Standardize button labels and document UI states
Full build / Import + headless tests (push) Successful in 38s
Full build / Full desktop build + optional release (push) Skipped

Finish the button-label audit with a surface-by-surface table, clarify Quit
game vs Quit to menu, rename Apply to Apply settings, and use string-table
keys for the new labels. Extend the smoke checklist with UI copy/button checks.
Headless 250/250, docs check OK.
This commit is contained in:
zwitschi committed 2026-11-02 11:12:29 +01:00
1 parent 7c48183410
commit 844e39246a
7 files changed
+45 -5

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+2 -1
View File
@@ -8,6 +8,7 @@ extends CanvasLayer
const InputBindings := preload("res://src/core/input_bindings.gd")
const UiArt := preload("res://src/game/ui/art.gd")
const Strings := preload("res://src/core/strings.gd")
signal applied(settings: Dictionary)
signal replay_tutorial_requested()
@@ -169,7 +170,7 @@ func _build() -> void:
var save_button := Button.new()
save_button.name = "ApplyButton"
save_button.text = "Apply"
save_button.text = Strings.lookup("ui.apply_settings")
save_button.pressed.connect(_on_apply)
row.add_child(save_button)
+1 -1
View File
@@ -74,7 +74,7 @@ func _init() -> void:
center.add_child(restart)
var quit_btn := Button.new()
quit_btn.text = "Quit"
quit_btn.text = Strings.lookup("ui.quit_game")
quit_btn.pressed.connect(func(): get_tree().quit())
quit_btn.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
_style_review_button(timeline)
+2 -1
View File
@@ -11,6 +11,7 @@ signal settings_requested()
signal quit_requested()
const UiArt := preload("res://src/game/ui/art.gd")
const Strings := preload("res://src/core/strings.gd")
const VENUES := [
{"id": "hollywood_building", "label": "Hollywood Boulevard", "blurb": "Building entrance, tourists and late-night trouble."},
@@ -142,7 +143,7 @@ func _build() -> void:
var quit_button := Button.new()
quit_button.name = "QuitButton"
quit_button.text = "Quit"
quit_button.text = Strings.lookup("ui.quit_game")
quit_button.pressed.connect(func(): quit_requested.emit())
row.add_child(quit_button)