Trim the Godot template cache and separate CI cache keys
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Cache only Linux/Windows/macOS/Web release templates instead of the full 1.2 GB
archive, and use distinct binary cache keys for the checks and build jobs so
concurrent runs do not fight over the same cache entry.
This commit is contained in:
zwitschi committed 2026-11-02 09:48:05 +01:00
1 parent ad12fdad7e
commit 9b8f513f9f
2 files changed
+22 -12

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+17 -8
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@@ -25,7 +25,7 @@ jobs:
uses: actions/cache@v4
with:
path: /usr/local/bin/godot
key: godot-${{ runner.os }}-${{ env.GODOT_VERSION }}-v1
key: godot-checks-${{ runner.os }}-${{ env.GODOT_VERSION }}-v2
- name: Install Godot 4.7.2
run: |
@@ -75,13 +75,13 @@ jobs:
uses: actions/cache@v4
with:
path: /usr/local/bin/godot
key: godot-${{ runner.os }}-${{ env.GODOT_VERSION }}-v1
key: godot-build-${{ runner.os }}-${{ env.GODOT_VERSION }}-v2
- name: Restore export templates cache
uses: actions/cache@v4
with:
path: ~/.local/share/godot/export_templates/4.7.2.stable
key: godot-templates-${{ runner.os }}-${{ env.GODOT_VERSION }}-v1
key: godot-templates-${{ runner.os }}-${{ env.GODOT_VERSION }}-v2
- name: Install Godot 4.7.2 and export templates
run: |
@@ -92,17 +92,26 @@ jobs:
sudo install /tmp/godot-bin/Godot_v4.7.2-stable_linux.x86_64 /usr/local/bin/godot
fi
godot --version
if [ -f "$HOME/.local/share/godot/export_templates/4.7.2.stable/linux_release.x86_64" ]; then
ls "$HOME/.local/share/godot/export_templates/4.7.2.stable" | head -5
TEMPLATE_DIR="$HOME/.local/share/godot/export_templates/4.7.2.stable"
NEEDED="version.txt icudt_godot.dat linux_release.x86_64 windows_release_x86_64.exe macos.zip web_nothreads_release.zip web_dlink_nothreads_release.zip"
missing=0
for file in $NEEDED; do
[ -f "$TEMPLATE_DIR/$file" ] || missing=1
done
if [ "$missing" -eq 0 ]; then
echo "export templates restored from cache"
ls "$TEMPLATE_DIR" | head -10
exit 0
fi
curl -sL -o /tmp/templates.tpz \
https://github.com/godotengine/godot/releases/download/4.7.2-stable/Godot_v4.7.2-stable_export_templates.tpz
rm -rf /tmp/tpl && mkdir -p /tmp/tpl
unzip -qo /tmp/templates.tpz -d /tmp/tpl
mkdir -p "$HOME/.local/share/godot/export_templates/4.7.2.stable"
cp /tmp/tpl/templates/* "$HOME/.local/share/godot/export_templates/4.7.2.stable/"
ls "$HOME/.local/share/godot/export_templates/4.7.2.stable" | head -5
mkdir -p "$TEMPLATE_DIR"
for file in $NEEDED; do
cp "/tmp/tpl/templates/$file" "$TEMPLATE_DIR/$file"
done
ls "$TEMPLATE_DIR" | head -10
- name: Import project
run: godot --headless --import
+5 -4
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@@ -63,10 +63,11 @@ setup, so do not rely on it.
> artifacts. If CI publishing fails again, run
> `./tools/publish_release.sh <version>` from a checkout with `~/.git-credentials`.
> **Godot cache:** the workflow uses Gitea Actions cache for the Godot binary and the
> 4.7.2 export templates. The first run still downloads them; subsequent runs restore
> from cache. If the host cache service is unavailable, remove the cache steps and
> let the install steps download fresh copies.
> **Godot cache:** the workflow uses Gitea Actions cache for the Godot binary and a
> trimmed 4.7.2 export-template set (Linux/Windows/macOS/Web release files only, not
> Android/iOS). The first run still downloads them; subsequent runs restore from cache.
> If the host cache service is unavailable, remove the cache steps and let the install
> steps download fresh copies.
> The workflow lives in `.gitea/workflows/` (Gitea's canonical path). The old
> `.github/workflows/ci.yml` was removed to avoid double runs on hosts that scan