zwitschi
b8d8869e03
Add the local npc_parts.py head/face/hand part pipeline with tests and docs
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2026-11-04 14:17:20 +01:00
zwitschi
aec1fb7b69
Raise character limits and document optional Blender MCP
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2026-11-04 13:47:16 +01:00
zwitschi
359bb9a8c7
Fix the hip/thigh collapse and knee pinch: rigid thigh/shin with a short knee blend
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2026-11-04 12:26:23 +01:00
zwitschi
36576a023a
Fix the wrist/hand detachment: wrist tracks the hand bone, sleeve cuff follows the hand, hand raised to meet the wrist
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2026-11-04 12:11:37 +01:00
zwitschi
28fcd96b59
Add the external-mesh adapt intake command for the MakeHuman pipeline
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2026-11-04 11:27:43 +01:00
zwitschi
4e8665e25b
Add the four crowd-variety characters and extend the baseline to twelve
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2026-11-04 10:57:58 +01:00
zwitschi
0a9c78cb30
Give the foliage two green tones and fix the textured_solid import bug
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2026-11-04 10:40:27 +01:00
zwitschi
4e23cc3ad5
Prototype a more realistic face on npc_casual (higher subdivision, brow ridge, both lids, fuller lip)
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2026-11-04 10:24:21 +01:00
zwitschi
5158efc467
Retire the unused beanie gear and sequence asset fixes after the map rebuild
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2026-11-04 09:36:10 +01:00
zwitschi
b53e8a67f9
Polish the bollard base and newspaper-box door (recessed slot + seam)
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2026-11-03 21:59:06 +01:00
zwitschi
5bab6754c0
Rebuild the fire hydrant silhouette (flange, bonnet, outlets)
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2026-11-03 21:56:28 +01:00
zwitschi
32c9c45605
Document the lighting vision review and add describe_image to the tools inventory
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2026-11-03 21:00:54 +01:00
zwitschi
e4065c2068
Tie back the Joke Shop curtain bays and add the describe_image vision tool
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2026-11-03 20:58:05 +01:00
zwitschi
724e8b183f
Add tracked AI skills for Blender assets and release QA
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2026-11-03 19:53:32 +01:00
zwitschi
e4e1566e55
Organize tools and move Python tests into tools/tests
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2026-11-03 19:45:00 +01:00
zwitschi
3eb2ae5e3c
Collect Jimmy Kimmel Live and Hollywood block references; skip AVIF frames in the contact sheet
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2026-11-03 18:24:35 +01:00
zwitschi
988d431da8
Generate multi-model anchored concepts, drop old Comedy Store refs, and trim the concept gallery
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2026-11-03 17:49:48 +01:00
zwitschi
87e1c9e7a5
Harden the DDG collector with token-bucket pacing and prefer the ddgs package
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2026-11-03 17:32:39 +01:00
zwitschi
43c17ce3c0
Add the local-only DuckDuckGo reference collector
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2026-11-03 17:12:18 +01:00
zwitschi
634b1f75a3
Give the Joke Shop a dark stucco wall and a photo-anchored concept
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2026-11-03 16:22:20 +01:00
zwitschi
f95a685934
Use the photo-anchored ashlar limestone on the masonic facade
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2026-11-03 15:40:25 +01:00
zwitschi
343b3348c2
Add three-up evidence boards for El Capitan and Joke Shop
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2026-11-03 15:09:18 +01:00
zwitschi
ad91e71eeb
Add the photo-anchored variant pass with night and overcast facade frames
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2026-11-03 15:04:20 +01:00
zwitschi
e21ff30783
Add reference-anchored concept generation
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2026-11-03 14:59:53 +01:00
zwitschi
5b306b1c52
Add the Commons reference-board research tool
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2026-11-03 14:51:31 +01:00
zwitschi
fe3ba3054e
Gate texel density and review scorecard coverage
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2026-11-03 11:52:19 +01:00
zwitschi
7a5b902797
Add a pose review harness and record the blocked pose capture
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2026-11-03 10:59:23 +01:00
zwitschi
2d67e14e52
Measure the 3D library and open the model review scorecard
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2026-11-03 10:39:45 +01:00
zwitschi
5dc3ef0f4c
Add a Blender GLB intake inspection command
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2026-11-03 10:08:45 +01:00
zwitschi
b8507df346
Harden release publishing and document release blockers
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2026-11-03 07:32:21 +01:00
zwitschi
60bf9a8ef6
Add save migration fixtures and failure-mode coverage
2026-11-03 07:29:42 +01:00
zwitschi
31574b8d82
Raise NPC texture maps to 256
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2026-11-02 20:16:30 +01:00
zwitschi
dfe5056303
Round the NPC shoes and responder boots
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2026-11-02 19:38:40 +01:00
zwitschi
12e70357c5
Refine the NPC nose, mouth and ears
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2026-11-02 19:29:19 +01:00
zwitschi
7dc3d3c873
Raise the character mesh budget to 8000
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2026-11-02 19:25:41 +01:00
zwitschi
24c939d388
Rebuild the NPC hands and add a hand capture
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2026-11-02 19:14:55 +01:00
zwitschi
48082c3dfa
Taper the NPC torso into the hips
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2026-11-02 19:11:28 +01:00
zwitschi
03c355e7c1
Recess NPC eyes and sculpt the jaw and cheeks
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2026-11-02 19:08:26 +01:00
zwitschi
15ab8c686d
Smooth the NPC neck and shoulder transition
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2026-11-02 19:03:38 +01:00
zwitschi
ab9c67d266
Audit NPC body proportions against a shared guide
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Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2026-11-02 18:54:52 +01:00
zwitschi
7c1a4bfd69
Refit the tourist backpack and photo prop
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Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi
e7ee177c31
Establish the 0.9.4 NPC visual baseline
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Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
zwitschi
c1cd4898e8
Close the 0.9.3 UI polish milestone
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Add deterministic captures 14-21 for the remaining screen-design states, fix the panel/button layout issues they exposed, and record 21/21 compare and judge results. Bump the source to 0.9.3 and move the completed milestone to DONE.md.
2026-11-02 17:57:40 +01:00
Gig Line Dev
37f925c7ad
Rebuild the Joke Shop as the Sunset Strip block
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- Replace the alley with the 27 m Comedy Store-inspired hall, signature canopy, circular blade sign, red curtain bays, west entrance, low-rise neighbours, dry hillside and opposite frontage.
- Add day/night/across-street concept frames and real-site mapping notes.
- Expose the Joke Shop day stage in the realism captures and refresh the gallery shots.
- Render multiline HUD/wand strings correctly and list carried items in the wand panel.
- Add the Joke Shop layout/budget tests and update docs, roadmap and changelog.
2026-11-02 14:10:07 +01:00
zwitschi
74dc1fdc1d
Map 1: rebuild Hollywood as the El Capitan landmark
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Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings.
Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore.
Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
2026-11-02 12:34:48 +01:00
zwitschi
49bfccc808
Add a docs README and link checker
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Add tools/check_docs.py to require READMEs only in tracked docs directories,
validate local links and verify every tracked image is linked. Gitignored
generated files such as realism runs are exempt. Document the command and add
unit tests. Python 97/97.
2026-11-02 10:52:15 +01:00
zwitschi
87612f2057
Unify the Godot 4.7.2 CI environment and cache it
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Update project features and CI installs/templates to Godot 4.7.2, remove the
old version matrix, and cache the Godot binary and export templates with Gitea
Actions cache. Update release/docs/version references accordingly. Project
import and headless tests pass locally under 4.7.2.
2026-11-02 09:25:08 +01:00
zwitschi
7e084192ce
Remove the obsolete graphics plan
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Delete docs/plan-graphics-v0.6.md and update README, architecture, asset
tooling, Blender docs and MEMORY references. Completed work stays summarized
in ADR-0013, the asset-pipeline architecture and the changelog; the v1.0.0
roadmap owns future graphics work.
2026-11-01 20:06:31 +01:00
zwitschi
659b0e35b2
Make the vision judge discover cost-effective OpenRouter models
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Add openrouter_judge.py to rank live image+JSON models by advertised price,
with ordered fallbacks, auth-error handling and auto selection. Wire both judges
to --model auto, record the model used, and add fake-catalogue/mocked-call
tests. Re-run the judges with the valid key: 13/13 screen designs match, 0 diff;
the Forward+ A/B report records the selected model and ~$0.006 spend. Headless
231/231, Python 94/94.
2026-11-01 19:55:43 +01:00
zwitschi
28f2a48811
Add the optional Forward+ desktop HQ build
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Package a Forward+ preset with volumetric fog, SDFGI and a volumetric flashlight
for a separate Linux/Windows Desktop HQ zip. Gate the effects on a real
RenderingDevice, tune LATE fog, and adapt local light falloff for Godot 4.7.
Record the Compatibility/Forward+ A/B captures and metrics, add the artifact to
the build/publish scripts, and keep the default Compatibility/Web path
unchanged. Headless 231/231, Python 87/87; exported HQ binary boots with Vulkan.
2026-11-01 19:40:42 +01:00