Commit Graph
100 Commits
Author SHA1 Message Date
zwitschi 6ca8bcf034 Decouple AGENTS.md from specific tracks: keep only process, action and tracking guidance
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2026-11-03 19:16:57 +01:00
zwitschi 13eb4e0c87 Make the merged 3D + local map track coherent: rename, combined scope/exit, re-mark collection state
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2026-11-03 19:13:21 +01:00
zwitschi 8fac1b47cf Merge local map tasks into the 3D review track
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2026-11-03 18:41:21 +01:00
zwitschi b79e30e9df Render the TV Studio as the Masonic Temple facade (Jimmy Kimmel starting point)
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2026-11-03 18:35:15 +01:00
zwitschi 1e761e5a76 Anchor Jimmy Kimmel Live entrance concepts and mark the building as the starting point
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2026-11-03 18:28:31 +01:00
zwitschi 3eb2ae5e3c Collect Jimmy Kimmel Live and Hollywood block references; skip AVIF frames in the contact sheet
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2026-11-03 18:24:35 +01:00
zwitschi 888897cac9 Add three multi-model Comedy Store scenes and plan the map recreation
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2026-11-03 18:04:09 +01:00
zwitschi 988d431da8 Generate multi-model anchored concepts, drop old Comedy Store refs, and trim the concept gallery
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2026-11-03 17:49:48 +01:00
zwitschi 87e1c9e7a5 Harden the DDG collector with token-bucket pacing and prefer the ddgs package
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2026-11-03 17:32:39 +01:00
zwitschi 480a1ba05f Document the local-only reference collector
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2026-11-03 17:12:32 +01:00
zwitschi 43c17ce3c0 Add the local-only DuckDuckGo reference collector
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2026-11-03 17:12:18 +01:00
zwitschi 03f4d4bc49 Prioritize local reference collection and record the licence-free local-only override
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2026-11-03 17:04:19 +01:00
zwitschi 15f9117517 Mark the completed maintenance tasks
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2026-11-03 16:35:33 +01:00
zwitschi 78267918bf Trim MEMORY.md: drop superseded handoffs and release anecdotes, fix stale counts and the sign-in contradiction
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2026-11-03 16:35:19 +01:00
zwitschi ea3860a60c Defer Gaussian splatting and re-plan maintenance
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2026-11-03 16:31:42 +01:00
zwitschi b721f189c5 Record the stucco decision and the recitation-filter workaround
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2026-11-03 16:22:28 +01:00
zwitschi 634b1f75a3 Give the Joke Shop a dark stucco wall and a photo-anchored concept
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2026-11-03 16:22:20 +01:00
zwitschi 36583921cf Plan the Joke Shop building-appearance pass
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2026-11-03 16:17:57 +01:00
zwitschi 3866b0ae01 Record the completed facade-realism pass
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2026-11-03 16:15:46 +01:00
zwitschi 8c2761427f Verify the marquee emissive balance and close the facade-realism pass
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2026-11-03 16:15:38 +01:00
zwitschi 2b07913481 Update the facade-realism progress note
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2026-11-03 15:55:10 +01:00
zwitschi 768dd94bfc Balance the event-banner night emissive
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2026-11-03 15:54:58 +01:00
zwitschi f516d3e796 Record the Godot import-cache gotcha and ashlar decision
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2026-11-03 15:40:43 +01:00
zwitschi f95a685934 Use the photo-anchored ashlar limestone on the masonic facade
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2026-11-03 15:40:25 +01:00
zwitschi 05cb6a43cb Link the three-up boards from the venue map docs
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2026-11-03 15:11:09 +01:00
zwitschi 343b3348c2 Add three-up evidence boards for El Capitan and Joke Shop
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2026-11-03 15:09:18 +01:00
zwitschi ad91e71eeb Add the photo-anchored variant pass with night and overcast facade frames
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2026-11-03 15:04:20 +01:00
zwitschi 6e04c59589 Record the reference-anchored generation recipe in memory
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2026-11-03 15:00:00 +01:00
zwitschi e21ff30783 Add reference-anchored concept generation
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2026-11-03 14:59:53 +01:00
zwitschi 5b306b1c52 Add the Commons reference-board research tool
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2026-11-03 14:51:31 +01:00
zwitschi f09a5e7937 Plan recent-photo tooling and reference-anchored generation
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2026-11-03 14:36:13 +01:00
zwitschi 383f601bc9 Extend the Hollywood board with terrazzo, neighbour and night context
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2026-11-03 14:04:51 +01:00
zwitschi c46db76d85 Record that the TV Studio venue shares the Hollywood block
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2026-11-03 13:49:26 +01:00
zwitschi 1a5f2863b0 Add the licensed Joke Shop reference board
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2026-11-03 13:41:25 +01:00
zwitschi a6fd77068a Add the first licensed Hollywood reference board
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2026-11-03 13:28:05 +01:00
zwitschi 4ed73fcc7b Add the real-location reference folder and provenance sidecar
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2026-11-03 12:42:13 +01:00
zwitschi c0ddce79e8 Record the imagery evidence model
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2026-11-03 12:22:11 +01:00
zwitschi 0c7c9a2b23 Plan reference imagery, generated boards and per-section captures
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2026-11-03 12:21:57 +01:00
zwitschi b94b87d096 Refresh the capture gallery and build captioned visual docs
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2026-11-03 12:08:33 +01:00
zwitschi 5dec59355a Gate library prop collision coverage across venues
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2026-11-03 11:58:00 +01:00
zwitschi fe3ba3054e Gate texel density and review scorecard coverage
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2026-11-03 11:52:19 +01:00
zwitschi 88a0793bba Record the verified pose-capture recipe and the harness defect
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2026-11-03 11:44:55 +01:00
zwitschi 1d4f718376 Narrow the pose-capture discrepancy to the harness and lock bone posing
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2026-11-03 11:24:44 +01:00
zwitschi 7a5b902797 Add a pose review harness and record the blocked pose capture
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2026-11-03 10:59:23 +01:00
zwitschi 2d67e14e52 Measure the 3D library and open the model review scorecard
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2026-11-03 10:39:45 +01:00
zwitschi 2443343f2b adjusted agents instructions, made more precise and incorporate blender skills 2026-11-03 10:38:39 +01:00
zwitschi 3e41cda591 Re-plan the Blender tracks around the local skills and a 3D model review
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2026-11-03 10:19:46 +01:00
zwitschi 84bc4137cb Add local pi agent session data to .gitignore 2026-11-03 10:13:34 +01:00
zwitschi 5dc3ef0f4c Add a Blender GLB intake inspection command
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2026-11-03 10:08:45 +01:00
zwitschi 6f3facff43 Install the Blender skills pack locally and keep it out of git
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2026-11-03 10:02:34 +01:00
zwitschi 51f537720f Reorder TODO and docs around character and map priorities
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2026-11-03 09:17:49 +01:00
zwitschi 08e9044593 Add commit, build and version discipline to agent workflow 2026-11-03 09:17:49 +01:00
zwitschi ad14410337 Expand the photo-driven Gaussian splatting map plan
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2026-11-03 09:07:07 +01:00
zwitschi 876fb59882 Add unversioned local map development section 2026-11-03 09:01:46 +01:00
zwitschi 979c6ad789 Make character development an unversioned TODO section 2026-11-03 08:24:55 +01:00
zwitschi 1921bfae91 Document the character development toolchain in the architecture
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2026-11-03 08:22:09 +01:00
zwitschi 78485259b7 Detail deferred MakeHuman local pipeline boundary 2026-11-03 08:00:47 +01:00
zwitschi fef3af44c0 Record NPC sourcing decision and crowd prototypes 2026-11-03 07:59:58 +01:00
zwitschi bfe3c5a701 Research NPC model sources and plan 0.11.0 expansion 2026-11-03 07:46:47 +01:00
zwitschi 46f1e41874 Define release-candidate balance acceptance targets
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2026-11-03 07:40:45 +01:00
zwitschi f48d87c84f Record the 0.10.0-rc.1 candidate build
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2026-11-03 07:36:03 +01:00
zwitschi a9658ecd81 Prepare the 0.10.0 release candidate 2026-11-03 07:33:20 +01:00
zwitschi b8507df346 Harden release publishing and document release blockers
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2026-11-03 07:32:21 +01:00
zwitschi 60bf9a8ef6 Add save migration fixtures and failure-mode coverage 2026-11-03 07:29:42 +01:00
zwitschi b51bdc8efe Open the 0.10.0 release-candidate milestone
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2026-11-03 06:20:36 +01:00
zwitschi a7b2852253 Record the v0.9.6 release build
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2026-11-03 06:19:38 +01:00
zwitschi 4bb2896819 Verify the 0.9.6 integration checkpoint
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2026-11-03 06:13:07 +01:00
zwitschi f5b8ef2e70 Prepare the 0.9.6 integration checkpoint 2026-11-03 06:11:17 +01:00
zwitschi 0044f5f065 Record the v0.9.5 release build
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2026-11-02 21:12:00 +01:00
zwitschi 4bc6390e9f Release 0.9.5 texture and material refinement
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2026-11-02 21:04:48 +01:00
zwitschi fb3da52438 Refine environment surfaces and skyline haze
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2026-11-02 20:38:58 +01:00
zwitschi d7220c1a0a Refine NPC fabric UVs and remove baked AO blotches
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2026-11-02 20:28:25 +01:00
zwitschi 31574b8d82 Raise NPC texture maps to 256
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2026-11-02 20:16:30 +01:00
zwitschi b60f67548d Record the v0.9.4 release build
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2026-11-02 19:58:40 +01:00
zwitschi a57b86cd48 Release 0.9.4 NPC visual optimization
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2026-11-02 19:51:36 +01:00
zwitschi dfe5056303 Round the NPC shoes and responder boots
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2026-11-02 19:38:40 +01:00
zwitschi 58cf12fd1d Move hand gear forward into the palm
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2026-11-02 19:33:42 +01:00
zwitschi 7150bd7673 Verify NPC headgear clearance after the face pass
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2026-11-02 19:30:19 +01:00
zwitschi 12e70357c5 Refine the NPC nose, mouth and ears
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2026-11-02 19:29:19 +01:00
zwitschi 7dc3d3c873 Raise the character mesh budget to 8000
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2026-11-02 19:25:41 +01:00
zwitschi cd5e0e0ff7 Record the NPC vertex-cap constraint
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2026-11-02 19:22:34 +01:00
zwitschi 8ce62e7556 Group the NPC visual changes under Changed
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2026-11-02 19:15:15 +01:00
zwitschi 24c939d388 Rebuild the NPC hands and add a hand capture
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2026-11-02 19:14:55 +01:00
zwitschi 48082c3dfa Taper the NPC torso into the hips
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2026-11-02 19:11:28 +01:00
zwitschi 03c355e7c1 Recess NPC eyes and sculpt the jaw and cheeks
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2026-11-02 19:08:26 +01:00
zwitschi 15ab8c686d Smooth the NPC neck and shoulder transition
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2026-11-02 19:03:38 +01:00
zwitschi ab9c67d266 Audit NPC body proportions against a shared guide
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Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2026-11-02 18:54:52 +01:00
zwitschi 7c1a4bfd69 Refit the tourist backpack and photo prop
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Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi e7ee177c31 Establish the 0.9.4 NPC visual baseline
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Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
zwitschi c1cd4898e8 Close the 0.9.3 UI polish milestone
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Add deterministic captures 14-21 for the remaining screen-design states, fix the panel/button layout issues they exposed, and record 21/21 compare and judge results. Bump the source to 0.9.3 and move the completed milestone to DONE.md.
2026-11-02 17:57:40 +01:00
zwitschi 74dc1fdc1d Map 1: rebuild Hollywood as the El Capitan landmark
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Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings.

Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore.

Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
2026-11-02 12:34:48 +01:00
zwitschi 3f335481d6 Prioritize map optimization and gate builds on an NPC revisit
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Move the promoted 0.9.5 map work to the active milestone, postpone UI/NPC
detail/texture/integration/release-candidate work, and add a detailed pre-build
NPC gate that reviews portraits, gear fit, crowd distance and final lighting
before any build or tag.
2026-11-02 11:27:50 +01:00
zwitschi af923b1483 Route UI labels through the string table
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Move start menu, settings, pause, Help, HUD, radio, shift review and campaign
labels/templates into content/strings.en.json, including placeholder-validated
dynamic status text. No player-facing hardcoded labels remain outside dynamic
data/debug output. Headless 250/250, docs check OK.
2026-11-02 11:25:15 +01:00
zwitschi 3a74cedee0 Refresh gallery and record the screen-design judge
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Regenerate the committed screenshot gallery on the current build, run compare
(13 good/0 bad) and the automatic-model judge (13/13 match, 0 diff), and record
the result. Update the 0.9.2 visual checklist items.
2026-11-02 11:18:36 +01:00
zwitschi 844e39246a Standardize button labels and document UI states
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Finish the button-label audit with a surface-by-surface table, clarify Quit
game vs Quit to menu, rename Apply to Apply settings, and use string-table
keys for the new labels. Extend the smoke checklist with UI copy/button checks.
Headless 250/250, docs check OK.
2026-11-02 11:12:29 +01:00
zwitschi 7c48183410 Start the UI copy and button consistency pass
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Add the screen/copy/button inventory and canonical terminology, standardize
inspection/wand admit-refuse hints, name the review action Return to menu, and
move radio action/hold/status labels into the string table. Headless 250/250,
Python 97/97, docs check OK.
2026-11-02 11:10:39 +01:00
zwitschi 64590fe797 Plan the 0.10.0 minor and thorough NPC visual pass
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Renumber the pre-release patches after shipped 0.9.1, promote the next release
candidate to 0.10.0, and expand NPC work into reference/acceptance, proportions,
face/hair, hands/clothing, gear fit, pose/performance and visual verification.
Sync the README status and remaining-gap references.
2026-11-02 10:55:38 +01:00
zwitschi 49bfccc808 Add a docs README and link checker
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Add tools/check_docs.py to require READMEs only in tracked docs directories,
validate local links and verify every tracked image is linked. Gitignored
generated files such as realism runs are exempt. Document the command and add
unit tests. Python 97/97.
2026-11-02 10:52:15 +01:00
zwitschi 7401d4bca0 Do not require READMEs in generated realism folders
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Remove generated README files from docs/screens/realism and update the screens
index to treat realism as a gitignored local QA directory with no README gate.
2026-11-02 10:50:20 +01:00
zwitschi e79a37beba Add documentation folder READMEs and visual previews
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Create an index README in docs/ and every tracked docs subfolder, with relative
image galleries for Blender previews, screen designs, screenshots and concepts.
Generated realism-run READMEs were also created on disk but remain gitignored.
Validate all Markdown/image links.
2026-11-02 10:49:42 +01:00