Commit Graph
117 Commits
Author SHA1 Message Date
zwitschi 30d145079a Remove every hat except the firefighter helmet, drop the performer cone, rewrite the review page
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2026-11-06 17:52:46 +01:00
zwitschi 98f618c501 Copy the hoodie eye pair onto the Worker head and lift every hat except the firefighter helmet
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2026-11-06 15:11:57 +01:00
zwitschi a290fe83c8 Lift and scale head gear for the Quaternius head so the cap stops reading as a visor
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2026-11-06 15:00:43 +01:00
zwitschi 529d15ee7a Transplant the hoodie head parts onto the Worker base and put carried props in the hands
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2026-11-06 14:40:35 +01:00
zwitschi cd285b3a39 Ship the Quaternius npc_casual pilot base: rig-agnostic pose sync, five tint slots, unwrapped UVs and wrist-strap camera
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2026-11-06 13:42:37 +01:00
zwitschi 2a6f29f5d0 Fix the Quaternius side swap, arm swing axis, and hand-proxy position (backward-compatible)
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2026-11-06 12:17:18 +01:00
zwitschi 8b1bf736af Correct the pose composition for a non-180° rest (rest-relative swing axis), backward-compatible with the 13-core fallback
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2026-11-06 09:57:27 +01:00
zwitschi 0cd12af994 Fix proxy pivot derivation to use global rest (local rest was misplacing the Quaternius joints)
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2026-11-06 08:35:14 +01:00
zwitschi 271f10ac4d Map NpcAvatar bone sync and proxy pivots to the Quaternius 62-joint names with old-rig fallback
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2026-11-06 07:38:39 +01:00
zwitschi e984129597 Fix the pose harness: disable the avatar process so the FSM cannot revert the pose
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2026-11-04 11:24:35 +01:00
zwitschi 6052ea391b Wire the crowd variants into per-role pools and verify every seed resolves
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2026-11-04 11:03:01 +01:00
zwitschi 4e8665e25b Add the four crowd-variety characters and extend the baseline to twelve
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2026-11-04 10:57:58 +01:00
zwitschi 4bbc576b7f Lower the Joke Shop facade to 6 m so the canopy caps the low hall
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2026-11-04 09:48:20 +01:00
zwitschi 1b31dfdbe4 Add the Ramada Plaza hotel tower mass behind the Joke Shop west neighbour
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2026-11-04 09:41:11 +01:00
zwitschi 5158efc467 Retire the unused beanie gear and sequence asset fixes after the map rebuild
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2026-11-04 09:36:10 +01:00
zwitschi 60f389c16b Force-spawn the requested portrait role and close the hooded close-up
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2026-11-04 09:09:44 +01:00
zwitschi e4065c2068 Tie back the Joke Shop curtain bays and add the describe_image vision tool
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2026-11-03 20:58:05 +01:00
zwitschi 93da916f90 Gate venue light falloff with a test (physical attenuation = 1.0)
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2026-11-03 20:14:23 +01:00
zwitschi a51dae2c33 White the Joke Shop canopy signature band to match the reference
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2026-11-03 20:07:01 +01:00
zwitschi b79e30e9df Render the TV Studio as the Masonic Temple facade (Jimmy Kimmel starting point)
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2026-11-03 18:35:15 +01:00
zwitschi 634b1f75a3 Give the Joke Shop a dark stucco wall and a photo-anchored concept
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2026-11-03 16:22:20 +01:00
zwitschi 8c2761427f Verify the marquee emissive balance and close the facade-realism pass
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2026-11-03 16:15:38 +01:00
zwitschi 768dd94bfc Balance the event-banner night emissive
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2026-11-03 15:54:58 +01:00
zwitschi f95a685934 Use the photo-anchored ashlar limestone on the masonic facade
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2026-11-03 15:40:25 +01:00
zwitschi 5dec59355a Gate library prop collision coverage across venues
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2026-11-03 11:58:00 +01:00
zwitschi 1d4f718376 Narrow the pose-capture discrepancy to the harness and lock bone posing
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2026-11-03 11:24:44 +01:00
zwitschi 7a5b902797 Add a pose review harness and record the blocked pose capture
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2026-11-03 10:59:23 +01:00
zwitschi 60bf9a8ef6 Add save migration fixtures and failure-mode coverage 2026-11-03 07:29:42 +01:00
zwitschi 4bc6390e9f Release 0.9.5 texture and material refinement
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2026-11-02 21:04:48 +01:00
zwitschi fb3da52438 Refine environment surfaces and skyline haze
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2026-11-02 20:38:58 +01:00
zwitschi d7220c1a0a Refine NPC fabric UVs and remove baked AO blotches
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2026-11-02 20:28:25 +01:00
zwitschi 58cf12fd1d Move hand gear forward into the palm
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2026-11-02 19:33:42 +01:00
zwitschi 24c939d388 Rebuild the NPC hands and add a hand capture
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2026-11-02 19:14:55 +01:00
zwitschi 7c1a4bfd69 Refit the tourist backpack and photo prop
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Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi e7ee177c31 Establish the 0.9.4 NPC visual baseline
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Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
zwitschi c1cd4898e8 Close the 0.9.3 UI polish milestone
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Add deterministic captures 14-21 for the remaining screen-design states, fix the panel/button layout issues they exposed, and record 21/21 compare and judge results. Bump the source to 0.9.3 and move the completed milestone to DONE.md.
2026-11-02 17:57:40 +01:00
Gig Line Dev e805a91ad3 Add end-to-end interaction flow smoke
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- Boot the real scene and verify inspection allow/deny, normal vs emergency radio, Help filtering, wand allow/deny and review return-to-menu.
- Document the flow coverage and smoke command; mark the 0.9.3 end-to-end audit complete.
2026-11-02 16:36:01 +01:00
Gig Line Dev 7315166361 Guard destructive settings and radio actions
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- Route reset campaign and tutorial replay through one reusable confirmation dialog; repeated presses cannot stack or emit twice.
- Keep emergency hold-to-send single-shot and cover the post-submit release.
- Add destructive-action regression checks, strings and documentation.
2026-11-02 16:29:26 +01:00
Gig Line Dev f6aa26e6ca Harden UI layout for font scale and long strings
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- Measure and cap the HUD target chip after each font-scale change; clip HUD top labels.
- Ellipsize long action-button labels so panels cannot grow past the viewport.
- Add accessibility/button layout assertions and refresh the gallery captures.
- Record the font/layout pass in TODO, docs, changelog and memory.
2026-11-02 16:23:46 +01:00
Gig Line Dev 26e6dd6413 Close every top modal through one Esc and right-click path
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- Add Help, Settings, Pause and review to the top-modal close chain so right-click and Esc behave consistently.
- Restore the venue menu after menu Settings and prevent Help from opening Pause behind itself.
- Reopen pause after in-shift Settings apply and recapture the mouse/unfreeze state on close.
- Extend the session smoke for menu Settings, right-click Help and guard unfreeze.
2026-11-02 16:10:50 +01:00
Gig Line Dev 8f65751975 Add wrapping keyboard and gamepad focus rings
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- Link every modal's enabled controls into a wrapping UiFocus ring and give each screen a default focus target.
- Add gamepad A/B bindings for ui_accept/ui_cancel; include Start menu footer actions and Continue in its focus ring.
- Skip hidden/disabled controls, close focus traps via per-modal cancel behavior, and return review to the menu on cancel.
- Record the focus audit and add regression coverage.
2026-11-02 16:05:53 +01:00
Gig Line Dev 9692f262f1 Unify action-button states across the UI
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- Add UiStyles with explicit normal, hover, pressed, focus and disabled styles and apply it to every action button.
- Disable timeline Previous/Next at the first/last event and keep Close always available.
- Style settings reset-dialog buttons and cover the button-state audit in docs/ui-copy.md.
- Add shared-state and timeline-boundary regression tests.
2026-11-02 15:04:38 +01:00
Gig Line Dev 98c31fe44c Audit and fix NPC, door-staff and UI dialogue
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- Route the Reason verb through authored reason contexts and give every shared archetype an in-character answer.
- Add Hollywood wristband and TV Studio ticket/credential door-staff lines.
- Clarify radio cancellation, Ask terminology, start hints and campaign-reset copy.
- Record the dialogue audit and length findings in docs/ui-copy.md; add regression tests.
2026-11-02 14:44:01 +01:00
Gig Line Dev f71a36faa1 Pass the pre-build NPC review gate
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- Add a review harness that stages all eight library characters at portrait, conversation and crowd distance on both maps in day and night.
- Fix the final-context lanyard badge and firefighter helmet fit with runtime attach offsets; the asset-space gear contract is unchanged.
- Record the gate sign-off, refresh the gallery, and move the completed review to DONE.
2026-11-02 14:32:10 +01:00
Gig Line Dev 37f925c7ad Rebuild the Joke Shop as the Sunset Strip block
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- Replace the alley with the 27 m Comedy Store-inspired hall, signature canopy, circular blade sign, red curtain bays, west entrance, low-rise neighbours, dry hillside and opposite frontage.
- Add day/night/across-street concept frames and real-site mapping notes.
- Expose the Joke Shop day stage in the realism captures and refresh the gallery shots.
- Render multiline HUD/wand strings correctly and list carried items in the wand panel.
- Add the Joke Shop layout/budget tests and update docs, roadmap and changelog.
2026-11-02 14:10:07 +01:00
zwitschi 74dc1fdc1d Map 1: rebuild Hollywood as the El Capitan landmark
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Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings.

Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore.

Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
2026-11-02 12:34:48 +01:00
zwitschi af923b1483 Route UI labels through the string table
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Move start menu, settings, pause, Help, HUD, radio, shift review and campaign
labels/templates into content/strings.en.json, including placeholder-validated
dynamic status text. No player-facing hardcoded labels remain outside dynamic
data/debug output. Headless 250/250, docs check OK.
2026-11-02 11:25:15 +01:00
zwitschi 844e39246a Standardize button labels and document UI states
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Finish the button-label audit with a surface-by-surface table, clarify Quit
game vs Quit to menu, rename Apply to Apply settings, and use string-table
keys for the new labels. Extend the smoke checklist with UI copy/button checks.
Headless 250/250, docs check OK.
2026-11-02 11:12:29 +01:00
zwitschi 7c48183410 Start the UI copy and button consistency pass
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Add the screen/copy/button inventory and canonical terminology, standardize
inspection/wand admit-refuse hints, name the review action Return to menu, and
move radio action/hold/status labels into the string table. Headless 250/250,
Python 97/97, docs check OK.
2026-11-02 11:10:39 +01:00
zwitschi 883626a067 Ship the 0.9.0 production-quality milestone
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Add mixer/accessibility settings, caption/reduce-motion hooks, audio volume
clamping, a 24-NPC performance smoke and shortened coat/dress stride for hem
clipping. Record the explicit Godot 4.3-CI/4.7-local matrix and the 0.9
production scope. Headless 250/250, Python 94/94, 24-NPC budget smoke passes.
2026-11-01 21:46:42 +01:00