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security-game
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main
Date the 0.9.7 release
Full build #284
:
Commit
236fbf537f
pushed by
zwitschi
v0.9.7
2026-11-04 12:06:31 +01:00
5m56s
View workflow file
Date the 0.9.7 release
Full build #283
:
Commit
236fbf537f
pushed by
zwitschi
main
2026-11-04 12:01:11 +01:00
43s
View workflow file
Refresh the gallery for the 0.9.7 character pass
Full build #282
:
Commit
588722fe7a
pushed by
zwitschi
main
2026-11-04 11:59:53 +01:00
47s
View workflow file
Re-plan releases: 0.9.7 character patch, 0.10.0 for all 3D/map improvements
Full build #281
:
Commit
7f2f06bf42
pushed by
zwitschi
main
2026-11-04 11:54:17 +01:00
1m12s
View workflow file
Plan the finished character development as the 0.10.1 patch; MakeHuman targets 0.11.0
Full build #280
:
Commit
6db3cc0873
pushed by
zwitschi
main
2026-11-04 11:52:21 +01:00
3m6s
View workflow file
Taper the arm-scale falloff; record the remaining deltoid retopology gap
Full build #279
:
Commit
8938dd918c
pushed by
zwitschi
main
2026-11-04 11:47:28 +01:00
2m14s
View workflow file
Paint the five tint slots on the MakeHuman body; record the retarget vision review
Full build #278
:
Commit
742bfd3898
pushed by
zwitschi
main
2026-11-04 11:47:16 +01:00
3m23s
View workflow file
Retarget the MakeHuman body to the 13-bone contract (arm-down + weights + skinning)
Full build #277
:
Commit
87069a30e8
pushed by
zwitschi
main
2026-11-04 11:42:03 +01:00
1m42s
View workflow file
Prototype the MakeHuman intake: adapt the CC0 body to the character budget
Full build #276
:
Commit
3f5c5ce442
pushed by
zwitschi
main
2026-11-04 11:30:56 +01:00
40s
View workflow file
Add the external-mesh adapt intake command for the MakeHuman pipeline
Full build #275
:
Commit
28fcd96b59
pushed by
zwitschi
main
2026-11-04 11:28:30 +01:00
46s
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Fix the pose harness: disable the avatar process so the FSM cannot revert the pose
Full build #274
:
Commit
e984129597
pushed by
zwitschi
main
2026-11-04 11:25:24 +01:00
47s
View workflow file
Re-prioritize: Rig harness -> MakeHuman -> 3D re-eval -> 0.11.0; move character development to DONE
Full build #273
:
Commit
75dea2e7c2
pushed by
zwitschi
main
2026-11-04 11:16:43 +01:00
48s
View workflow file
Close the crowd-variety QA and release exit
Full build #272
:
Commit
09d07452af
pushed by
zwitschi
main
2026-11-04 11:05:08 +01:00
49s
View workflow file
Record the crowd-variety roster and the expanded budget in the docs
Full build #271
:
Commit
f5ee2b7408
pushed by
zwitschi
main
2026-11-04 11:04:53 +01:00
55s
View workflow file
Close the crowd-variant fit, reference and baseline items
Full build #270
:
Commit
5980d329e8
pushed by
zwitschi
main
2026-11-04 11:04:14 +01:00
47s
View workflow file
Wire the crowd variants into per-role pools and verify every seed resolves
Full build #269
:
Commit
6052ea391b
pushed by
zwitschi
main
2026-11-04 11:03:58 +01:00
55s
View workflow file
Add the four crowd-variety characters and extend the baseline to twelve
Full build #268
:
Commit
4e8665e25b
pushed by
zwitschi
main
2026-11-04 10:58:41 +01:00
42s
View workflow file
Fetch the licensed crowd-variety reference photos
Full build #267
:
Commit
b945eb6e8f
pushed by
zwitschi
main
2026-11-04 10:48:25 +01:00
40s
View workflow file
Record the qa-review sign-off: all eight characters ship with notes
Full build #266
:
Commit
03c13c716a
pushed by
zwitschi
main
2026-11-04 10:45:10 +01:00
40s
View workflow file
Give the foliage two green tones and fix the textured_solid import bug
Full build #265
:
Commit
0a9c78cb30
pushed by
zwitschi
main
2026-11-04 10:41:10 +01:00
42s
View workflow file
Update development-status: the face pass now covers all eight variants
Full build #264
:
Commit
abe5c3f933
pushed by
zwitschi
main
2026-11-04 10:34:09 +01:00
47s
View workflow file
Apply the realistic face to the remaining seven variants and refresh the baseline
Full build #263
:
Commit
140ab42536
pushed by
zwitschi
main
2026-11-04 10:33:58 +01:00
43s
View workflow file
Refresh the NPC baseline sheet and record the face prototype in development status
Full build #262
:
Commit
8bdfd0176e
pushed by
zwitschi
main
2026-11-04 10:27:02 +01:00
46s
View workflow file
Prototype a more realistic face on npc_casual (higher subdivision, brow ridge, both lids, fuller lip)
Full build #261
:
Commit
4e23cc3ad5
pushed by
zwitschi
main
2026-11-04 10:25:06 +01:00
42s
View workflow file
Record the map rebuild completion and the fresh NPC review against the new maps
Full build #260
:
Commit
8d32a8cac0
pushed by
zwitschi
main
2026-11-04 10:04:03 +01:00
46s
View workflow file
Close the map-track J/L workstreams: procedural approach supersedes the facade kit
Full build #259
:
Commit
2445ddab34
pushed by
zwitschi
main
2026-11-04 10:01:22 +01:00
44s
View workflow file
Record the rounded-corner simplification and close the local-map QA/exit
Full build #258
:
Commit
8cacd510bf
pushed by
zwitschi
main
2026-11-04 09:59:35 +01:00
47s
View workflow file
Note the Joke Shop facade-height fix in the review doc
Full build #257
:
Commit
bf383aa0fa
pushed by
zwitschi
main
2026-11-04 09:49:38 +01:00
48s
View workflow file
Lower the Joke Shop facade to 6 m so the canopy caps the low hall
Full build #256
:
Commit
4bbc576b7f
pushed by
zwitschi
main
2026-11-04 09:49:05 +01:00
44s
View workflow file
Close the Comedy Store map recreation and document describe_image in asset-tooling
Full build #255
:
Commit
542b1264da
pushed by
zwitschi
main
2026-11-04 09:43:19 +01:00
45s
View workflow file
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