Add the four crowd-variety characters and extend the baseline to twelve
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@@ -27,6 +27,10 @@ const VARIANTS := [
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{"name": "npc_hoodie", "type": Rules.NpcType.VIOLENT_THREAT},
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{"name": "npc_firefighter", "type": Rules.NpcType.RESPONDER},
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{"name": "npc_guard", "type": Rules.NpcType.CONFUSED_VISITOR},
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{"name": "npc_crowd_a", "type": Rules.NpcType.TOURIST},
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{"name": "npc_crowd_b", "type": Rules.NpcType.CONFUSED_VISITOR},
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{"name": "npc_crowd_c", "type": Rules.NpcType.INTOXICATED},
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{"name": "npc_crowd_d", "type": Rules.NpcType.TOURIST},
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]
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## Camera orbits the subject at yaw 0 (front = Godot +Z). Portrait views keep
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## the eye/head in frame; the last two show the full body and crowd silhouette.
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