Taper the NPC torso into the hips
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@@ -531,10 +531,10 @@ def _skin_body(spec):
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"guard": 0.05}.get(layer, 0.0)
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leg = 1.0 + {"responder": 0.1, "dress": -0.1}.get(layer, 0.0)
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nodes = [ # (pos, radius_x, radius_y)
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((0, 0, 0.80), 0.165 * w, 0.115 * d), # 0 pelvis
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((0, 0, 0.96), 0.150 * w * bulk, 0.105 * d * bulk), # 1 waist
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((0, 0.0, 1.18), 0.170 * w * bulk, 0.115 * d * bulk), # 2 chest
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((0, 0.0, 1.355), 0.172 * w * bulk, 0.108 * d * bulk), # 3 upper chest
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((0, 0, 0.80), 0.168 * w, 0.116 * d), # 0 pelvis
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((0, 0, 0.96), 0.146 * w * bulk, 0.103 * d * bulk), # 1 waist
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((0, 0.0, 1.18), 0.168 * w * bulk, 0.114 * d * bulk), # 2 chest
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((0, 0.0, 1.355), 0.170 * w * bulk, 0.108 * d * bulk), # 3 upper chest
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# A slightly fuller neck base and a lower shoulder root give the
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# head/neck/shoulder line a trapezius slope instead of a thin post on
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# a hanger. The head and collar still sit above this band.
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