gate that reviews portraits, gear fit, crowd distance and final lighting
before any build or tag.
2026-11-02 11:27:50 +01:00
zwitschi
af923b1483
Route UI labels through the string table
...
Full build / Import + headless tests (push) Successful in 38s
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Move start menu, settings, pause, Help, HUD, radio, shift review and campaign
labels/templates into content/strings.en.json, including placeholder-validated
dynamic status text. No player-facing hardcoded labels remain outside dynamic
data/debug output. Headless 250/250, docs check OK.
2026-11-02 11:25:15 +01:00
zwitschi
3a74cedee0
Refresh gallery and record the screen-design judge
...
Full build / Import + headless tests (push) Successful in 37s
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Regenerate the committed screenshot gallery on the current build, run compare
(13 good/0 bad) and the automatic-model judge (13/13 match, 0 diff), and record
the result. Update the 0.9.2 visual checklist items.
2026-11-02 11:18:36 +01:00
zwitschi
844e39246a
Standardize button labels and document UI states
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Full build / Import + headless tests (push) Successful in 38s
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Finish the button-label audit with a surface-by-surface table, clarify Quit
game vs Quit to menu, rename Apply to Apply settings, and use string-table
keys for the new labels. Extend the smoke checklist with UI copy/button checks.
Headless 250/250, docs check OK.
2026-11-02 11:12:29 +01:00
zwitschi
7c48183410
Start the UI copy and button consistency pass
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Full build / Import + headless tests (push) Successful in 39s
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Add the screen/copy/button inventory and canonical terminology, standardize
inspection/wand admit-refuse hints, name the review action Return to menu, and
move radio action/hold/status labels into the string table. Headless 250/250,
Python 97/97, docs check OK.
2026-11-02 11:10:39 +01:00
zwitschi
64590fe797
Plan the 0.10.0 minor and thorough NPC visual pass
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Full build / Import + headless tests (push) Successful in 33s
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Renumber the pre-release patches after shipped 0.9.1, promote the next release
candidate to 0.10.0, and expand NPC work into reference/acceptance, proportions,
face/hair, hands/clothing, gear fit, pose/performance and visual verification.
Sync the README status and remaining-gap references.
2026-11-02 10:55:38 +01:00
zwitschi
49bfccc808
Add a docs README and link checker
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Full build / Import + headless tests (push) Successful in 39s
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Add tools/check_docs.py to require READMEs only in tracked docs directories,
validate local links and verify every tracked image is linked. Gitignored
generated files such as realism runs are exempt. Document the command and add
unit tests. Python 97/97.
2026-11-02 10:52:15 +01:00
zwitschi
7401d4bca0
Do not require READMEs in generated realism folders
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Full build / Import + headless tests (push) Successful in 39s
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Remove generated README files from docs/screens/realism and update the screens
index to treat realism as a gitignored local QA directory with no README gate.
2026-11-02 10:50:20 +01:00
zwitschi
e79a37beba
Add documentation folder READMEs and visual previews
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Full build / Import + headless tests (push) Successful in 36s
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Create an index README in docs/ and every tracked docs subfolder, with relative
image galleries for Blender previews, screen designs, screenshots and concepts.
Generated realism-run READMEs were also created on disk but remain gitignored.
Validate all Markdown/image links.
2026-11-02 10:49:42 +01:00
zwitschi
fbd2ab2cb3
Disable unreliable Gitea Godot cache steps
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Full build / Import + headless tests (push) Successful in 35s
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Gitea cache restores were inconsistent and cache saves timed out or were
rejected as reserved by another job. Remove the cache steps and keep direct
4.7.2 downloads; document the evaluation and when to retry. The workflow is
otherwise clean (no .github/ci.yml exists).
2026-11-02 09:51:59 +01:00
zwitschi
9b8f513f9f
Trim the Godot template cache and separate CI cache keys
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Full build / Import + headless tests (push) Successful in 2m24s
Full build / Full desktop build + optional release (push) Skipped
Cache only Linux/Windows/macOS/Web release templates instead of the full 1.2 GB
archive, and use distinct binary cache keys for the checks and build jobs so
concurrent runs do not fight over the same cache entry.
2026-11-02 09:48:05 +01:00
zwitschi
ad12fdad7e
Bump to 0.9.1 and record the toolchain update
Full build / Import + headless tests (push) Successful in 2m23s
Full build / Full desktop build + optional release (push) Successful in 9m44s
2026-11-02 09:28:13 +01:00
zwitschi
87612f2057
Unify the Godot 4.7.2 CI environment and cache it
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Full build / Import + headless tests (push) Successful in 2m30s
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Update project features and CI installs/templates to Godot 4.7.2, remove the
old version matrix, and cache the Godot binary and export templates with Gitea
Actions cache. Update release/docs/version references accordingly. Project
import and headless tests pass locally under 4.7.2.
2026-11-02 09:25:08 +01:00
zwitschi
ffd98daf08
Plan the pre-RC patch levels
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Add detailed 0.9.1 UI/dialog/button polish, 0.9.2 NPC model refinement,
0.9.3 texture/material refinement and 0.9.4 integration/performance/judge
workstreams before the 0.9.5 release candidate. Update the remaining-gap table,
baseline to v0.9.0 and README development status.
2026-11-02 09:16:33 +01:00
zwitschi
f811e6054d
Expand the 0.9.5 release-candidate checklist
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Full build / Import + headless tests (push) Successful in 38s
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Replace the remaining-gap table with v0.9.0 baselines and break the release
candidate into detailed workstreams for content lock/playtests, balance,
save migration, release engineering, legal/credits, documentation/visual
sign-off and final QA. Sync the README development status to v0.9.0.
2026-11-02 08:54:39 +01:00
zwitschi
9d37e0a1c5
Bump the project version to 0.9.0
Full build / Import + headless tests (push) Successful in 36s
Full build / Full desktop build + optional release (push) Successful in 5m0s
2026-11-01 21:48:03 +01:00